Author Topic: Problems with texturing my map  (Read 3586 times)

Offline Slayer :D

  • Sr. Member
  • ****
  • Posts: 426
    • View Profile
  • Rated:
Problems with texturing my map
« on: October 28, 2009, 08:41:33 PM »
I'm having issues with texturing my map.
r1q2 says:

"Warning: Incorrectly referenced texture eternity\yellowglobelight"

However, the map loads fine and my custom textures are there. Could somebody tell me what I'm doing wrong? :???:
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline QwazyWabbit

  • Carpal Tunnel Member
  • ******
  • Posts: 1371
    • View Profile
  • Rated:
Re: Problems with texturing my map
« Reply #1 on: October 28, 2009, 10:04:58 PM »
The texture path contains a backslash ---> \

All your paths should only contain forward slashes ---> /

Even though Q2 is originally a Windows game, the path specifications always follow the Linux (UNIX) conventions.

Don't worry about using Windows paths in your filename paths, the mapping program should be changing them according to the platform it's running on and accessing them correctly just as Quake 2 does.
« Last Edit: October 28, 2009, 10:08:49 PM by QwazyWabbit »
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline X7

  • Sr. Member
  • ****
  • Posts: 447
  • Quake II
    • View Profile
  • Rated:
Re: Problems with texturing my map
« Reply #2 on: October 29, 2009, 12:51:47 AM »
If you need more help.

Join us at the Quake 2 Cafe'

http://leray.proboards.com/

We have about 20 Quake 2 mappers that stop by each week.


X7
« Last Edit: October 29, 2009, 06:45:25 AM by X7[Q2C] »
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus
Quake II

Offline Slayer :D

  • Sr. Member
  • ****
  • Posts: 426
    • View Profile
  • Rated:
Re: Problems with texturing my map
« Reply #3 on: November 02, 2009, 06:39:00 AM »
I tried, but it still doesn't work! The only way it works is putting the texture into the base texture directory, but then it warns about collisions. How do I make it work correctly? Anyway, what should the filename-data in the .wal file be given that the texture is in the folder:

baseq2\textures\eternity\yellowglobelight.wal
 :?:

I tried setting the filename-data to eternity/yellowglobelight but it still gives the warning:

Warning: Incorrectly referenced texture eternity\yellowglobelight.wal

:frustration:
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline Pr0c3550r

  • Swanky Member
  • *****
  • Posts: 643
  • Founder [EoM]
    • View Profile
    • Entourage of Murder
  • Rated:
Re: Problems with texturing my map
« Reply #4 on: November 02, 2009, 06:57:55 AM »
If you need more help.

Join us at the Quake 2 Cafe'

http://leray.proboards.com/

We have about 20 Quake 2 mappers that stop by each week.


X7

Like X7 said  ;)
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline QwazyWabbit

  • Carpal Tunnel Member
  • ******
  • Posts: 1371
    • View Profile
  • Rated:
Re: Problems with texturing my map
« Reply #5 on: November 02, 2009, 01:16:34 PM »
Make sure all references to the textures in your map file have the forward slash (/) in them.  I think the file reference can occur more than once and you need to make sure they are all corrected. Restart your mapping program to make sure all the changes take place.

Make sure you restart your test server to reload the maps and reinitialize the Q2 file system. Renaming or moving a map or texture on an active server doesn't work since the files are cached.

Consult the mappers at the site X7 cited, those guys are the foremost Q2 mappers on the planet, you won't get better advice on how to do maps than theirs. Jester, Le Ray, Maric, PeeweeRoTA all come to mind. I don't know how frequently they use that board or how much they offer advice to new mappers but it's definitely on-topic in those boards and might even be a FAQ.

FWIW, that message comes from a specific check in r1q2 source code that looks for the backslash in file paths and emits that message so that is exactly what your problem is. If you put the texture in the root the system will complain that it isn't in a subdirectory.

The design policy is for your textures to be either common from the original Q2 sets or your unique custom textures in a folder unique to each author so there are no name collisions between different map authors.

Good luck.
« Last Edit: November 02, 2009, 01:24:11 PM by QwazyWabbit »
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline Whirlingdervish

  • Super ShortBus Extravaganza
  • Illimitable Sesquipedalian Member
  • *
  • Posts: 6384
    • View Profile
    • The Dervish Depository
  • Rated:
Re: Problems with texturing my map
« Reply #6 on: November 02, 2009, 01:25:36 PM »
you can also directly edit the paths in your .bsp file in notepad.

use find/replace to check for the wrong ones and replace them with the right slash
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline Slayer :D

  • Sr. Member
  • ****
  • Posts: 426
    • View Profile
  • Rated:
Re: Problems with texturing my map
« Reply #7 on: November 03, 2009, 06:28:19 AM »
Thank you Dervish! I fixed it; only you need to use a hex editor not notepad because notepad sometimes saves it as ascii text rather than keeping the binary format. :thumbsup:
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline Slayer :D

  • Sr. Member
  • ****
  • Posts: 426
    • View Profile
  • Rated:
Re: Problems with texturing my map
« Reply #8 on: November 03, 2009, 06:30:06 AM »
I also think I found the source of the problem. QuArK makes the .map file with eternity\tanacoustictile.wal rather than eternity/tanacoustictile.wal.
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline X7

  • Sr. Member
  • ****
  • Posts: 447
  • Quake II
    • View Profile
  • Rated:
Re: Problems with texturing my map
« Reply #9 on: November 03, 2009, 12:36:51 PM »
Look like there is a bug in quark-win32-6.6.0Beta2 with textures links...


I posted the problem At QuArk forum...

http://quark.sourceforge.net/forums/index.php?topic=381.0



I'm still using quark-win32-6.6.0Beta1, no problems, it puts the forward slash (/)


X7   :afro:

« Last Edit: November 03, 2009, 12:38:52 PM by X7[Q2C] »
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus
Quake II

 

El Box de Shoutamente

Last 10 Shouts:

 

Costigan_Q2

November 11, 2024, 06:41:06 AM
"Stay cozy folks.

Everything is gonna be fine."

There'll be no excuses for having TDS after January 20th, there'll be no excuses AT ALL!!!
 

|iR|Focalor

November 06, 2024, 03:28:50 AM
 

RailWolf

November 05, 2024, 03:13:44 PM
Nice :)

Tom Servo

November 04, 2024, 05:05:24 PM
The Joe Rogan Experience episode 223 that dropped a couple hours ago with Musk, they're talking about Quake lol.
 

Costigan_Q2

November 04, 2024, 03:37:55 PM
Stay cozy folks.

Everything is gonna be fine.
 

|iR|Focalor

October 31, 2024, 08:56:37 PM
 

Costigan_Q2

October 17, 2024, 06:31:53 PM
Not activated your account yet?

Activate it now! join in the fun!

Tom Servo

October 11, 2024, 03:35:36 PM
HAHAHAHAHAHA
 

|iR|Focalor

October 10, 2024, 12:19:41 PM
I don't worship the devil. Jesus is Lord, friend. He died for your sins. He will forgive you if you just ask.
 

rikwad

October 09, 2024, 07:57:21 PM
Sorry, I couldn't resist my inner asshole.

Show 50 latest
Welcome, Guest. Please login or register.
November 14, 2024, 06:40:02 PM

Login with username, password and session length