Welcome,
Guest
. Please
login
or
register
.
September 20, 2024, 12:14:20 PM
News:
tastyspleen.net has a new discord server:
http://discord.tastyspleen.net
Home
Forum
Help
TinyPortal
Search
Calendar
Login
Register
tastyspleen::quake 2 community
»
Forum
»
Quake Related Topics
»
Trouble Shooting
»
Texture problem in huge maps
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Texture problem in huge maps (Read 2180 times)
SquiSHeR
Full Member
Posts: 127
test
Rated:
Texture problem in huge maps
«
on:
June 06, 2009, 10:42:35 AM »
Hi,
I've got a mapping problem with my latest creation. Its a very big map with very long corridors. The problem in Q2 is that it happens that Q2 doesn't draw all textures at the far end of a corridor. I think this is a common problem I have seen in some other custom maps already. It looks like as if you look right into a leak.
Does anybody know this problem? Is it a Q2 bug or can I do something to avoid it?
Logged
[BTF] Reflex
Loquaciously Multiloquent Member
Posts: 5324
!
Rated:
Re: Texture problem in huge maps
«
Reply #1 on:
June 06, 2009, 10:26:52 PM »
sounds like a back clipping plane problem.. REALLY long hallway?
Logged
Sometimes I think it’s a sin when I feel like I’m winnin’ when I’m losin’ again
SquiSHeR
Full Member
Posts: 127
test
Rated:
Re: Texture problem in huge maps
«
Reply #2 on:
June 07, 2009, 01:47:02 AM »
Yes its a very huge area!! What is a back clipping plane problem? How to handle it?
Logged
[BTF] Reflex
Loquaciously Multiloquent Member
Posts: 5324
!
Rated:
Re: Texture problem in huge maps
«
Reply #3 on:
June 08, 2009, 05:52:54 AM »
Make smaller areas.
"The back clipping plane is a plane perpendicular to the line of sight;
objects behind the back clipping plane are clipped from view."
The q2 engine stops rendering objects beyond a certain distance.
I dunno if it can be set further with a command or not.
Logged
Sometimes I think it’s a sin when I feel like I’m winnin’ when I’m losin’ again
SquiSHeR
Full Member
Posts: 127
test
Rated:
Re: Texture problem in huge maps
«
Reply #4 on:
June 08, 2009, 08:41:11 AM »
thank you reflex for this information (where did you get it from?). I think this anwers my question. Thank you!!
Logged
[BTF] Reflex
Loquaciously Multiloquent Member
Posts: 5324
!
Rated:
Re: Texture problem in huge maps
«
Reply #5 on:
June 09, 2009, 07:42:57 AM »
I figured it out the first time I made a REALLY huge map in q1
The editor had a back clipping plane for it's own view window, you could change it.
But thats where I remembered the term 'back clipping plane' from and just googled it.
The definition is from some other 3d editor not game related.
Logged
Sometimes I think it’s a sin when I feel like I’m winnin’ when I’m losin’ again
Print
Pages: [
1
]
Go Up
« previous
next »
tastyspleen::quake 2 community
»
Forum
»
Quake Related Topics
»
Trouble Shooting
»
Texture problem in huge maps
El Box de Shoutamente
Last 10 Shouts:
RyU
September 03, 2024, 05:15:49 PM
And wow Derrick is still playing lol
RyU
September 03, 2024, 05:15:15 PM
Just know yesterday is gone and soon tomorrow will be gone too
Lejionator
August 08, 2024, 07:28:01 PM
It's tiem to QuakeCon!!!
https://www.youtube.com/watch?v=ThQd_UJaTys
ImperiusDamian
July 26, 2024, 09:34:53 PM
In nomine Quake II et Id Software et Spiritus John Carmack, Amen.
QuakeDuke
July 26, 2024, 05:10:30 PM
Hey, shout, summertime blues
Jump up and down in you blue suede shoes
Hey, did you rock and roll? Rock on!! ...QD
Yotematoi
July 24, 2024, 01:31:20 PM
Ayer me mato 5 veces para robarme en la vida real hará lo mismo? [img]<iframe src="https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2Fzoloyoze.torito%2Fposts%2Fpfbid0wXU2VgS7atesBcSoMz5BWMJCJajeZFVT6GzSU6TtpJGddN9kLTvWNgcZaskkbKFQl&show_text=true&width=500
https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2Fzoloyoze.torito%2Fposts%2Fpfbid0wXU2VgS7atesBcSoMz5BWMJCJajeZFVT6GzSU6TtpJGddN9kLTvWNgcZaskkbKFQl&show_text=true&width=500
" width="500"
Yotematoi
July 24, 2024, 01:25:59 PM
hi ya está la basura de Martin, se cambió el nombre es un ladron estupido, asi llegó a 10000[img]<iframe src="https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2Fzoloyoze.torito%2Fposts%2Fpfbid03hZrkDUBJPZKCuFgy5hRUy831ekKJYVRzC7ajXaKQbJ6xcPgKftLukUDfovFyEq3l&show_text
https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2Fzoloyoze.torito%2Fposts%2Fpfbid03hZrkDUBJPZKCuFgy5hRUy831ekKJYVRzC7ajXaKQbJ6xcPgKftLukUDfovFyEq3l&show_text
Yotematoi
July 24, 2024, 01:25:59 PM
hi ya está la basura de Martin, se cambió el nombre es un ladron estupido, asi llegó a 10000[img]<iframe src="https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2Fzoloyoze.torito%2Fposts%2Fpfbid03hZrkDUBJPZKCuFgy5hRUy831ekKJYVRzC7ajXaKQbJ6xcPgKftLukUDfovFyEq3l&show_text
https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2Fzoloyoze.torito%2Fposts%2Fpfbid03hZrkDUBJPZKCuFgy5hRUy831ekKJYVRzC7ajXaKQbJ6xcPgKftLukUDfovFyEq3l&show_text
[BTF]Jehar
July 19, 2024, 04:28:08 PM
http://forum.tastyspleen.net/quake/index.php?topic=23579.msg238738#msg238738
ts500 comin!
-Unh0ly-
July 05, 2024, 05:20:36 AM
https://unh0lyquakeii.godaddysites.com/
[/i]
Show 50 latest
User
Welcome,
Guest
. Please
login
or
register
.
September 20, 2024, 12:14:20 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search
Advanced search