Author Topic: Map makers/editors?  (Read 18370 times)

Offline beanstorm

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Re: Map makers/editors?
« Reply #45 on: July 01, 2008, 03:27:55 PM »
Hi m0n0LiTh0.  Did you use that name in the Zone ?
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Offline m0n0LiTh0

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Re: Map makers/editors?
« Reply #46 on: July 01, 2008, 07:29:25 PM »
Hi m0n0LiTh0.  Did you use that name in the Zone ?

Ran "M0n0LiTh0 Awaken Server" thru Zone in them days or Wod or what ever .. :headbang:

I remember your Basra Map in particular.. Good to see you around.. :)
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Offline beanstorm

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Re: Map makers/editors?
« Reply #47 on: July 02, 2008, 04:31:33 PM »
 :righteous: I remember awaken.  Basra is due to be upgraded and uploaded to tasty as soon as I`m far enough ahead with the work on peewee`s megaman mod.
Hope to see you on a server soon.
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Offline [EoM]St0rmed

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Re: Map makers/editors?
« Reply #48 on: August 10, 2008, 10:15:34 AM »
its really not as hard as you think, it just takes time.
quark is the best editor BTW.
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Offline QwazyWabbit

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Re: Map makers/editors?
« Reply #49 on: August 10, 2008, 08:11:42 PM »
I am dealing with several maps that want to deposit textures in the /quake2/baseq2/textures folder and r1q2ded is refusing to download textures that are not in sub-folders with messages like:
Warning, texture 'dg_gr3upa' not in a sub-directory

Bummer.

While I can understand the discipline of getting mappers to keep their wals and environments isolated, to enforce it this late in the life of the game seems rather a pointless hassle. Especially since r1ch appears to offer no fixup in the server code to fix the locations automatically (I would have preferred a fixup path to a folder like /quake2/baseq2/textures/mapname/ for instance).

Any way to decompile and fixup just the environment and texture names/paths in the bsp?
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Offline peewee_RotA

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Re: Map makers/editors?
« Reply #50 on: August 11, 2008, 02:20:29 AM »
its really not as hard as you think, it just takes time.
quark is the best editor BTW.

I disagree. Everytime i use quark I find another glitch that makes mapping more of a pain than fun.
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Offline Whirlingdervish

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Re: Map makers/editors?
« Reply #51 on: August 11, 2008, 03:39:23 PM »
thats why I use an older version of quark that doesn't have a thousand pounds of extra shit jammed into it to support other games.

I use the version 6.5 alpha 8 build which is the last one to have 3 seperate 3d windows for inspecting your map in software AND opengl whenever you want, with ease.

it also seems to be less buggy than any of the newer releases I've seen.

It still has it's fair share, but if you edit in wireframe mode, and inspect your maps in a seperate 3d window from the main viewports I've found that a majority of the really bad bugs can be avoided and it will work on less than amazing systems with a lot less trouble.
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Offline mule_0wnz

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Re: Map makers/editors?
« Reply #52 on: December 02, 2008, 12:01:38 PM »
i use qoole, and get along fine with it, but i dont recommend it.  its out of date and people dont use it any more, so if you have a question its hard to get the answer.  but i would be willing to help if you deside to use qoole
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Offline Yendor

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Re: Map makers/editors?
« Reply #53 on: February 26, 2009, 04:59:09 PM »
i use qoole, and get along fine with it, but i dont recommend it.  its out of date and people dont use it any more, so if you have a question its hard to get the answer.  but i would be willing to help if you deside to use qoole

Yayy for Qoole.  I still use v2.5 from 1998.  It works.  It's not pretty, but it does the job.  Really bad rounding errors do cause lots o' leaks though, so I stay away from the "rotate" function.

Just posted a map on Mutant, called Fours2d (shameless plug here!)  which was made in Qoole.  Had some troubles running in Tasty-land at first, but the big swinging brains of TS got it working.   Yes, it's a mymap on Mutant.

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