gitem_t gI_weapon_blaster ={ "weapon_blaster", NULL, Use_Weapon, NULL, Weapon_Blaster, "misc/w_pkup.wav", NULL, 0, "models/weapons/v_blast/tris.md2", /* icon */ "w_blaster", /* pickup */ "Blaster", 0, 0, NULL, IT_WEAPON|IT_STAY_COOP, NULL, 0, /* precache */ "weapons/blastf1a.wav misc/lasfly.wav"};