Author Topic: OpenGL and crosshairs  (Read 3128 times)

Offline Creamy_Goodness

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OpenGL and crosshairs
« on: May 25, 2008, 02:45:53 AM »

> I've been having a bit of trouble with Quake2 ever since I upgraded my machine from Windows 98 to Windows XP. I began to notice that my crosshairs were gone, even though I had "crosshairs" set to 3 (angle). After some experimenting, I found that the crosshairs were only missing when I was running in OpenGL mode, and that they appeared just fine in software mode. However, when I ran in software mode, I got the repeated lines R_AliasSetupSkin models/objects/../tris.md2: no such skin, and R_AliasDrawModel models/../tris.md2: NULL skin found for gibs and r_explode. Can anyone help me with either of these errors?

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Offline [BTF] Reflex

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Re: OpenGL and crosshairs
« Reply #1 on: May 25, 2008, 08:12:29 AM »
I've had the missing crosshairs when loading onto a friends pc.
I dont remember what fixed it,  but for the first time over there we used a white out dot on the monitor :)

no joke.

next time over it was fine.

Might have been changing clients.. 

update video drivers?  Try with different clients, 



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Offline [BTF]Jehar

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Re: OpenGL and crosshairs
« Reply #2 on: May 25, 2008, 09:00:41 AM »
Creamy Goodness! What's up man! :D
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Offline Creamy_Goodness

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Re: OpenGL and crosshairs
« Reply #3 on: May 25, 2008, 01:57:59 PM »

[BTF] Reflex> I never thought of using Wite-Out on the screen, but it seems a bit too crude for my tastes, so I don't think I'm going to try that anytime soon. But I'm going to try updating my video drivers and I'll see if that helps at all.

[BTF] Jehar> I'm doing pretty good myself, thanks for asking. :) It's been a while since I played Quake because I've been getting more and more into Stepmania and Mugen. But with the next Quakecon coming up, I figured that I could use some practice to get back into my Quake groove for the BYOC.

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Offline [BTF]Jehar

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Re: OpenGL and crosshairs
« Reply #4 on: May 25, 2008, 03:39:29 PM »
Hit us up at the BYOC bro, we're gonna have a huge q2 spleenfest, and all loyal q2'ers are welcome! Do you still have that shoebox case that rules so much? :D
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Offline Creamy_Goodness

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Re: OpenGL and crosshairs
« Reply #5 on: May 27, 2008, 02:31:33 AM »

[BTF] Reflex> Thanks for helping me out. I just tried updating my Radeon 7200 display driver, and that seems to have done the trick, as I can now see my crosshairs just fine in OpenGL mode.

[BTF] Jehar> I'm going to try to join you guys in some Q2 deathmatching, although I'm not sure if I'll be able to connect to the action. I still haven't figured out how to get a Linux system to connect to machines on a Quake network without knowing the IP address of the host. And yes, I will be bringing my custom build CES again. This time around, CES will have an extra lighted fan grill attached to the bottom fan, and will be nearly three times faster than it was during my last QuakeCon visit two years ago.

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« Last Edit: May 27, 2008, 03:04:55 AM by Creamy_Goodness »
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Offline [BTF]Jehar

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Re: OpenGL and crosshairs
« Reply #6 on: May 27, 2008, 02:41:26 AM »
Get XQF (google it), great server browser for all sorts of id-engine games. It's got a precompiled package if you're using ubuntu.
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Offline [BTF] Reflex

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Re: OpenGL and crosshairs
« Reply #7 on: May 28, 2008, 05:40:24 AM »
I love happy endings :)
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