Welcome,
Guest
. Please
login
or
register
.
February 16, 2025, 10:53:17 AM
News:
tastyspleen.net discord server:
http://discord.tastyspleen.net
Home
Forum
Help
TinyPortal
Search
Calendar
Login
Register
tastyspleen::quake 2 community
»
Forum
»
Quake Related Topics
»
Quake
»
Skins, Models and Maps
(Moderator:
[BTF]DeathStalker
) »
Converting maps from CS:S
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Converting maps from CS:S (Read 2392 times)
Ratti
Newbie
Posts: 25
Rated:
Converting maps from CS:S
«
on:
October 21, 2007, 10:24:03 PM »
I found a sonic the hedgehog map that I like, unfortunately it's not for quake2, but it's for counterstrike:source of which I know nothing about. If nothing else, extracting the textures and remaking a map in quake2 would be good. I am having difficulty decompiling the map and obtaining the textures. It's in BSP format and a program called vmex decompiled it into a VMF file. My best guess is the textures are packed together in that file in the WAD format. The vmf format is far as I got. I need some guidance taking this the rest of the way.
http://www.fpsbanana.com/maps/20794
Logged
[BTF]Jehar
Swanky Member
Posts: 777
Gee Gee or Whatnot.
Rated:
Re: Converting maps from CS:S
«
Reply #1 on:
October 22, 2007, 12:38:18 AM »
Wow, I'm suprised source bsp still compiles the textures right into the file.... (so much for not using any part of the Quake source). I haven't heard of vmex, but there are bsp decompilers out there. I guess you could decompile it into a raw map, and ask the author for the exact textures.
Logged
Tastyspleen
==Tastyspleen.tv==
! All Quake, All the Time
peewee_RotA
Brobdingnagian Member
Posts: 4152
Hi, I'm from the gov'ment and I'm here to help you
Rated:
Re: Converting maps from CS:S
«
Reply #2 on:
October 22, 2007, 03:22:40 AM »
Gladiator, the same guys who did the bots, have a .bsp editor program made for the purpose of adding paths for the bots into existing maps. However it might do the trick.
Logged
GOTO ROTAMODS (rocketgib)
GOTO ROTAMAPS (fireworks)
HappyFriar- q2server.fuzzylogicinc.com
Tune in to the
Tastycast!!!!
http://dna.zeliepa.net
[BTF] Reflex
Loquaciously Multiloquent Member
Posts: 5324
!
Rated:
Re: Converting maps from CS:S
«
Reply #3 on:
October 22, 2007, 08:43:19 AM »
was gonna mention the textures IN the bsp being like q1 still
But there's no need now
Logged
Sometimes I think it’s a sin when I feel like I’m winnin’ when I’m losin’ again
Print
Pages: [
1
]
Go Up
« previous
next »
tastyspleen::quake 2 community
»
Forum
»
Quake Related Topics
»
Quake
»
Skins, Models and Maps
(Moderator:
[BTF]DeathStalker
) »
Converting maps from CS:S
El Box de Shoutamente
Last 10 Shouts:
Yotematoi
February 14, 2025, 12:41:48 PM
|iR|Focalor
February 13, 2025, 07:31:24 AM
I was on DM this morning for the first time in a pretty long time. Seemed fine to me.
0rbisson
February 13, 2025, 04:54:21 AM
DM server is fucked. 2 point blank rockets from spawn and lava damage and player survived? WTF?" Also someone has fucked with the spawn points, every single time no matter how big the map you spawn right in front of the person who killed you last
rikwad
February 08, 2025, 10:48:18 PM
Seattle FFA now has working HTTP downloads. Thanks Unholy!
RIP Pepp ✟
-Unh0ly-
February 03, 2025, 01:20:14 AM
vvvALL WEAPS HAVE MUZZLE FLASH vvvv
-Unh0ly-
February 03, 2025, 01:03:56 AM
NEW UNHOLY QUAKE 2!!!!
https://drive.google.com/file/d/1E76HYyMapGvP6gUgy04Mve2UsZEL0bb0/view?usp=sharing
|iR|Focalor
December 25, 2024, 12:15:35 AM
|iR|Focalor
December 25, 2024, 12:06:54 AM
RailWolf
December 23, 2024, 09:15:50 AM
Fixed the image for you =)
And Die Hard is a great Christmas movie
|iR|Focalor
December 19, 2024, 04:55:07 AM
correction - you gotta put the whole word, not just w: {img width=210}
Show 50 latest
User
Welcome,
Guest
. Please
login
or
register
.
February 16, 2025, 10:53:17 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search
Advanced search