Author Topic: EGL Linux  (Read 3152 times)

Offline Sliver X

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EGL Linux
« on: September 22, 2007, 10:15:35 PM »
So I made the switch to Linux completely a few weeks ago, and have been running EGL via WINE to get my Q2 fix. However, stability leaves something to be desired (It loves to hang on exit), and performance isn't quite as good as it was under Windows due to the overhead of the compatibility layer.

Then I heard there was an EGL beta that's Linux native, and decided to give it a shot. However, it fails to initialize, giving me some error about "QGL" not being found. Doing a little research, this is apparently some kind of bullshit QT GL GUI library or something, but the only problem is that I can't find it anywhere.

Anyone run this engine and care to impart some tips on how to get the bastage to work?
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Offline R1CH

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Re: EGL Linux
« Reply #1 on: September 22, 2007, 10:43:37 PM »
QGL = Quake GL = OpenGL. Best advice I can give is check gl_driver points to your libGL.so or whatever OpenGL driver is called on your distribution.
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Offline Sliver X

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Re: EGL Linux
« Reply #2 on: September 23, 2007, 12:06:08 AM »
Ah, thank you kind sir; that's exactly what was wrong. Seems that the INI was still pointing to opengl32.dll. Everything works like a charm, now.  :notworthy:

Performance is noticeably faster now (I have a GeForce 7600GT with the latest binary blob off nVidia's site slapped into my kernel).
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Offline Sliver X

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Re: EGL Linux
« Reply #3 on: September 23, 2007, 01:03:33 AM »
Well, after using it for a bit, I have some thoughts...

I can see why this is labeled as beta. Running the standard EGL results in smooth framerate, but the mouse movement is... herky jerky if you're moving at the same time. Also, high definition textures seem to be ignored.

The SDL port has no such issues (Though the sensitivity needs to be jacked up a lot more), but the frame rates in mutli are horrid I was barely topping 10FPS during FFA. The single player game doesn't suffer from this, though. Sound is also extremely staticy unless 48KHz sampling is chosen, and even then, it sounds just slightly distorted (But nothing major).

Despite its flaws, I really hope the Linux port gets serious attention, as it has the potential to be bad ass. For now, though, I guess it's back to the Win32 build via WINE.
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Offline Detroit

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Re: EGL Linux
« Reply #4 on: September 25, 2007, 10:39:39 PM »
If you can go without eye candy:

http://jdolan.dyndns.org/trac/wiki/Quetoo

fast, extremely fast Linux q2
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Offline Jay Dolan

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Re: EGL Linux
« Reply #5 on: September 26, 2007, 04:18:20 AM »
Heh, ...someday I'll get around to porting all of the really nice things in http://quake2world.net back to Quetoo.  But, as Detroit said, at least it's a stable and fast Q2 client for GNU/Linux.  You should have no sound or mouse issues with it.  Download the 0.6.1-full tarball, not the standard one.

Re: EGL + glx = wierd mouse, maybe he's using DGA?  Make sure your xorg.conf loads the DGA module.  Or, if you do load it, try commenting it out.

Offline Sliver X

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Re: EGL Linux
« Reply #6 on: September 26, 2007, 10:43:40 AM »
About DGA...

By default, my xorg.conf has this entry:

Section "Module"
Load     "extmod"

I editited it like so:

Section "Module"
   Load      "dbe"
   SubSection "extmod"
    Option "omit xfree86-dga"
   EndSubSection

Doesn't help. I've even switched to a PS/2 mouse, and deleted the configs and started over; still have the issue.

Maybe it would help to more accuratly describe the symptom. You can turn the mouse, say 10 degrees, and it will jump maybe 30. It gets worse when there's a lot of enemies on screen as well. (This is the same on any of the Acceleration settings). I've tried tweaking the video settings, etc, to no avail.
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Offline Jay Dolan

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Re: EGL Linux
« Reply #7 on: September 26, 2007, 11:11:42 AM »
I dunno, then.  Echon doesn't think too much of GNU/Linux as a gaming platform, but I would still encourage you to ask for help on his forums.

That, or try Quetoo, Icculus.org Q2, Quake2Forge, ..

 

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