Author Topic: Stix: Quake 2 urbandictionary: define your game  (Read 3568 times)

Mr._X

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Stix: Quake 2 urbandictionary: define your game
« on: November 26, 2006, 09:32:40 PM »
* Double (2fer) (241) - when on rails you kill two with one shot - easy to get if you're good, I usually get one every game or two, more than one in a game if there are many players.
* Triple - when on rails and you get three frags with one shot. Nearly impossible, I have only ever gotten one, pro players will obviously get these more often.
* Lag kill - when you're using torrents in the background while playing and you manage to frag someone when you were lagged out .
* lagged out - the brief period of time when your lag gets so bad that all the players around you stop moving and you find yourself spawned after the period is over. (meaning you got killed)
* the phone jack - when there is no more connection to the server, the phone jack appears in the top left.
* explosion frag - when you rail somebody who is holing a ticking grenade, a spectacular explosion of that player can be seen.
* bouncing brains - when you frag someone and their gibs keep flying around and bouncing off walls and off things unusually too much, it is fun to watch.
* gibs - the parts of the player that show after they have been railed with a 1000 damage railgun . Comes with a complimentary amount of blood spray.
* foreign exchange - when two players with grenades manage to kill each other at the same time and at face to face distance or very close apart. Occurs either by accident or good timing and a large explosion can be seen.
* nublet - an extremely derogatory term derived from newb > nub > niblets > nublet . Very puny and plays like a newb.
* blood rain - the very cool situation in which you frag someone in a mid-air position while you are closely chasing the player in the air coming off of a spring board. The resulting effect is you get to fly through your victim's gibs and it looks very awesome. Example can be reproduced in the map spacerat .
* telefrag - when you go into a tele-portal directly after someone else does your spawning bubble will desintegrate the person on the spawn pad giving you a frag.
* DFA (Death From Above) - Fragging a player from a mid air position and landing on their corpse/gibs. Added points for rocket jumping to gain altitude.
* Nade Clownage - when a less skilled player defeats a more skilled player by spamming the grenades from the grenade launcher hap-hazardly around until the more skilled player loses focus of the grenades on the ground and is finally popped big time. For added effect include annoying chat binds depicting general ownage.
* Wall hacked SSG (the corner gun) - The super shot gun has an uncanny ability to shoot through the corners of walls if you are close to the corner but you cannot see your attacker.
* twin air-rox - where two players jump into each others rocket spam and get splattered simultaneously in mid-air.
* last ditch effort - the situation in rails when you just threw your grenade before you got railed and your killer catches your thrown grenade after you have died. This may also occur in other situations with explosion weapons such as the rocket launcher last ditch, or the grenade launcher last ditch, and my favorite - the BFG last ditch. It is highly effective.
« Last Edit: November 27, 2006, 04:36:29 PM by Mr._X »
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Offline UUD-40

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Re: Quake 2 urbandictionary: define your game
« Reply #1 on: November 26, 2006, 10:23:43 PM »
A double, or 2fer... does not require a shred of skill. Just enough to :spam: frag someone.

 :badgrin:
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Re: Stix: Quake 2 urbandictionary: define your game
« Reply #2 on: November 27, 2006, 06:38:22 AM »
nade clownage - when players like granny finally kills you with the grenade launcher after firing 40+ grenades out of it.
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cyberneticimplant

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Re: Quake 2 urbandictionary: define your game
« Reply #3 on: November 27, 2006, 07:06:20 AM »
A double, or 2fer... does not require a shred of skill. Just enough to :spam: frag someone.

 :badgrin:

Maybe using the rl. With the rg I think it has a lot to do with luck.
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Offline [BTF]Sigma

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Re: Stix: Quake 2 urbandictionary: define your game
« Reply #4 on: November 27, 2006, 08:31:14 AM »
DFA - Death From Above:
       - Fragging a player from a mid air position and landing on their corpse/gibs. Added points for rocket jumping to gain altitude.
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Re: Stix: Quake 2 urbandictionary: define your game
« Reply #5 on: November 27, 2006, 09:19:26 AM »
what about the coveted  "Quadruple Rail"

or the "OMG walled shot rail"
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Mr._X

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Re: Stix: Quake 2 urbandictionary: define your game
« Reply #6 on: November 27, 2006, 09:30:18 AM »
DFA - I like that term... I seem to be extra good at these when I am coming off of a spring board.

quadruple rail - no sense in creating outlandish definitions for things that only happen once a year, or the numbers mill just keep on going up like 5 rail, 6 rail etc all these ridiculous things that take up space on the page.
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Offline Jay Dolan

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Re: Stix: Quake 2 urbandictionary: define your game
« Reply #7 on: November 27, 2006, 01:01:13 PM »
Can someone confirm that the SSG can in fact penetrate walls?  I'm skeptical.  All weapons use the same tracing routines.  Perhaps what you've perceived is the SSG blast catching you after you've rounded the corner (as far as the server is concerned) i.e. lag.

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Re: Stix: Quake 2 urbandictionary: define your game
« Reply #8 on: November 27, 2006, 01:26:03 PM »
DFA - I like that term... I seem to be extra good at these when I am coming off of a spring board.

quadruple rail - no sense in creating outlandish definitions for things that only happen once a year, or the numbers mill just keep on going up like 5 rail, 6 rail etc all these ridiculous things that take up space on the page.

its possible, blame BeOS
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Re: Stix: Quake 2 urbandictionary: define your game
« Reply #9 on: November 27, 2006, 02:13:19 PM »
Can someone confirm that the SSG can in fact penetrate walls?
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Mr._X

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Re: Stix: Quake 2 urbandictionary: define your game
« Reply #10 on: November 27, 2006, 04:44:57 PM »
blood rain example, wanted somebody to chop up the demo to only good examples of the action occuring.
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Re: Stix: Quake 2 urbandictionary: define your game
« Reply #11 on: November 29, 2006, 05:50:26 PM »
Lag Frag

 

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