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ATTENTION CONSOLE - Regarding JumpMod Update
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Topic: ATTENTION CONSOLE - Regarding JumpMod Update (Read 2877 times)
Disco Karate
Full Member
Posts: 133
*~Funkjazztikal Tricknology~*
Rated:
ATTENTION CONSOLE - Regarding JumpMod Update
«
on:
September 02, 2006, 02:05:31 PM »
http://q2jump.wireplay.co.uk/index.php
The new jumpmod update is out! It's got some cool new features, so you may want to upgrade the server, mr. console!
Look at the first update.
http://q2jump.wireplay.co.uk/index.php
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Homeslice
Sr. Member
Posts: 318
Rated:
Re: ATTENTION CONSOLE - Regarding JumpMod Update
«
Reply #1 on:
September 03, 2006, 07:26:01 PM »
ya i saw it on wireplay looks dank. it even shows how much fps ur using......
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ToxicMonkey^MZC
Sr. Member
Posts: 496
Proud to be a SCRUB
Rated:
Re: ATTENTION CONSOLE - Regarding JumpMod Update
«
Reply #2 on:
September 04, 2006, 12:45:47 AM »
I like it. What effect does turning antiglue ON have though?
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Kingsize
Full Member
Posts: 227
Rated:
Re: ATTENTION CONSOLE - Regarding JumpMod Update
«
Reply #3 on:
September 04, 2006, 03:22:34 AM »
Quadz,You can download it from wp.
http://q2jump.wireplay.co.uk/modules.php?name=Downloads&d_op=viewdownload&cid=2
JumpMod 0.85
by [BBC]Killemall aka bleh aka SadButTrue
Official homepage:
http://q2jump.wireplay.co.uk/
Credits
ManicMiner - Producer/Linux Port (upto 0.81)
All the JJ's (Jolt Jumpers)
SumFuka - JetPack code
Killerbee - some q2admin code
Doyoon Kim - the ball model
wootwoot - coder for versions 0.81-0.83wp
LilRedTheJumper - coder for version 0.84
Hannibal_ - some bug fixes
0.85
FPS and movement displayed on hud
FPS and movement recorded to demos
Scoreboard made more effecient. It now generates 11 fewer bytes per player displayed.
Highscore board also made more effecient and expanded to top 15
Fixed bug where players sometimes get given the id of top player when joining server
Store angle bug fixed
Antiglue code added via mset and gset
antiglue command for clients when gset antiglue 2
Antiglue penalty has been added. gset antiglue_penalty <value>. 1 = 0.1 second penalty per jump made with antiglue on
this only applies when mset/gset antiglue is 2
when antiglue is 2 and a user turns on antiglue, they will be prevented from setting a 1st place time
antiglue_allow1st defaults to 0. If 1st place is 10seconds and user sets a time of 8seconds, their time will be increased to 8+(10-8)*2=12 seconds
Goodmaplist no longer functions. The main maplist now fills goodmaplist when the server starts
All badmap code has been removed
acmd completions added - use this to reset the completion score. ive noticed its broke on a lot of servers (inc wireplay)
The current and previous 3 maps are listed on hud
Replay speeds changed to more useful values
When you hit fire during a replay to goto chasecam it now stops the replay
A race <delay> added. This is how far ahead of you the race should start.
Silence now only spams once
Velocity is displayed on hud for easy team
The addtime bugs have been fixed
The ineye chasecam enabled with second fire
A numberone.wav added for setting a 1st place
Instant weapon switch enforced
All names on lists are highlighted if player is currently connected to server
Matching times are now sorted by date, rather than pot luck
The current vote in progress is now listed on hud
Ball can now be kicked again. A message is displayed when it hits a player on hard team.
0.84_h3
Fixed mapsleft/mapsdone commands where if any player used one of these commands, all players times would revert to the time they had before the mapstarted.
If the 10th place time is removed, it no longer remains on the Top 10 display.
When a player is silenced by an admin, it is now written to the console and will appear in qconsole.log
When a player is unsilenced by an admin, it is now written to the admin.log
0.84_h2
Fix server hanging when last player disconnects during the voting time.
Increase Max maps to 2048.
0.84_h1
Removed XANIA/NITRO kicking
0.84wp
Added gset holdtime, where if 1, it will stop time for the last 60 seconds of the map if the server is empty
Added remmap command to remove maps from the server, in doing so removing it from all maplists
Added ADMIN_REMMAP_LEVEL with 'remmap' caller
Seperated most ACMD commands to enable level spreading of commands
Added 'admin account' caller on each level an acmd command is available
Admin boot now temporaraly bans the booted player, voted boots do not ban
Added announcements for dvotes, forceteam, and announces to the person who he was slapped by
Anounces the identification of a person pvoting or cvoting elections to the public, aswell as 'addtime'
Added gset variable 'addtime_announce' 'pvote_announce' and 'cvote_announce'
Fixed chasecam bug (Chased player's time would not display sometimes)
Fixed bug where if you vote a map starting with a number (eg: 4c3jump1) it would go to that number map not the map you voted
Fixed gravity bugs (different spawnflag entities would get multiplied together for resulting (gravity)
Trigger_gravity now uses normal values (eg: 400, 800, etc)
Replaced the current scoring system with the old one where your completion scores depends on how many times you've completed a map of a certain best time
with interpolation using the value of gset completion_seed
Added 'updatescores' command and ADMIN_UPDATESCORES_LEVEL (to be used after changing completion_seed)
Added Hannibal's code for:
Disabled 'nomapvotetime' when there's less then 3 people on the server
Fixed bug where gibs meeting a trigger_hurt would crash the server (the big one?)
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Homeslice
Sr. Member
Posts: 318
Rated:
Re: ATTENTION CONSOLE - Regarding JumpMod Update
«
Reply #4 on:
September 04, 2006, 07:28:20 AM »
holy shit
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console
Brobdingnagian Member
Posts: 4518
"Man, this is the way to travel," said my attorney
Rated:
Re: ATTENTION CONSOLE - Regarding JumpMod Update
«
Reply #5 on:
September 04, 2006, 11:06:16 AM »
The new version is running now.
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Homeslice
Sr. Member
Posts: 318
Rated:
Re: ATTENTION CONSOLE - Regarding JumpMod Update
«
Reply #6 on:
September 05, 2006, 11:55:01 AM »
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ATTENTION CONSOLE - Regarding JumpMod Update
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