//TDM dropsbind KP_HOME "drop rockets; drop rocket launcher; say_team dropped RL (%l)" bind KP_UPARROW "drop cells; drop hyperblaster; say_team dropped Hyper (%l)" bind KP_PGUP "drop slugs; drop railgun; say_team dropped Railgun (%l)" bind KP_LEFTARROW "drop bullets; drop machinegun; say_team dropped machinegun (%l)"bind KP_5 "drop bullets; drop machinegun; drop chaingun; say_team dropped chain (%l)" bind KP_RIGHTARROW "drop grenade launcher; drop grenades; say_team dropped GL (%l)" bind KP_END "drop grenades; say_team dropped grenades (%l)"bind KP_DOWNARROW "drop shells; drop shotgun; say_team dropped Shotgun (%l)" bind KP_PGDN "drop shells; drop shotgun; drop super shotgun; say_team dropped SSG (%l)" bind KP_MINUS "say_team --TROUBLE-- %l"bind KP_PLUS "say_team --SECURE-- %l"
//Weapon Drop Bindsbind CTRL "+set_ctl" // Hold Ctrl+Weapon Key to drop weapon plus ammoalias +set_ctl "set modifier 1"alias -set_ctl "set modifier 0"bind SHIFT "+set_shft" // Hold Shift+Weapon Key to drop ammo of that weaponalias +set_shft "set modifier 2"alias -set_shft "set modifier 0"bind ALT "+set_alt"alias +set_alt "set modifier 3"alias -set_alt "set modifier 0"set modifier 0 // These modifier keys are also used in my teamplay binds to have multiple messages per key. See binds.alias tnt "wave 3" // The beckoning wavebind 3 "selectss"bind 4 "selectcg"bind 5 "selectcg"bind 6 "selectrl"bind 7 "selectrl"bind 8 "selecthb"bind 9 "selectrg"bind 0 "selectbfg"bind a "selectrl"bind w "selectcg"bind r "selectrg"bind q "selecthb"alias selectcg "selectcg_$modifier"alias selectcg_1 "drop MACHINEGUN;drop CHAINGUN;drop BULLETS;drop BULLETS;set droptext CHAINGUN/MACHINGUN;declare" // one linealias selectcg_2 "drop BULLETS;set droptext BULLETS;declare"alias selectcg_0 "use MACHINEGUN;use HYPERBLASTER;use CHAINGUN;tnt"alias selecthb "selecthb_$modifier"alias selecthb_1 "drop HYPERBLASTER;drop CELLS;drop CELLS;set droptext HYPERBLASTER;declare"alias selecthb_2 "drop CELLS;set droptext CELLS;declare"alias selecthb_0 "use HYPERBLASTER;use BFG10K;tnt"alias selectrl "selectrl_$modifier"alias selectrl_1 "drop GRENADES;drop GRENADE LAUNCHER;drop ROCKET LAUNCHER;drop ROCKETS;drop ROCKETS;set droptext ROXOR/SPAMMER;declare" // one linealias selectrl_2 "drop ROCKETS;set droptext ROCKETS;declare"alias selectrl_0 "use GRENADES;use GRENADE LAUNCHER;use ROCKET LAUNCHER;tnt"alias selectrg "selectrg_$modifier"alias selectrg_1 "drop RAILGUN;set droptext RAILGUN;declare"alias selectrg_2 "drop SLUGS;set droptext SLUGS;declare"alias selectrg_0 "use RAILGUN;tnt"alias selectss "selectss_$modifier"alias selectss_1 "drop SHOTGUN;Drop SUPER SHOTGUN;drop SHELLS;drop SHELLS;set droptext (S)SHOTGUN;declare"alias selectss_2 "drop SHELLS;set droptext SHELLS;declare"alias selectss_0 "use SHOTGUN;use SUPER SHOTGUN;tnt"alias selectbfg "selectbfg_$modifier"alias selectbfg_1 "drop BFG10K;drop CELLS;drop CELLS;set droptext BFG10K;declare"alias selectbfg_2 "drop CELLS;set droptext CELLS;declare"alias selectbfg_0 "use BFG10K;tnt"alias declareon "set dec 1;bind kp_slash declareoff;echo Declare On"alias declareoff "set dec 0;bind kp_slash declareon;echo Declare Off"alias declare "declare_$dec"alias declare_1 "wave 1;say_team $sgr $droptext $arrows [%n] $sgrl"alias declare_0 "wave 1"declareonalias bestwep "best_$modifier"alias best_0 "use GRENADES;wait;use SHOTGUN;wait;use SUPER SHOTGUN;wait;use ROCKET LAUNCHER;wait;use RAILGUN"alias best_2 "use SHOTGUN;wait;use MACHINEGUN;wait;use HYPERBLASTER;wait;use SUPER SHOTGUN;wait;use CHAINGUN"alias best_1 "use GRENADES"bind mwheelup "selectcg"bind mwheeldown "selectss"bind mouse2 "bestwep"