I didn't look at it really in depth, I just loaded up the first map in single player and looked at the 2 enemies on that map. The textures are very bright and washed out looking. (Note that I'm using R1Q2 and R1gl.) I'm typically using gl_modulate "7". But I even set it down to gl_modulate "1" (default value) and also set gl_coloredlightmaps from "1" to "0", and they still looked that way, so I'm gonna say that probably ALL of the textures in that monsters ZIP need to be darkened some way in Photoshop or something. The odd thing about Quake2 is it always over-exposes your texture images. You have to make the textures somewhat dark for them to appear correctly inside the game. A basic yellow color in an image when viewing it in Photoshop will over-expose inside the game and appear as white... unless you darken the image a bit.