Author Topic: Replacing the rocket/grenade splash damage animation/graphic  (Read 2669 times)

Offline Punk_FAS

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Replacing the rocket/grenade splash damage animation/graphic
« on: April 18, 2019, 08:28:41 PM »
The rocket and grenade splash is a constant smokescreen preventing me from seeing what's going on behind it. I guess you could argue that it's part of the game, but I find it really annoying. I think I replaced it years and years ago with something that was mostly gray sparkles or something like that. It didn't obstruct the view nearly as much anyway.

Does anybody use one of these or know how to install it? It's been so many years since I've fiddled with a .pak file.
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Offline B. C.

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Re: Replacing the rocket/grenade splash damage animation/graphic
« Reply #1 on: April 18, 2019, 09:55:19 PM »
I found this : Low poly model for rocket explosion...

There are various different updates in different replies in this topic, i haven't used it so i can't attest to its worth.
« Last Edit: March 31, 2023, 05:39:10 PM by B. C. »

Offline haunted

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Re: Replacing the rocket/grenade splash damage animation/graphic
« Reply #2 on: April 19, 2019, 01:39:06 PM »
Just use client side commands? I may be mistaken, but it sounds like you need a good config/autoexec opposed to a pak.
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Offline Punk_FAS

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Re: Replacing the rocket/grenade splash damage animation/graphic
« Reply #3 on: April 19, 2019, 03:30:46 PM »
Just use client side commands? I may be mistaken, but it sounds like you need a good config/autoexec opposed to a pak.
I think it has to be a file (in a .pak, etc.). I don't think there are any commands to control the opacity of the explosion animation/graphic.
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Offline haunted

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Re: Replacing the rocket/grenade splash damage animation/graphic
« Reply #4 on: April 19, 2019, 06:43:00 PM »
I can't load up q2 at the moment. I've used to use ~99% stock q2 and haven't come across this issue so I was generalizing  :exqueezeme:
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Offline B. C.

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Re: Replacing the rocket/grenade splash damage animation/graphic
« Reply #5 on: April 19, 2019, 07:29:42 PM »
In the 'Effects' section of the Q2PRO Client Manual there are several relevant console commands.


cl_disable_particles
Disables rendering of particles for the following effects. This variable is a bitmask. Default value is 0.

1 — grenade explosions
2 — grenade trails
4 — rocket explosions
8 — rocket trails


cl_disable_explosions
Disables rendering of animated models for the following effects. This variable is a bitmask. Default value is 0.

1 — grenade explosions
2 — rocket explosions


Tip: Bitmasks
Bitmask cvars allow multiple features to be enabled. To enable the needed set of features, their values need to be summed.


I dunno what else is in there but Q2PRO clearly has it covered from the console command angle.
« Last Edit: October 15, 2024, 01:05:32 PM by B. C. »
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