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64K ought to be enough for anyone
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Topic: 64K ought to be enough for anyone (Read 3356 times)
quadz
Loquaciously Multiloquent Member
Posts: 5352
Rated:
64K ought to be enough for anyone
«
on:
April 29, 2016, 08:43:40 PM »
Wow...
These are real-time video captures from a 64K executable: All graphics, sound, music are contained in the 64K exe.
These were part of a 64K demo category from a
contest from earlier this year (March, 2016.)
I guess this has caught me slightly by surprise: I'm used to "Moore's Law" and the corresponding process shrinks yielding more transistors, more storage, etc.
But it hadn't occurred to me to think about how much
more
one could now get done in a 64K binary.
The following won 2nd place in the contest:
https://www.youtube.com/v/_SEGm2lUSY0
This was the 1st place entry:
https://www.youtube.com/v/JZ6ZzJeWgpY
Heavy use of procedural pixel shader techniques, etc., etc., but goddamn.
Packing that all into a 64K binary...
Logged
"He knew all the tricks, dramatic irony, metaphor, bathos, puns, parody, litotes and... satire. He was vicious."
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April 27, 2026, 03:50:00 PM
https://drive.google.com/file/d/159hj27IhNeZPBiw7_YTO7Gtt7DYXSW67/view?usp=drivesdk
New unholy quake 2 all new wrap models crosshair textures muzzle flash fer all guns it’s its own folder run q2repro.exe. Enjoy!!!
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Can we ban these bots in DM and other servers that just spam bad jokes non-stop? I tried to join earlier and it took me 15 minutes to get in because there were about 10 of them connected
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