Author Topic: aprq2 - Invisible models  (Read 2190 times)

Offline Creamy_Goodness

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aprq2 - Invisible models
« on: May 11, 2013, 09:33:29 AM »

> Yesterday, I made another attempt to get Quake 2 to run on CES (the Linux machine I built from scratch). This time around, I tried out aprq2, and after resolving several issues with the installation process, I finally had a working copy of Quake 2 on my machine. Well, sort of. I encountered a very strange problem while running one of my demo files. The demo ran OK, but for some reason, all of the models (players, items, projectiles, etc) were all completely invisible, and only the map itself and the lighting effects could be seen. I have never had this problem before and I have no idea how to fix it. Any help would be greatly appreciated.
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Offline Creamy_Goodness

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Re: aprq2 - Invisible models
« Reply #1 on: May 18, 2013, 07:42:56 PM »

> All right, I've got some good news. Earlier tonight, I reinstalled aprq2 on my system, this time following some online instructions, but that failed to fix the problem with the invisible models. But then, on a hunch, I opened a program called Additional Drivers in my System Settings and switched to a graphics driver called "NVIDIA accelerated graphics driver (version 173)", then restarted my computer. When Ubuntu booted back up, I ran aprq2, and the models were now all visible. Since then, I copied the aq2 executable file, gamei386.so, and bullethole.png to my regular Quake 2 folder, and then deleted the aprq2 folder. Assuming that Quake 2 doesn't break itself yet again, which it probably will knowing my computer's track record, I'll be able to play with you guys when the QuakeCon comes again in 2014.
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    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
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    Jump of the Week
    Jump Hall of Fame
    Best Solution
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    Whoosh! You done missed the joke thar Cletus!
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Jason "Creamy Goodness" Tenn
http://creamyg.jdluke.com/

 

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