Author Topic: Quadz, did you modify the CTF code?  (Read 2340 times)

Offline peewee_RotA

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Quadz, did you modify the CTF code?
« on: May 25, 2013, 11:27:45 AM »
I'd like to use whatever enhancements you have as a base. Thinking of putting something together with Friar. If not, 3.21 code it is!
« Last Edit: May 25, 2013, 01:15:30 PM by peewee_RotA »
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Offline peewee_RotA

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Re: Quadz, did you modify the CTF code?
« Reply #1 on: May 25, 2013, 01:14:34 PM »
I just realized that I wrote this in the wrong format...

HEYY CONCOLE!!! WYH YOU MAKE CTF CHANGE TO SOARSCODE???!???!?!??!?!
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Offline The Happy Friar

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Re: Quadz, did you modify the CTF code?
« Reply #2 on: May 26, 2013, 06:16:35 PM »
You just need to add some code to always give quad's ip all weapons, items, god mode, infinite invisibility and noclip.

Duh.   :rocketleft:
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Offline quadz

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Re: Quadz, did you modify the CTF code?
« Reply #3 on: May 26, 2013, 06:35:39 PM »
Howdy,

I'd like to use whatever enhancements you have as a base. Thinking of putting something together with Friar. If not, 3.21 code it is!

I don't believe I'd made any changes specifically to the CTF sources.

There are several fixes to the baseq2 game however, such as preventing the invisible player bug in 3.21, and a "siamese spawn fix" hack so players don't get stuck on top of one another on maps having slightly submerged spawn pads; etc.

You're more than welcome to whatever maybe be useful...

The project is still in (gasp) CVS... (next time I have occasion to modify it, it will be migrated to github.)

It can be downloaded as follows:

$ cvs -d :pserver:anonymous@tastyspleen.net:/var/cvs/r1q2-ssp login
Logging in to :pserver:anonymous@tastyspleen.net:2401/var/cvs/r1q2-ssp
CVS password: <no password, just hit enter>

$ cvs -z3 -d :pserver:anonymous@tastyspleen.net:/var/cvs/r1q2-ssp co r1q2-ssp


Hope this helps,

:afro:
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