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Official Tourney Map Update Thread
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Topic: Official Tourney Map Update Thread (Read 7213 times)
haunted
Irrepressibly Profuse Member
Posts: 10149
I am hollywood.
Rated:
Re: Official Tourney Map Update Thread
«
Reply #15 on:
November 18, 2011, 12:29:57 PM »
Oh yeah, I don't think it ruins it, and could probably go either way in preference. Don't have a particular stance on this one.
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Welkin
Newbie
Posts: 40
Rated:
Re: Official Tourney Map Update Thread
«
Reply #16 on:
February 06, 2012, 01:20:58 AM »
i've just got duels on my mind, so these comments just apply to that.
imho:
ztn2 without bfg is a must. there's way too much cells on the map.
rdm2 without rg, i doubt that'd be an uplift for the map. but perhaps remove the slugs by cg?
other suggestions:
dm2 - add a ca between quad and sg? maybe a cg at sg?
dm3 - remove the invu rail?
ztn3 - replace the rl ca with a ja? remove the ra slugs?
ptrip - add more spawns?
aero - replace the gl ja with a ca?
duel5 - just delete this map altogether
i haven't really thought this through very well.. but i enjoyed considering some changes in the maps. i doubt i would ever support edited maps in any of the main competitions though
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VaeVictis
i was -1 because you fucking suck
Brobdingnagian Member
Posts: 4498
Rated:
Re: Official Tourney Map Update Thread
«
Reply #17 on:
February 06, 2012, 01:33:51 AM »
i dont think they should be changed
being able to vote out power ups or bfg is enough
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fdrjk
Brobdingnagian Member
Posts: 4996
gotta be above it
Rated:
Re: Official Tourney Map Update Thread
«
Reply #18 on:
February 06, 2012, 04:09:10 AM »
Quote from: Welkin on February 06, 2012, 01:20:58 AM
aero - replace the gl ja with a ca?
Be careful, adren's gonna be all over your nuts for this.
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haunted
Irrepressibly Profuse Member
Posts: 10149
I am hollywood.
Rated:
Re: Official Tourney Map Update Thread
«
Reply #19 on:
February 06, 2012, 10:13:28 AM »
Ehh... Replacing combat armor on aero(we call it yellow armor, or YA in na welkin) was one of the more plausible ideas, I thought...you're not meaning GL too though, right? Removing duel5 altogether probably being the best. Invuln is voted off anyway for dm3 duels around here, and I think a rg on the other side of the map actually adds a bit to how the map works, so I disagree with that one. Uhh the changes on ztn2dm3, taking away the slugs especially, and making that YA a JA, may even be more viable than the aero changes. I'd have to play both of these to see how it really goes, though. So.. in short:
dm2 is a trash duel map; excellent 4v4 map, dm3 proposition shouldn't happen, ptrip proposition shouldn't happen, duel5 sucks, ztn2 you can just vote bfg off in NA, aero and ztn2dm3 changes could work.
The gray area is q2rdm2. RG makes this map..... but without RG? The map would be less 1-dimensional, that's for sure. It actually sounds kind of cool to me in a way, although tons of people enjoy the fact that it's so one-dimensional with rg :>.................. if you went with removing the slugs, i'd also remove the spawn behind RG. If you were removing RG altogether, I'd replace it with a RA.
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