Author Topic: Kicked from Server/Can't even Start or join - Protocol 35?  (Read 2486 times)

Offline GurtBFrobe

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Kicked from Server/Can't even Start or join - Protocol 35?
« on: April 27, 2009, 02:41:45 PM »
Hello! I'm returning to Quake 2 after a long absence.  I have had to re-acquire all of my original files and such.  I like EGL for my client, but I am unable to join any of the Tasty servers.  I have added AntiCheat, but whenever I hit connect 74.54.186.226:27910 from the console, it says I have been Kicked from the game, sometimes ill see a splash of color for a second, but then it just jumps back to the options screen.  Here is my condump:

========= Common Initialization ========
EGL v0.3.1-R1 by Echon
http://egl.quakedev.com/
Compiled: Sep 14 2007 @ 19:01:37
----------------------------------------

------- Filesystem Initialization ------
FS_LoadPAK: loaded "./baseq2/pak0.pak"
FS_LoadPAK: loaded "./baseq2/pak1.pak"
FS_LoadPAK: loaded "./baseq2/pak2.pak"
FS_LoadPKZ: loaded "./baseq2/egl.pkz"
----------------------------------------
init time: 34ms
----------------------------------------

executing default.cfg
executing config.cfg
Cvar_SetVariableValue: 'vid_ref' is write protected.
executing eglcfg.cfg
executing autoexec.cfg

Winsock initialized
Hostname: deefault
IP Address: 192.168.1.100

-------- Refresh Initialization --------
QGL_Init: LoadLibrary ( "opengl32.dll" )
Setting video mode
Mode: 800 x 600 (fullscreen)
...attempting fullscreen mode
...using desktop frequency: 60
...using desktop depth: 32
...calling to ChangeDisplaySettings
...RegisterClass succeeded
...CreateWindow succeeded
OpenGL init
...GetDC succeeded
...PFD(c32 a0 z24 s8):
...not attempting to use stereo pfd
...ChoosePixelFormat succeeded
...SetPixelFormat succeeded
...hardware acceleration detected
...qwglCreateContext succeeded
...qwglMakeCurrent succeeded
----------------------------------------
GL_PFD #9: c(32-bits) a(0-bits) z(24-bit) s(8-bit)
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8800 GS/PCI/SSE2
GL_VERSION: 2.1.2
Renderer Class: nVidia GeForce
...stencil buffer available
...enabling GL_ARB_multitexture
...* using video card maximum of 4 texture units
...ignoring GL_ARB_texture_compression
...ignoring GL_EXT_texture_compression_s3tc
...ignoring GL_S3_s3tc
...enabling GL_ARB_texture_cube_map
...* Max cubemap texture size: 8192
...enabling GL_ARB_texture_env_add
...enabling GL_ARB/EXT_texture_env_combine
...GL_NV_texture_env_combine4 not found
...enabling GL_ARB_texture_env_dot3
...enabling GL_ARB_vertex_program
...enabling GL_ARB_fragment_program
...* Max texture coordinates: 8
...* Max texture image units: 32
...ignoring GL_ARB_vertex_buffer_object
...enabling GL_EXT_bgra
...enabling GL_EXT/SGI_compiled_vertex_array
...enabling GL_EXT_draw_range_elements
...* Max element vertices: 1048576
...* Max element indices: 1048576
...enabling GL_EXT_texture3D
...enabling GL_EXT_texture_edge_clamp
...ignoring GL_EXT_texture_filter_anisotropic
...enabling GL_SGIS_generate_mipmap
...enabling GL_EXT_stencil_two_side
...enabling GL_EXT_stencil_wrap
...enabling WGL_EXT_swap_control
Using video card maximum texture size of 8192x8192
----------------------------------------

--------- Image Initialization ---------
Texture mode: GL_LINEAR_MIPMAP_LINEAR
Texture bits: default
Loading pallete table
Creating software gamma and intensity ramps
Downloading desktop gamma ramp
...GLimp_GetGammaRamp succeeded
...using software gamma
Generating internal textures
----------------------------------------
init time: 9ms
----------------------------------------

-------- Program Initialization --------
Looking for *.vfp programs...
Looking for *.vp programs...
Looking for *.fp programs...
----------------------------------------
PROGRAMS - 0 error(s), 0 warning(s)
0 programs loaded in 2ms
----------------------------------------

-------- Shader Initialization ---------
...loading 'scripts/decals_gloom.shd' (base)
...loading 'scripts/decals_generic.shd' (base)
...loading 'scripts/decals_blood.shd' (base)
...loading 'scripts/surface_caustics.shd' (base)
...loading 'scripts/particles_blaster.shd' (base)
...loading 'scripts/particles_blood.shd' (base)
...loading 'scripts/particles_explosion.shd' (base)
...loading 'scripts/particles_fire.shd' (base)
...loading 'scripts/particles_generic.shd' (base)
...loading 'scripts/particles_mapfx.shd' (base)
...loading 'scripts/particles_smoke.shd' (base)
...loading 'scripts/particles_water.shd' (base)
...loading 'scripts/player_shells.shd' (base)
...loading 'scripts/fonts.shd' (base)
...loading 'scripts/screen_infrared.shd' (base)
...loading 'scripts/menu_cursor.shd' (base)
...loading 'scripts/particles_railtrail.shd' (base)
...loading 'scripts/gui_mainmenu.shd' (base)
----------------------------------------
SHADERS - 0 error(s), 0 warning(s)
171 shaders loaded in 10ms
----------------------------------------
----- Refresh Initialized    712ms -----

--------- Sound Initialization ---------
Initializing DirectSound
...LoadLibrary ( "dsound.dll" )
...creating DirectSound object
Creating DirectSound buffers
...setting EXCLUSIVE coop level
...creating the primary buffer
...set primary sound format
...using secondary sound buffer
...creating secondary buffer
...locked hardware
   2 channel(s)
   16 bits/sample
   22050 bytes/sec
----------------------------------------
init time: 133ms
----------------------------------------
CDAudio_Init: No CD in player.
CD Audio Initialized

--------- Input Initialization ---------
Mouse initialization
Joystick initialization
...not found -- no valid joysticks (a5)
----------------------------------------
init time: 16ms
----------------------------------------

---------- GUI Initialization ----------
...loading 'guis/mainmenu.gui'
----------------------------------------
GUI - 0 error(s), 0 warning(s)
1 GUIs loaded in 4ms
----------------------------------------

COMMON - 0 error(s), 0 warning(s)
====== Common Initialized   1144ms =====

]connect 74.54.186.226:27910
Connecting to 74.54.186.226:27910...
74.54.186.226:27910: challenge
74.54.186.226:27910: client_connect
Loading and initializing the anticheat module, please wait.

------------ Sound Shutdown ------------
...releasing 0 bytes
Destroying DirectSound buffers
...setting NORMAL coop level
...stopping and releasing sound buffer
...releasing primary buffer
Releasing DirectSound object
Freeing DSOUND.DLL
----------------------------------------

--------- Sound Initialization ---------
Initializing DirectSound
...LoadLibrary ( "dsound.dll" )
...creating DirectSound object
Creating DirectSound buffers
...setting EXCLUSIVE coop level
...creating the primary buffer
...set primary sound format
...using secondary sound buffer
...creating secondary buffer
...locked hardware
   2 channel(s)
   16 bits/sample
   22050 bytes/sec
----------------------------------------
init time: 55ms
----------------------------------------
sounds released: 0

----------- Refresh Shutdown -----------
Font system shutdown:
...releasing 0 bytes...
Shader system shutdown:
...releasing 147808 bytes...
Program system shutdown:
...releasing 0 bytes...
Image system shutdown:
...releasing 1052576 bytes...
Model system shutdown:
...releasing 0 bytes...
----------------------------------------
OpenGL shutdown:
...qwglMakeCurrent(0, 0) succeeded
...context deletion succeeded
...hDC release succeeded
...destroying the window
...resetting display settings
----------------------------------------

-------- Refresh Initialization --------
QGL_Init: LoadLibrary ( "opengl32.dll" )
Setting video mode
Mode: 800 x 600 (fullscreen)
...attempting fullscreen mode
...using desktop frequency: 60
...using desktop depth: 32
...calling to ChangeDisplaySettings
...CreateWindow succeeded
OpenGL init
...GetDC succeeded
...PFD(c32 a0 z24 s8):
...not attempting to use stereo pfd
...ChoosePixelFormat succeeded
...SetPixelFormat succeeded
...hardware acceleration detected
...qwglCreateContext succeeded
...qwglMakeCurrent succeeded
----------------------------------------
GL_PFD #9: c(32-bits) a(0-bits) z(24-bit) s(8-bit)
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8800 GS/PCI/SSE2
GL_VERSION: 2.1.2
Renderer Class: nVidia GeForce
...stencil buffer available
...enabling GL_ARB_multitexture
...* using video card maximum of 4 texture units
...ignoring GL_ARB_texture_compression
...ignoring GL_EXT_texture_compression_s3tc
...ignoring GL_S3_s3tc
...enabling GL_ARB_texture_cube_map
...* Max cubemap texture size: 8192
...enabling GL_ARB_texture_env_add
...enabling GL_ARB/EXT_texture_env_combine
...GL_NV_texture_env_combine4 not found
...enabling GL_ARB_texture_env_dot3
...enabling GL_ARB_vertex_program
...enabling GL_ARB_fragment_program
...* Max texture coordinates: 8
...* Max texture image units: 32
...ignoring GL_ARB_vertex_buffer_object
...enabling GL_EXT_bgra
...enabling GL_EXT/SGI_compiled_vertex_array
...enabling GL_EXT_draw_range_elements
...* Max element vertices: 1048576
...* Max element indices: 1048576
...enabling GL_EXT_texture3D
...enabling GL_EXT_texture_edge_clamp
...ignoring GL_EXT_texture_filter_anisotropic
...enabling GL_SGIS_generate_mipmap
...enabling GL_EXT_stencil_two_side
...enabling GL_EXT_stencil_wrap
...enabling WGL_EXT_swap_control
Using video card maximum texture size of 8192x8192
----------------------------------------

--------- Image Initialization ---------
Texture mode: GL_LINEAR_MIPMAP_LINEAR
Texture bits: default
Loading pallete table
Creating software gamma and intensity ramps
Downloading desktop gamma ramp
...GLimp_GetGammaRamp succeeded
...using software gamma
Generating internal textures
----------------------------------------
init time: 14ms
----------------------------------------

-------- Program Initialization --------
Looking for *.vfp programs...
Looking for *.vp programs...
Looking for *.fp programs...
----------------------------------------
PROGRAMS - 0 error(s), 0 warning(s)
0 programs loaded in 2ms
----------------------------------------

-------- Shader Initialization ---------
...loading 'scripts/decals_gloom.shd' (base)
...loading 'scripts/decals_generic.shd' (base)
...loading 'scripts/decals_blood.shd' (base)
...loading 'scripts/surface_caustics.shd' (base)
...loading 'scripts/particles_blaster.shd' (base)
...loading 'scripts/particles_blood.shd' (base)
...loading 'scripts/particles_explosion.shd' (base)
...loading 'scripts/particles_fire.shd' (base)
...loading 'scripts/particles_generic.shd' (base)
...loading 'scripts/particles_mapfx.shd' (base)
...loading 'scripts/particles_smoke.shd' (base)
...loading 'scripts/particles_water.shd' (base)
...loading 'scripts/player_shells.shd' (base)
...loading 'scripts/fonts.shd' (base)
...loading 'scripts/screen_infrared.shd' (base)
...loading 'scripts/menu_cursor.shd' (base)
...loading 'scripts/particles_railtrail.shd' (base)
...loading 'scripts/gui_mainmenu.shd' (base)
----------------------------------------
SHADERS - 0 error(s), 0 warning(s)
171 shaders loaded in 9ms
----------------------------------------
----- Refresh Initialized    580ms -----

------------ Sound Shutdown ------------
...releasing 0 bytes
Destroying DirectSound buffers
...setting NORMAL coop level
Releasing DirectSound object
Freeing DSOUND.DLL
----------------------------------------

--------- Sound Initialization ---------
Initializing DirectSound
...LoadLibrary ( "dsound.dll" )
...creating DirectSound object
Creating DirectSound buffers
...setting EXCLUSIVE coop level
...creating the primary buffer
...set primary sound format
...using secondary sound buffer
...creating secondary buffer
...locked hardware
   2 channel(s)
   16 bits/sample
   22050 bytes/sec
----------------------------------------
init time: 118ms
----------------------------------------

--------- Input Initialization ---------
Mouse initialization
Joystick initialization
...not found -- no valid joysticks (a5)
----------------------------------------
init time: 2ms
----------------------------------------
You were kicked from the game
]condump error2
Dumped console text to ./baseq2/condumps/error2.txt.


Thank You very much for any help!!
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Offline console

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Re: Kicked from Server/Can't even Start or join - Protocol 35?
« Reply #1 on: April 27, 2009, 07:24:14 PM »
Replied via PM...

  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
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    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
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    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline DirtyTaco

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Re: Kicked from Server/Can't even Start or join - Protocol 35?
« Reply #2 on: August 01, 2010, 02:24:27 PM »
I just reinstalled q2/anticheat and am having the same problem. Can you PM me the solution as well?
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

 

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