Author Topic: Sounds: When is bump1.wav played in Quake II?  (Read 2616 times)

Offline [BnC]MissingNo.

  • Full Member
  • ***
  • Posts: 116
  • Modder/Developer
    • View Profile
  • Rated:
Sounds: When is bump1.wav played in Quake II?
« on: March 28, 2010, 05:57:30 PM »
When is bump1.wav played in Quake II :?:  I've never heard it before until I almost got finished with my :sonic1: sound effects.
I looked in the pak0.pak file and saw it in there.
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline |iR|Focalor

  • Irrepressibly Profuse Member
  • *
  • Posts: 15739
  • Help Destroy America: VOTE DEMOCRAT
    • View Profile
    • Focalor's Horrible Website: We Rape You Til The Room Stinks
  • Rated:
Re: Sounds: When is bump1.wav played in Quake II?
« Reply #1 on: March 28, 2010, 06:49:34 PM »
There were things left in the final release from development that were actually not used in the game. I think there was a flare gun that was never used but was found in an update pak later released. I don't think the powerscreen was really used either, they mainly used the powershield, although there are a couple of custom maps that people made later which included the powerscreen as a usable item found on their map. I think the idea of the powerscreen versus the powershield was that the powerscreen only protects the player from frontal attacks whereas the powershield is equally as effective no matter which angle you are hit from. I'm pretty sure if you shoot a "brain" from the front, it does less damage to it than if you hit one in the back because of it's powerscreen.

Seems to me like the bump1.wav should've been used for falling off an object for a short distance. Normally, if you fall a short distance off something you only hear the footstep sounds when you hit the ground. If you fall a little farther, you'll hear the fall2.wav which is the player making a painful grunting sound. If you fall far enough to receive any falling damage, it plays fall1.wav which is the player making a painful grunting sound in addition to what sounds like bones breaking or splintering.
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline [BnC]MissingNo.

  • Full Member
  • ***
  • Posts: 116
  • Modder/Developer
    • View Profile
  • Rated:
Re: Sounds: When is bump1.wav played in Quake II?
« Reply #2 on: March 29, 2010, 08:02:59 PM »
Seems to me like the bump1.wav should've been used for falling off an object for a short distance. Normally, if you fall a short distance off something you only hear the footstep sounds when you hit the ground.

No, the sound you're thinking of is land1.wav.
And, due to the first part of your post, will not include the sound in any releases unless proof of usage is found.
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline [BTF] Reflex

  • Loquaciously Multiloquent Member
  • ****
  • Posts: 5324
  • !
    • View Profile
  • Rated:
Re: Sounds: When is bump1.wav played in Quake II?
« Reply #3 on: March 30, 2010, 07:28:33 AM »
Change it to something really obnoxious,  then see if you hear it at all when you play.
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus
Sometimes I think it’s a sin when I feel like I’m winnin’ when I’m losin’ again

Offline QwazyWabbit

  • Carpal Tunnel Member
  • ******
  • Posts: 1366
    • View Profile
  • Rated:
Re: Sounds: When is bump1.wav played in Quake II?
« Reply #4 on: March 30, 2010, 09:10:25 AM »
The string, bump1 is never used in the 3.21 sources. It probably wasn't used in 3.20 either. No telling if it was ever used at all.
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline [BnC]MissingNo.

  • Full Member
  • ***
  • Posts: 116
  • Modder/Developer
    • View Profile
  • Rated:
Re: Sounds: When is bump1.wav played in Quake II?
« Reply #5 on: March 30, 2010, 05:49:18 PM »
Ok, I'm not using it. For a bit of candy, it was originally going to be the sound you here when you break open a monitor, defeat an enemy, etc.
I think that if it was used, it would be for when you bump into an enemy.
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

 

El Box de Shoutamente

Last 10 Shouts:

 

RyU

September 03, 2024, 05:15:49 PM
And wow Derrick is still playing lol
 

RyU

September 03, 2024, 05:15:15 PM
Just know yesterday is gone and soon tomorrow will be gone too  :)
 

Lejionator

August 08, 2024, 07:28:01 PM
It's tiem to QuakeCon!!!  ;)

https://www.youtube.com/watch?v=ThQd_UJaTys
 

ImperiusDamian

July 26, 2024, 09:34:53 PM
In nomine Quake II et Id Software et Spiritus John Carmack, Amen.
 

QuakeDuke

July 26, 2024, 05:10:30 PM
Hey, shout, summertime blues
Jump up and down in you blue suede shoes
Hey, did you rock and roll? Rock on!!  ...QD
 

Yotematoi

July 24, 2024, 01:31:20 PM
Ayer me mato 5 veces para robarme en la vida real hará lo mismo? [img]<iframe src="https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2Fzoloyoze.torito%2Fposts%2Fpfbid0wXU2VgS7atesBcSoMz5BWMJCJajeZFVT6GzSU6TtpJGddN9kLTvWNgcZaskkbKFQl&amp;show_text=true&amp;width=500
https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2Fzoloyoze.torito%2Fposts%2Fpfbid0wXU2VgS7atesBcSoMz5BWMJCJajeZFVT6GzSU6TtpJGddN9kLTvWNgcZaskkbKFQl&show_text=true&width=500" width="500"
 

Yotematoi

July 24, 2024, 01:25:59 PM
hi ya está la basura de Martin, se cambió el nombre es un ladron estupido, asi llegó a 10000[img]<iframe src="https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2Fzoloyoze.torito%2Fposts%2Fpfbid03hZrkDUBJPZKCuFgy5hRUy831ekKJYVRzC7ajXaKQbJ6xcPgKftLukUDfovFyEq3l&amp;show_text
https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2Fzoloyoze.torito%2Fposts%2Fpfbid03hZrkDUBJPZKCuFgy5hRUy831ekKJYVRzC7ajXaKQbJ6xcPgKftLukUDfovFyEq3l&show_text
 

Yotematoi

July 24, 2024, 01:25:59 PM
hi ya está la basura de Martin, se cambió el nombre es un ladron estupido, asi llegó a 10000[img]<iframe src="https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2Fzoloyoze.torito%2Fposts%2Fpfbid03hZrkDUBJPZKCuFgy5hRUy831ekKJYVRzC7ajXaKQbJ6xcPgKftLukUDfovFyEq3l&amp;show_text
https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2Fzoloyoze.torito%2Fposts%2Fpfbid03hZrkDUBJPZKCuFgy5hRUy831ekKJYVRzC7ajXaKQbJ6xcPgKftLukUDfovFyEq3l&show_text
 

-Unh0ly-

July 05, 2024, 05:20:36 AM

Show 50 latest
Welcome, Guest. Please login or register.
September 20, 2024, 10:21:00 AM

Login with username, password and session length