Welcome,
Guest
. Please
login
or
register
.
November 22, 2024, 02:22:19 AM
News:
tastyspleen.net discord server:
http://discord.tastyspleen.net
Home
Forum
Help
TinyPortal
Search
Calendar
Login
Register
tastyspleen::quake 2 community
»
Forum
»
Quake Related Topics
»
Quake
»
Skins, Models and Maps
(Moderator:
[BTF]DeathStalker
) »
Creating new models/player icons
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Creating new models/player icons (Read 2829 times)
Lyrical_4Shadow
Newbie
Posts: 16
Rated:
Creating new models/player icons
«
on:
January 18, 2010, 08:44:16 PM »
Hello,
I recently googled around and downloaded some model making programs for Quake 2.
Have only peeked around and haven't really tried the programs yet, but noticed there seems to not be nothing for creating the player icon that shows at the end of death matches (the screen where it shows each players frags and pings etc.)
Anybody able to drop a quick run down on adding a player icon to the model?
Thanks and happy new years.
Logged
QwazyWabbit
Carpal Tunnel Member
Posts: 1372
Rated:
Re: Creating new models/player icons
«
Reply #1 on:
January 18, 2010, 10:43:29 PM »
The scoreboard item is called a dogtag, it has the icon and the score and ping for that player. When the the player skin is called "player.pcx", the dogtag icon is named "player_i.pcx" and it is stored in the same directory with the player skin and any custom .wav files for it.
All player skins are to be stored in the /quake2/modfolder/players/ tree or else if you need the model regardless of the mod being played, store it in /quake2/baseq2/players/. The icon is 32 bits x 32 bits square and 8 bits deep for color information. Any paint program that can produce this kind of pcx image can be used to create them.
The same player model can have multiple skins, when you type the "skin" command in the console you are selecting the model (the folder name) and choosing the skin (the skin filename.pcx) that exists in that model's folder. The skin files need to exist on the client in order for it to display them. In that case you must distribute the skin in a zip file or it must exist on the server and the client must be set to download skins before they connect, otherwise they display grunt skins.
The wireframe model the skin fits on is always named tris.md2 and you need a model building/animating program to create this file.
«
Last Edit: January 18, 2010, 11:03:31 PM by QwazyWabbit
»
Logged
Lyrical_4Shadow
Newbie
Posts: 16
Rated:
Re: Creating new models/player icons
«
Reply #2 on:
January 19, 2010, 08:58:14 PM »
wicked wicked wicked wicked
Thanks for the info, QwazyWabbit, appreciate it.
(ps. the forum's email notification might not be working, unless the email is delayed or stuck in a spam folder or something)
Logged
Gouki
Sr. Member
Posts: 250
No Friends, Hated By All
Rated:
Re: Creating new models/player icons
«
Reply #3 on:
January 21, 2010, 10:29:11 PM »
what programs do u use to make models?
looking for free software
Logged
Lyrical_4Shadow
Newbie
Posts: 16
Rated:
Re: Creating new models/player icons
«
Reply #4 on:
January 22, 2010, 06:27:22 PM »
Gouki,
don't wanna "recommend" which programs, haven't tried them yet, but it isn't that hard finding a bunch of programs if you just google around.
No disrespect intended, i just don't know.
«
Last Edit: January 22, 2010, 06:48:35 PM by Lyrical_4Shadow
»
Logged
The Happy Friar
Opulent Member
Posts: 2089
Rated:
Re: Creating new models/player icons
«
Reply #5 on:
January 22, 2010, 06:52:34 PM »
I use blender to make the model, export to md2, then q2modeler to re-export it to make sure the frames are correct.
Logged
q2server.fuzzylogicinc.com
d3server.fuzzylogicinc.com
l33t hacz over yonder.
Print
Pages: [
1
]
Go Up
« previous
next »
tastyspleen::quake 2 community
»
Forum
»
Quake Related Topics
»
Quake
»
Skins, Models and Maps
(Moderator:
[BTF]DeathStalker
) »
Creating new models/player icons
El Box de Shoutamente
Last 10 Shouts:
Costigan_Q2
November 11, 2024, 06:41:06 AM
"Stay cozy folks.
Everything is gonna be fine."
There'll be no excuses for having TDS after January 20th, there'll be no excuses AT ALL!!!
|iR|Focalor
November 06, 2024, 03:28:50 AM
RailWolf
November 05, 2024, 03:13:44 PM
Nice
Tom Servo
November 04, 2024, 05:05:24 PM
The Joe Rogan Experience episode 223 that dropped a couple hours ago with Musk, they're talking about Quake lol.
Costigan_Q2
November 04, 2024, 03:37:55 PM
Stay cozy folks.
Everything is gonna be fine.
|iR|Focalor
October 31, 2024, 08:56:37 PM
Costigan_Q2
October 17, 2024, 06:31:53 PM
Not activated your account yet?
Activate it now! join in the fun!
Tom Servo
October 11, 2024, 03:35:36 PM
HAHAHAHAHAHA
|iR|Focalor
October 10, 2024, 12:19:41 PM
I don't worship the devil. Jesus is Lord, friend. He died for your sins. He will forgive you if you just ask.
rikwad
October 09, 2024, 07:57:21 PM
Sorry, I couldn't resist my inner asshole.
Show 50 latest
User
Welcome,
Guest
. Please
login
or
register
.
November 22, 2024, 02:22:19 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search
Advanced search