Welcome,
Guest
. Please
login
or
register
.
April 06, 2025, 07:08:16 AM
News:
tastyspleen.net discord server:
http://discord.tastyspleen.net
Home
Forum
Help
TinyPortal
Search
Calendar
Login
Register
tastyspleen::quake 2 community
»
Forum
»
Quake Related Topics
»
Quake
»
Skins, Models and Maps
(Moderator:
[BTF]DeathStalker
) »
map critique: Variant
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: map critique: Variant (Read 2299 times)
SANCTIFY
Newbie
Posts: 7
Rated:
map critique: Variant
«
on:
January 15, 2010, 01:30:25 PM »
hey everyone, i've just completed a beta for my first map. i'm open to ideas and suggestions.
map philosophy: i've made this as a 1v1 map. and here is how i invision the map play.
there are 2 areas that can be held down. the main room + chain (for the person in control generally), and the rocket hall. There is no health on the map besides the adrenaline, because the person with control of main has too much position dominance for him to be healing up all the time. It would just be rediculous. This way the person in main can be worn down in between adrenaline spawns and possible killed to reverse roles.
tell me if i should add weapons/take away. add rooms, change teles, or any other changes.
Logged
peewee_RotA
Brobdingnagian Member
Posts: 4152
Hi, I'm from the gov'ment and I'm here to help you
Rated:
Re: map critique: Variant
«
Reply #1 on:
January 15, 2010, 08:33:18 PM »
It's very raw as is, I'm sure it will be cleaned up more.
My suggestions is to probably rely less on teleporters and modify the hallways between rooms so that there are more places to duck in and out of and run away to. Right now it's essentially one giant room with a T shaped wall in the center.
Logged
GOTO ROTAMODS (rocketgib)
GOTO ROTAMAPS (fireworks)
HappyFriar- q2server.fuzzylogicinc.com
Tune in to the
Tastycast!!!!
http://dna.zeliepa.net
QwazyWabbit
Carpal Tunnel Member
Posts: 1375
Rated:
Re: map critique: Variant
«
Reply #2 on:
January 15, 2010, 10:11:10 PM »
I was going to say the same thing about the teleports. They are also too close to the walls and to the spawn pads, you can spread them out more.
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
tastyspleen::quake 2 community
»
Forum
»
Quake Related Topics
»
Quake
»
Skins, Models and Maps
(Moderator:
[BTF]DeathStalker
) »
map critique: Variant
El Box de Shoutamente
Last 10 Shouts:
|iR|Focalor
April 02, 2025, 02:47:07 AM
Yotematoi
February 14, 2025, 12:41:48 PM
|iR|Focalor
February 13, 2025, 07:31:24 AM
I was on DM this morning for the first time in a pretty long time. Seemed fine to me.
0rbisson
February 13, 2025, 04:54:21 AM
DM server is fucked. 2 point blank rockets from spawn and lava damage and player survived? WTF?" Also someone has fucked with the spawn points, every single time no matter how big the map you spawn right in front of the person who killed you last
rikwad
February 08, 2025, 10:48:18 PM
Seattle FFA now has working HTTP downloads. Thanks Unholy!
RIP Pepp ✟
-Unh0ly-
February 03, 2025, 01:20:14 AM
vvvALL WEAPS HAVE MUZZLE FLASH vvvv
-Unh0ly-
February 03, 2025, 01:03:56 AM
NEW UNHOLY QUAKE 2!!!!
https://drive.google.com/file/d/1E76HYyMapGvP6gUgy04Mve2UsZEL0bb0/view?usp=sharing
|iR|Focalor
December 25, 2024, 12:15:35 AM
|iR|Focalor
December 25, 2024, 12:06:54 AM
RailWolf
December 23, 2024, 09:15:50 AM
Fixed the image for you =)
And Die Hard is a great Christmas movie
Show 50 latest
User
Welcome,
Guest
. Please
login
or
register
.
April 06, 2025, 07:08:16 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search
Advanced search