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Texture problem in huge maps
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Topic: Texture problem in huge maps (Read 2219 times)
SquiSHeR
Full Member
Posts: 127
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Rated:
Texture problem in huge maps
«
on:
June 06, 2009, 10:42:35 AM »
Hi,
I've got a mapping problem with my latest creation. Its a very big map with very long corridors. The problem in Q2 is that it happens that Q2 doesn't draw all textures at the far end of a corridor. I think this is a common problem I have seen in some other custom maps already. It looks like as if you look right into a leak.
Does anybody know this problem? Is it a Q2 bug or can I do something to avoid it?
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[BTF] Reflex
Loquaciously Multiloquent Member
Posts: 5324
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Rated:
Re: Texture problem in huge maps
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Reply #1 on:
June 06, 2009, 10:26:52 PM »
sounds like a back clipping plane problem.. REALLY long hallway?
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SquiSHeR
Full Member
Posts: 127
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Rated:
Re: Texture problem in huge maps
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Reply #2 on:
June 07, 2009, 01:47:02 AM »
Yes its a very huge area!! What is a back clipping plane problem? How to handle it?
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[BTF] Reflex
Loquaciously Multiloquent Member
Posts: 5324
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Rated:
Re: Texture problem in huge maps
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Reply #3 on:
June 08, 2009, 05:52:54 AM »
Make smaller areas.
"The back clipping plane is a plane perpendicular to the line of sight;
objects behind the back clipping plane are clipped from view."
The q2 engine stops rendering objects beyond a certain distance.
I dunno if it can be set further with a command or not.
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SquiSHeR
Full Member
Posts: 127
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Rated:
Re: Texture problem in huge maps
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Reply #4 on:
June 08, 2009, 08:41:11 AM »
thank you reflex for this information (where did you get it from?). I think this anwers my question. Thank you!!
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[BTF] Reflex
Loquaciously Multiloquent Member
Posts: 5324
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Rated:
Re: Texture problem in huge maps
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Reply #5 on:
June 09, 2009, 07:42:57 AM »
I figured it out the first time I made a REALLY huge map in q1
The editor had a back clipping plane for it's own view window, you could change it.
But thats where I remembered the term 'back clipping plane' from and just googled it.
The definition is from some other 3d editor not game related.
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