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Messages - ez_rider

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Quake FAQs, HOWTOs, and Articles / Auto record demo at map start
« on: February 26, 2024, 06:39:20 PM »
Just figured this out the other day, took the key bind I would run to start a demo that I found on this site, and combined it with a Q2PRO client feature to have it auto record a demo at the start of a map change (or Multiplayer game start). Now every Q2 MP game has a demo without trying to remember to record anything.

Add the following line to your q2.config.cfg

seta cl_beginmapcmd "record ${cl_mapname}_${com_date}_${com_time}"

Then you can check out all your games stats with a demo explorer tool (Q2WIPAN.EXE) or reliving that air rocket highlight reel in Q2RTX (have another script to copy all my demos to Q2RTX from Q2PRO dir, so I can replay the demos in Q2RTX but that’s another story)

NOTE: unsure what version of Q2PRO gained this feature so if your playing on the DEC 2014 ver. of Q2PRO you might need to upgrade (Tested on current release)

The more you know....

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Blessed is the thankless sysadmin....


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Stats seem to be stuck (not updating monthly, etc.) on the main counts. (1/9/24)






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Bot Drop / Re: Lets kick things off
« on: April 09, 2023, 07:56:43 PM »
For what it's worth, q2pro r1504~924ff39 Dec  3 2014 Win32 x86 is the version distributed in the Quake 2 Starter at http://q2s.tastyspleen.net/. It's up to the user to customize it for use.

Speaking of the starter package, can someone update it to the latest q2pro release? Or at least put up a new starter kit that includes the current q2pro? I have to send people to the starter page, then to the https://skuller.net/q2pro/nightly/ page to get a better version.

If deploying a new q2pro version, I would suggest setting gl_waterwarp to 0, (from its default of 1) its the only change I have made to my client from the q2starter version over the years. Otherwise you get some weird warping under water, I don't recall changing any other settings to make it feel "vanilla".

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