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Messages - gr13v3

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1
Skins, Models and Maps / Q2 Cafe' File Server
« on: February 06, 2021, 04:29:46 AM »
visit the Quake 2 Cafe's file server.

thousands of original archives, a massive amount of maps, lots of stuff that has vanished widely  from the web.

http://q2cafefiles.com/

 :bump:

2
dm / Re: Drowning Edge: q2dm1 modification for FFA
« on: January 26, 2021, 08:34:33 AM »

nice !
another cool item for the *Edge Variations* - collection.

 :oksign:

3
Q2 Training Camp / Re: phong in Quake 2
« on: January 21, 2021, 07:25:32 PM »

I have many things I do during the day and only so much time for this. Nothing in your post was helpful. I tried what you suggested and it did not work in any way, shape or form that I tried it. If you have more specific info please share it. You should not assume prior knowledge of a topic when you are giving help. Being as specific as you can is always a good thing. If what you posted is all you have then it's wrong.  Thank you for the reply and I would have got back to you on my schedule not yours

I didn't take that personal, it was a misunderstanding ....

 :oksign:


4
Q2 Training Camp / Re: phong in Quake 2
« on: January 21, 2021, 09:31:45 AM »
@Focalor :  ok, sorry then.    :oksign:

@Jaeon : yep, quark is a great tool. a bit buggy maybe, but you can deal with that. the concept of the *quark - explorer* to organize your files, the convenient texture browser, the shape builder macros and other stuff makes this a useable program to create maps.

 :rockon:


5
Q2 Training Camp / Re: phong in Quake 2
« on: January 20, 2021, 10:45:54 AM »

:(

unfortunately I'm not familiar with Trenchbroom or the others, I use QuArC.
can't tell you about editing FGD files.




6
Q2 Training Camp / Re: phong in Quake 2
« on: January 19, 2021, 10:59:08 PM »

@Jaeon,
the statement you quoted was not addressed to you, it was for focalor .... lol  :D

so phong shading didn't work for you ?
the arghrad - readme says :

ArghRad can use phong shading to simulate curved surfaces.  This
option is assigned to individual faces.  To make ArghRad use phong
shading on a face, give it a light value, but do NOT set the light
flag.  That face will be smoothed together with all touching faces
that have the same value.  Think of this value as a "curve ID tag".
Try to use unique values for unconnected curves because that will
speed up compiling.

as I told you .....
maybe you overlooked something ?
that's all I can tell.

have a nice day m8 !


7
Q2 Training Camp / Re: phong in Quake 2
« on: January 18, 2021, 11:28:59 PM »

 :bananaw00t:

you're welcome ! too bad I can't help you with this .....

 :yessign:

8
Q2 Training Camp / Re: phong in Quake 2
« on: January 18, 2021, 07:29:27 AM »

give the surfaces a light value (not important which, but the same for all brushes that belong together),
but do not set the light flag !

this should tell arghrad to use phong - shading.

9
Q2 Training Camp / Re: New Duel Guide by Myrmidon^
« on: January 05, 2021, 07:29:17 AM »
 :)

great, that's exactly what I was looking for, I want to try to make some duel maps !

could you maybe give a comment about marics_d2 ? thinking about something in this style.

10
Skins, Models and Maps / Re: Lost World [ALPHA]
« on: December 30, 2020, 06:05:13 AM »
 :oksign:

looks good !
what editor do you use ?


11
art, music, etc. / Re: RIP Leslie West (Mountain)
« on: December 26, 2020, 03:07:15 AM »

 :huh:

that's sad ..... was a great musician / guitarist.
Always liked Mountain. RIP.


12
DOWNLOAD MAPS HERE !! / Re: grieve01, grieve03, grievegoth
« on: November 19, 2020, 09:39:52 PM »
awesome, thanks !
will have a look at it.


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