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Messages - CBM

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Skins, Models and Maps / Re: q2pro - playing with models
« on: October 25, 2020, 02:06:49 PM »
well

the model is an md1 model converted to md3 and according to some info I found on q2pro then I need to rename an md3 file to tris.md2 for it to work

it does show up but without texture

I guess I could try checking the models metadata to ensure that paths are correct

I would not know how to get a real md3 in to q2pro since I would need to specify head, upper and lower plus textures for that

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Skins, Models and Maps / q2pro - playing with models
« on: October 24, 2020, 10:40:47 PM »
new user here.. hi...

so I went back to a lost love... quake 2... after many years

and I discovered sourceports and chose q2pro

now I want to use a ton of md3 models I have downloaded and/or modified and/or made, to change the enemies in vanilla quake 2

how do I proceed?

what what I read, I need to make a pak file with pakscape and all md3 models must be called tris.md2 and placed in the correct folder.. atleast for player skins

but what about monster stats, chosing animations etc?ยจ

did a quick test with an anubis model, originally for quake 1 but converted to md3...

in

C:\games\quake2\testmon\models\monsters\soldier

I placed these files

tris.md2
pain.pcx
skin.pcx
skin_lt.pcx
skin_ltp.pcx
skin_ss.pcx
skin_ssp.pcx

then started q2pro.exe
wrote set game testmon and started a new game

the soldier was replaced, but with a non textured and non animated floating anubis model

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