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Skins, Models and Maps / Re: Campgrounds, Blood Run improvements
« on: August 26, 2020, 06:16:05 AM »
Around 2016/2017 I came back to Q2 after about a 15-year break, and I spent a few months scouring the web for high quality maps/mods/whatever. Your maps are not only some of the best, but also just about the final "great" maps released for Q2. If a post like this asking for feedback can go with no reply for 2+ months, then I guess Q2 is just about dead.
About the only thing I'd suggest for Blood Run & Campgrounds would be to make them more manageable for Gladiator bots since that's how I usually play now. Most jump pads are not their friends, but there's some that they can navigate just fine for some reason.
Have you considered making a CTF map? I never played Q1 CTF, and I'm not sure which Q3 maps would be good candidates considering they lacked the grapple. But Japanese Castles (most famous in Q3, but originally a Q2 L-Fire map) is a good example of level design that can accommodate both play styles with a few tweaks.
About the only thing I'd suggest for Blood Run & Campgrounds would be to make them more manageable for Gladiator bots since that's how I usually play now. Most jump pads are not their friends, but there's some that they can navigate just fine for some reason.
Have you considered making a CTF map? I never played Q1 CTF, and I'm not sure which Q3 maps would be good candidates considering they lacked the grapple. But Japanese Castles (most famous in Q3, but originally a Q2 L-Fire map) is a good example of level design that can accommodate both play styles with a few tweaks.