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Quake / Quake 2 netcode and tick rate
« on: May 21, 2017, 05:05:47 AM »
It is to my understanding that Quake 2 servers run at a tick rate of 10Hz. Now, this is of course an old game designed to support 28.8k modems, but the original Quake ran at 20Hz by default, and Quakeworld could variably send updates independently to each player. With this in mind, isn't this a downgrade? Are there any benefits of this approach?
Most importantly, is it possible to increase this rate while maintaining compatibility with vanilla clients?
Most importantly, is it possible to increase this rate while maintaining compatibility with vanilla clients?