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Messages - PowaBanga

Pages: [1]
1
Hi all,
I am looking for a macro, or a command, who will have for answer the number of players who are connected to the server. Is it possible ?

2
For exemple, in q2pro, we can do this :
map_override_path /folder/
So i want to communicate if the server change path to my client. (because I work on a release for dday on q2pro)

so i did that :
Code: [Select]
alias mode-ctc "map_override_path "mode/ctc/"; echo "ctc mode will be loaded to the next map, if it's existing for the current map""
alias mode-bed "map_override_path "mode/bed/"; echo "bed mode will be loaded to the next map, if it's existing for the current map""
mode-normal

soin server.cfg i want to put something like that
Code: [Select]
alias mode-ctc "map_override_path "mode/ctc/"; say "ctc mode will be loaded to the next map, if it's existing for the current map""; set sv_mode 1
alias mode-bed "map_override_path "mode/bed/";  say "bed mode will be loaded to the next map, if it's existing for the current map"; set sv_mode 2
for send echo in map's config file from the client like
Code: [Select]
if sv_mode == 1 then echo message1 else
if sv_mode == 2 then message2 else

do you understand ? If this variable is on 1 or 2   on the server,  the client will send a different message

3
Trouble Shooting / set variable on server recoverable by clients
« on: May 29, 2017, 06:02:41 AM »
hi all,
I want just ask, if there is a way, to set any variable on server, that we can recover with the clients ?

4
Hi all,
I am trying to change the path of override entities with q2pro.

So i wrote this in my console :

Code: [Select]
map_override_path ents/ctc/
but my path stay in "ents/" folder... :(

 :help:

5
I use q2pro r1503... on this fork

I am not sure to understand that you say. did you say, that override feature can be added in the gamex*.dll of the mod ?

How to send entities from a server ?

[édit]
haa yeah I understood, there is an "ents" folder who override automaticly all entities.

Thank you for your answer

6
Hi all,
So I am a player of dday: normandy. If you do not know what is it, it's an all total conversion of quake2. But it use all quake2 clients.

They create a release on ddaydev website, based on r1q2, and the developpers decide to use .bsp.override feature. for exemple, the file dday2civ.bsp.override will override dday2.bsp file.

My problem is, that i think that q2pro is a realy best client of r1q2, and I created a release with this client (here) And my release can be published on ddaydev home page, if I can integrate .override feature in my release.

So I created an isssue on q2pro GitHub project.

I really hope that somebody will can help me, because I really do not know how to do that :(

7
Trouble Shooting / Re: Q2pro do not pass to the next map
« on: May 16, 2017, 07:10:59 AM »
solved with
Code: [Select]
set sv_allow_map 1

8
Trouble Shooting / Re: Anticheat source and linux ?
« on: May 16, 2017, 03:37:37 AM »
thank you admin :)

9
Trouble Shooting / Re: make vote at the end of a map
« on: May 16, 2017, 03:34:38 AM »
So if I undersand your answer, it is forcely coded in the gamex84_64.so file ?

10
Trouble Shooting / Anticheat source and linux ?
« on: May 14, 2017, 09:23:27 AM »
Hi all.
I post this message to have some information about anticheat.

I think that it do not work on linux, is it yet actualy true ?

Is it Opensource ?
Where can i find the source ?

11
Trouble Shooting / [Solved] make vote at the end of a map
« on: May 14, 2017, 09:13:16 AM »
Hi all.
I seen on a server, that at the end of the game, a windows appear, where players can choose between 4 or 6 maps, and the server change the map in function of the choices of players....
I am using q2pro...

 ::)

12
Trouble Shooting / [solved] Q2pro do not pass to the next map
« on: May 14, 2017, 09:08:42 AM »
Hi all,
I am newbie to create servers, and for now, my problem is, that my server do nothing at the end of a map
I am on the map inland2 (ddaymod) and it say :
Code: [Select]
Next map: inland2
Next map: inland3
but it do nothing, the game is blocked
here i have
Code: [Select]
set sv_maplist "dday2 inland3 invade1 soviet1 desert1 poldday1 itadday1"

really If somebody can help me, it's realy cool.

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