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Messages - KillQuotes

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1
Trouble Shooting / Re: Game unplayable
« on: May 26, 2017, 11:01:27 PM »
Watching porn to close to your keyboard can sometimes make your keyboard sticky  :ubershock:



HA funny!!! but true, sheepish grin lol

2
Trouble Shooting / Re: Game unplayable
« on: May 26, 2017, 11:01:11 PM »
Not that you deserve my help but mr dick is right. It's your mouse. The first sign of mouse troubles is usually the crosshair starts flicking up or down on spawn or randomly through the game. IN your case it's getting stuck on walls. You may have a forward movement bound to a button on your mouse or wheel? which is why it runs up against walls. Try a new mouse.

Secondly the beeping is normal. If you press 2 movement keys together or hold them down it starts beeping


 :headbang:

Now thats cool, best part is when he gets back in the arena you can have a massive amount of fun frag'n his *ucking *unt  :beer:


I'm not with out humor  :peace:


Respect  :notworthy:

3
dm / Re: Hey all!
« on: May 24, 2017, 02:41:31 PM »
Quote from: b0$$ on May 24, 2017, 09:02:21 AM
Quote from: b0$$ on May 24, 2017, 09:02:21 AM
:welcome:



 :bravo:



 :rockon:
     K.Q


4
Q2 Training Camp / Re: cvars for online multiplayer, oh and clients
« on: May 22, 2017, 06:49:22 PM »
>I am an old quake 3 player, Going back from the dreamcast glory days straight to PC for quake III Arena.
>If you have played quake 3 you would know they have cvars or command variables to use with the game, anything from snaps and rate, to mouse sensitivity and rail color, and a cvar >that makes your rail graphic instantly dissapear making it mentaly easier to land a rail wtihout the lingering trail for seconds on end.

Quake 3 k k kinda sounds like Quake 2, but not as good :) ( humor to start of the post )

>I was wondering if quake 2 had cvars to optimize online play so it runs better.

You might find good ol JakFrost helpful https://www.quakewiki.net/archives/console/tutorials/quake_2.html , it does deal with stock Q2 though, however it will give you an idea when diving deeper into the new updated clients. With your understanding of Quake 3 cvars you shouldn't have to many problems,  http://quake.wikia.com/wiki/Console_Commands  ( wonder what else is in there )

>I am also curious about all the clients to be used to play on the tasty spleen community servers.
>what are each of the clients, and what are the pros and cons when it comes to looks, quality, smooth running game with less lag, better response time and so on.

http://quake.wikia.com/wiki/Category:Quake_II_source_ports, this should get you started with some reading.


>I have a client i use just for singleplayer and its great for that.

KMQ2 I assuming? ( just a guess ) You can use it for online play but it much more geared to the single player/mapping envoroment as I understand it.

>but i also want to explore all the options for mp clients and ask what clients you use for mp and why.
>I also would like a massive amount of data any knowledge hungry player could ever need starting out with quake 2 and playing on tasty spleen community with every possible q2 mp >client.

http://forum.tastyspleen.net/quake/index.php?action=forum  A little advice from an old school offline player returning to online play, get to know your community,!!! read every post !!!, more then likely your question has been asked in past years and the answer is just laying in wait for you to discover it. Its like trick jumping, its a challenge but there are great rewards :)

>btw i own the game legally on steam. so getting the game files is not an issue to copy and paste.

You may find this helpful http://q2s.tastyspleen.net

Those above me have started you off on the right foot, now its time to take a couple of left steps on your own and see where it leads you. Get stuck by all means ask the question/s, thats why they call it a community, but don't sell yourself short on your personal responsibility to learn and practice the game just as I'm sure you did with Quake 3 :)

Your gonna run into alot of dead links out there but with some persistence and time, you may also uncover some hidden gems still tucked away in the cobwebs.


mindfray:
Date Registered: April 30, 2017, 11:06:02 PM
Last Active: May 03, 2017, 11:52:29 PM

^ ^  ^
|   |  |

Hmmm,....All the best 


 :rockon:

      K.Q



....man my > def shows my old school  :lolsign:




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