1
Quake / Re: Another Quake 2 package - nQuake2
« on: September 08, 2015, 12:00:58 PM »
I've updated nQuake2 with the latest version of Q2Pro. Only 9 months late.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1
Quake / Re: Another Quake 2 package - nQuake2« on: September 08, 2015, 12:00:58 PM »
I've updated nQuake2 with the latest version of Q2Pro. Only 9 months late.
2
Quake / Re: Q2 Freeze tag hook speed?« on: September 08, 2015, 11:59:52 AM »
EDIT: Hmmm wrong post.
3
Quake / Re: Another Quake 2 package - nQuake2« on: April 20, 2014, 01:24:44 AM »
I would like to create a server package so people can easily setup Quake 2 servers for both Windows and Linux.
Are there any packages available for download that you recommend with good settings for AQ2, ctf and deathmatch? 5
Quake / Re: Another Quake 2 package - nQuake2« on: March 16, 2014, 04:44:23 AM »
Two versions have been released since I last posted here.
2014-03-16 - nQuake2 v1.5 for Windows * Added option to re-download setup files during installation. * Added option to remove setup files during uninstallation. 2014-02-16 - nQuake2 v1.4 for Windows * Setup now checks if pak0.pak exists at copy destination before copying it. * Fixed the bug where file copies (pak0.pak/pak1.pak) were displayed (Explorer copy files) during setup. ---------- The content hasn't been updated much (except Q2Pro updates). I'm thinking about including R1Q2 since you can't play on the most active Q2 servers using nQuake2. Also thinking about creating a server package like nQuakesv that makes setting up a Q2 server easier. 6
Quake / Re: What was the first pc you played q2 on?« on: October 19, 2013, 07:31:44 AM »
Intel Pentium 120 MHz, 16 MB SDRAM, Matrix Mystique 220. On a 14" CRT. Using a 28.8k USRobotics modem.
If I remember correctly. 8
Quake / Re: Another Quake 2 package - nQuake2« on: October 13, 2013, 11:50:30 AM »
2013-10-13 - nQuake2 v1.3 for Windows
* Setup now also looks for setup files in the installer folder. * Fixed the bug where the installation folder would sometimes not get removed. * Fixed the bug where the setup files folder would get removed even if it wasn't empty. (This could cause pretty much damage if the files were downloaded to e.g. D:\.) * Fixed the bug where Quake 2 point release v3.20 would not get downloaded if the full version pak0.pak had been located. * Fixed the bug where setup would create q2config.cfgs for Eraser Bot and Capture The Flag even if they were not installed. * Minor bug fixes and code improvement. 9
Quake / Re: Another Quake 2 package - nQuake2« on: October 11, 2013, 01:07:16 AM »
Question to you all. Do you want file associations? Automatically? What file types? (Q2Pro)
10
Quake / Re: Another Quake 2 package - nQuake2« on: October 11, 2013, 01:06:30 AM »
2013-10-11 - nQuake2 v1.2
* Added addon support. * Broke CTF and Eraser Bot free from the base package and turned them into addons. * Added high resolution textures addon. * Merged the distribution files page with the mirror select page. * Fixed the bug where the download size would not be properly calculated. 11
Quake / Re: Another Quake 2 package - nQuake2« on: September 14, 2013, 06:01:31 AM »
Just letting everybody know that this project is not dead.
I haven't received any input on the contents of this package, so the only update I have brought you now is an updated Q2Pro client. However, the installer has been updated with a few new features: 2013-09-14 - nQuake2 v1.1 * Added dropdown menus for movement binds in configuration window. * Player name now defaults to the current user in the configuration window. * Full game data (pak0.pak) is now detected and installed when placed alongside the installer. If anyone can find anything with this package that could be improved, please tell me here! The project will within a few days be reachable on www.nquake2.com instead of the old url. 12
Quake / Re: Another Quake 2 package - nQuake2« on: January 09, 2013, 01:16:07 PM »
Thank you for actually trying the package and giving me input. I'll go through that list next time I have time to modify the package.
I've included the source code in a zip file here: http://sourceforge.net/projects/nquake2/files/Windows/v1.0/ Also, you can choose to download and install nQuake2 without removing the distribution files. This way, the distribution files will not be re-downloaded next time you run the installer. I could modify the installer to look for the distribution files inside a "distfiles" subfolder if you want. That way you could 1) make an nQuake2 USB stick 2) edit the contents as you please. Otherwise, the distribution files are available here: http://fnu.nquake.com/, as nquake2-gpl.zip, nquake2-non-gpl.zip (plus q2-3.20-x86-full_3.zip + q2-314-demo-x86.zip). 13
Quake / Re: Another Quake 2 package - nQuake2« on: January 09, 2013, 05:54:16 AM »
The targeted audience is beginners, or people who want to "try Quake 2 again". I basically created the package for myself, but since that worked great in making nQuake(1) a success, I figured I'd give it a shot here as well.
It's not meant for "pro" Quake 2 players, though I wouldn't mind creating a "base install" that pro players can use with small modifications to make it suit their needs. As long as "bloat" doesn't 1) make the install considerably larger 2) can be integrated in a clean way (i.e. file/folder structure intact), I don't mind adding new features. Timers work fine for this since they can just be put into the nquake2.pkz file and added as aliases. Someone who don't want to use the timers simply don't have to bind a key to them. A comparison can be made with nQuake(1), where I've added the 20 most popular console characters and crosshairs. They are hidden inside a pak file and can be reached using aliases. It's an appreciated feature. 14
Quake / Re: Another Quake 2 package - nQuake2« on: January 09, 2013, 05:28:44 AM »
And about the legality of other packs - it breaks both the GPL license and the demo license. It may not be "warez" packages (although some of them are [ACMECTF]), but copyright infringement is not the only way to break the law.
15
Quake / Re: Another Quake 2 package - nQuake2« on: January 09, 2013, 05:26:51 AM »
Has anyone of you even downloaded the package?
I'm not going to even consider a suggestion coming from someone who hasn't even downloaded the package. And to everyone who is actually whining about a package I spent a lot of hours creating, for free, please just look away. Don't waste your energy, and please don't waste mine. As for the suggestions of changing the fundamentals of the installer - forget it. Create your own installer instead. The source code for the installer is on SourceForge. Thanks. |