1
Quake / Re: If Quake 2 was 2D
« on: September 12, 2021, 11:28:39 PM »
Here is something you have never seen before; Captain Quake, a mix of Quake 2 and Claw, the ultimate 1997 game that never was.
http://www.youtube.com/v/Xgr8R7aC5Rw
This is a little project mixing Claw and Quake 2 with a bit of Metal Slug on top. It was supposed to be quickly finished in summer 2019 and has been sitting on my drive for 2 years. It is a very short demo, but it is running on my own Broken Mug Engine written in C++ and using SDL 2, OpenGL, Box2D, FMOD and some other libraries.
The idea was to test how fast I can prototype a simple game in my game engine and to spark my interest in this hobby again, unfortunately it didn't end as planned and I am releasing it as-is and unfinished 2 years later. All maps, characters, animations and particle effects are made using the built-in editor and everything is highly customizable using external XML files.
You can download the playable demo from the links in the video description and look around if you wish. Don't expect anything more than you see in the video.
Disclaimer: I don't own any of the textures and sounds I borrowed from other games. This is just a hobby project, not commercial.
http://www.youtube.com/v/Xgr8R7aC5Rw
This is a little project mixing Claw and Quake 2 with a bit of Metal Slug on top. It was supposed to be quickly finished in summer 2019 and has been sitting on my drive for 2 years. It is a very short demo, but it is running on my own Broken Mug Engine written in C++ and using SDL 2, OpenGL, Box2D, FMOD and some other libraries.
The idea was to test how fast I can prototype a simple game in my game engine and to spark my interest in this hobby again, unfortunately it didn't end as planned and I am releasing it as-is and unfinished 2 years later. All maps, characters, animations and particle effects are made using the built-in editor and everything is highly customizable using external XML files.
You can download the playable demo from the links in the video description and look around if you wish. Don't expect anything more than you see in the video.
Disclaimer: I don't own any of the textures and sounds I borrowed from other games. This is just a hobby project, not commercial.