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Messages - Bullz

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1
Skins, Models and Maps / Re: Conchar for q2pro
« on: December 14, 2021, 04:47:29 AM »
Not really. I have been outside gaming for quite some time. But i think my old textures pak is just fine. Im not planning for upgrades there.

But i have done another conchar if you're interested




2
Skins, Models and Maps / Conchar for q2pro
« on: December 11, 2021, 03:58:54 AM »
Without shadows since there is a q2pro command for optional font shadow that works fine:

gl_fontshadow 1


3
1v1 and TDM Demos / Re: DaHanG vs Adren
« on: December 14, 2008, 11:51:09 AM »
Great

¿got more NGL demos?

4
Quake / Re: q2 video settings
« on: November 23, 2008, 03:23:57 AM »
vid_restart

5
Quake / Re: Quake edl 2007
« on: September 25, 2008, 12:06:34 AM »

6
1v1 and TDM Demos / Re: 1v1 DaHanG vs 0r4ng3 - Chastity Belt
« on: May 25, 2008, 04:47:46 AM »
Keep posting cool demos  :shifteyes:

7
/dev/random / Re: The real rail gun
« on: March 03, 2008, 01:07:12 AM »
More cool stuff about it
navy-rail at gizmodo

8
1v1 and TDM Demos / Re: Damiah Vs Jublak (suspected aimbot)
« on: February 16, 2008, 03:24:31 AM »
Yea, amazing skill, the aimbot suspect is almost irrelevant, the demo is great by itself.

Total weapon-show: perfect timed rockets, player tail chaingun... :headbang: great

9
/dev/random / The real rail gun
« on: February 07, 2008, 02:32:45 AM »
at military.com

Quote
For true sci-fi fans, any mention of a real-world rail gun will draw an instant, slightly audible gasp. Instead of relying on chemical propellants -- such as gunpowder -- a rail gun uses magnetic "rails" to launch a solid, nonexplosive projectile at incredible speed. Theoretically, rail guns would be able to precisely strike targets at extreme ranges, and would negate the risks associated with carrying around tons of explosive ammo. More to the point, they're cool-sounding, just like lasers.



10
Quake / Re: High quality HUD
« on: October 01, 2007, 09:04:59 AM »
Use "gl_hudscale 1" then

11
Quake / Re: High quality HUD
« on: October 01, 2007, 07:26:33 AM »
r1q2 with
Code: [Select]
gl_hudscale "2" // or more
Assuming you're not playing at 640x480 resolution

12
Quake / Re: High quality HUD
« on: September 30, 2007, 03:40:21 AM »
Updated with other number colors

13
General Ownage / Re: Are we ready to switch all tourney servers to OpenTDM?
« on: September 19, 2007, 07:32:06 AM »
Where can I find binaries for the openTDM mod  :???:


14
General Ownage / Re: Are we ready to switch all tourney servers to OpenTDM?
« on: September 18, 2007, 03:58:01 AM »
Guys, you heard of TDM mod ?

Seems to be discontinued, but I think it is way better than OSP.

Haven't try openTDM yet sorry.



15
Quake / Re: semi-transparent hud numbers
« on: September 16, 2007, 11:55:47 AM »
Turns negative, not red

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