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Messages - Argher

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1
Skins, Models and Maps / Re: Nihao!
« on: August 30, 2006, 09:50:41 PM »
Why software? Because frankly OpenGL sucks:



also software runs over around 70fps in 1152x864 so what's the excuse  8)

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Skins, Models and Maps / Nihao!
« on: August 25, 2006, 11:18:43 PM »
dunno when i'll ever start animating this one, so in the meanwhile until i do i will tease


(yes, i play in software)

3
Skins, Models and Maps / new v_shotg2
« on: August 01, 2006, 07:29:05 PM »
While playing on tastyspleen's vanilla server for hours i got sick of the old shotgun, so I made this gun and it became much more funner to use.

4
Skins, Models and Maps / Re: Firebrand the Gargoyle
« on: October 01, 2005, 04:58:05 PM »
dbz sucks anyhow, and that wasn't in mind at all during the creation of the model

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Skins, Models and Maps / Firebrand the Gargoyle
« on: September 10, 2005, 04:44:42 PM »
http://www.planetgargoyle.com/md2_firebrand.zip

Has ctf skins, sound, and a bunch of other variated skins with it OH AND VWEPS YES :D
I "fixed" the wonky running sequence, still not perfect, but good enough.





He's only slightly shorter than the q2male guy but it's good enough

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Skins, Models and Maps / Re: Anyone have/ seen "comando" skin?
« on: August 11, 2005, 09:39:50 AM »
I might've had the model before, think you can do a quick mspaint sketch from memory on an idea what he looks like?

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Skins, Models and Maps / Re: Master Chief - Added front n rear pics.
« on: August 11, 2005, 09:39:11 AM »
Converting the Halo mc model from the Halo game is rather eula breaking. Instead, i'd just simply ask strykerwulf (iirc) for permission of converting his CS master chief model. It's better since it's skin is all on one texture

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