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Quake / Re: Why Quake
« on: April 10, 2010, 11:45:03 AM »Beetle, I don't think me and xtyfe get along at all, But I still think, You're being a loud mouthed cunt, That 1. COMPLETLY FORGOT WHY YOU MADE THIS THREAD.
2. Dooon't really seem to wanna understand what people are saying regarding the off-topic flaming you're attempting to do, and horribly failing, Nevermind telling vae to understand what he's reading rather then just the words, by the same token my friend.
3.stfu
4.stfu
5.stfu
6.if you like newer games, leave... and stfu
Another complete ownage for the topic
Now, Beetleguise... Let me tell you something, I played COD, and COD4, and they are awesome... yes, they are, the how you have to kill your opponent first so you don't die... but they don't involve anything at all, more than AIM, and knowing how to hide; unless you're willing to go and just run and shoot (which you'll end up dead). Now, don't get me wrong. I do like 'em. Actually, they are fun, and your statement of the recoil (and others) giving a different dynamic is true. I can't deny it. But that NEW dynamic loses too much making it no fun.
Now, ID was an independent company until it was bought out. THE COMPANY was. They answered to no one. I don't care about the sources, but that's the truth. Having a publisher or anything just means that someone will copy -> Pack -> Distribute, and get paid for it, so you can get your money easily. Also, do you know in what terms the contracts were established?
Back in topic: Before you continue to do any kind of statement, play some quake 2 with some of us, watch us play and pay attention to how players move, how they keep track using key sounds, how knowing the map may be the difference between winning and loosing. After you have played, and seen the others play... I want you, to think about it.
Oh and.. puzzles are awesome, and they take more brain to solve them... but after you figure out how it works, is pretty easy.
PD: ON a side note, vae, I do agree that matches may end up as a chess game in real time.