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Quake / Re: Sunday Splatterfest!
« on: June 12, 2009, 07:47:29 AM »
The game will attempt and execute a .cfg file that matches the filename of the map that loads. It also executes (though not always, bug #1029120) class.cfg (for each class) when you change.
My config set has a lot of forced calls/re-execs to try and work around all the glitches. Sometimes it works, sometimes it doesn't. There's also a function called "myclass" that will manually execute your class config with a keypress.
It's a deep mod with some hilariously fun gameplay if you can get 10-20 people running at once. That and it has the deepest map library of any mod I've ever seen. Thanks for giving it a whirl!
My config set has a lot of forced calls/re-execs to try and work around all the glitches. Sometimes it works, sometimes it doesn't. There's also a function called "myclass" that will manually execute your class config with a keypress.
It's a deep mod with some hilariously fun gameplay if you can get 10-20 people running at once. That and it has the deepest map library of any mod I've ever seen. Thanks for giving it a whirl!