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Messages - Acer

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1
Trouble Shooting / Re: New PC video issues
« on: January 22, 2024, 08:13:58 AM »
... and then setting q2pro `video mode` to desktop in the video options.

Right.

@0rbisson, the point is you don't need to specify something like vid_modelist 800x600@60 in your config. It will only confuse things and q2pro has its own default list if nothing is specified.

As for other video resolutions, best pick one with the same multiplier:

3840 /2160 = 1.7777 (your monitor's multiplier for the x-y ratio)
1920 /1080 = 1.7777
1280x720 = 1.7777

1024 /768 = 1.3333
800 /600 = 1.3333

3840x2160 and 1920x1080 both have the same ratio, so at least 1920x1080 should run with no problems and fill the screen without distortion.




2
Trouble Shooting / Re: New PC video issues
« on: January 20, 2024, 11:37:03 AM »
^
This works fine in r1q2, but unfortunately these three:

vid_forcewidth
vid_forceheight
vid_optimalrefresh


are 'unknown commands' in q2pro.

3
Trouble Shooting / Re: New PC video issues
« on: January 20, 2024, 07:33:54 AM »
To actually change to your desired resolution in q2pro, you only need to change the vid_fullscreen value.

In q2pro the vid_modelist is just a list of available presets, it's not the command you use to change or set your screen resolution.

(Better not put vid_modelist 1920x1080 in your config or otherwise you wont be able to use any other value than 1920x1080.
So first remove the vid_modelist 1920x1080 line from your config.)


In r1q2 you only have vid_fullscreen 0 and 1 (off and on)
But different to r1q2, in q2pro the vid_fullscreen value acts as index into the list of video modes specified by ‘vid_modelist’


If I do a vid_modelist I get this:

"vid_modelist" is "desktop 1920x1080@75 1920x1080@60 1920x1080@59 1920x1080@50 1680x1050@60
1680x1050@59 1600x1024@60 1600x1024@59 1440x1080@75 1440x1080@60 1440x1080@59 1440x1080@50
1600x900@60 1600x900@59 1280x1024@60 1440x900@60 1280x960@60 1366x768@60 1360x768@60 1280x800@60
1152x864@75 1280x768@60 1280x720@60 1280x720@59 1280x720@50 1024x768@70 1024x768@60 1176x664@60
1176x664@59 1176x664@50 800x600@60 800x600@56 720x576@50 720x480@60 720x480@59 640x480@60
640x480@59"

1st on the list is desktop -> index 1 -> vid_fullscreen 1 (runs desktop resolution)
2nd on the list is 1920x1080@75 -> index 2 -> vid_fullscreen 2 (runs 1920x1080@75)
3rd on the list is 1920x1080@60 -> index 3 -> vid_fullscreen 3 (runs 1920x1080@60)
14th on the list is 1600x900@60 -> index 14 -> vid_fullscreen 14 (runs 1600x900@60)
...and so on.


In summary, vid_fullscreen 1 should run q2pro in desktop mode which in your case would be 3840x2160

If it's not taking you could also try to edit your vid_modelist to only have a couple of higher resolutions in it

/set vid_modelist "1920x1080@60 3840x2160@60"
/set vid_fullscreen 2

(be careful with the Hz values, leave 'em out if you're not sure)

4


(video) "It's hard to think the unthinkable..." ...but there comes a time when there’s nothing else for it.
People raised to trust the powers that be – who have assumed, like I once did, that the State, regardless of its political flavour at any given moment, is essentially benevolent and well-meaning – will naturally try and keep that assumption of benevolence in mind when trying to make sense of what is going on around them."

5
Quake / Re: Any setting to make spawning upon map rotation quicker?
« on: April 20, 2019, 06:03:09 AM »
R1Q2:
cl_defermodels [0/1]
Defer model loading for faster connection times, but can cause stuttering when first entering the map. Default 1

But it's already on by default. I can't say that I notice any difference but who knows.

6
/dev/random / Re: Mind bending test
« on: April 08, 2018, 06:47:54 AM »
18 (?)

1st line:
3 same icons of 3shapes = 45

( 3shapes = 15 )
It shows 3 shapes, so it could be that one shape = 5

2nd line:
4bananas + 4bananas + 3shapes = 23

4bananas + 4bananas + 15 = 23
23 - 15 = 8

4bananas + 4bananas = 8
( 4bananas = 4 )
It shows 4 bananas, so one banana probably = 1

3rd line:
4bananas + 3o'clock  + 3o'clock = 10

4 + 3o'clock  + 3o'clock  = 10
10 - 4 = 6

3o'clock  + 3o'clock = 6
( 3o'clock = 3 )
It shows 3o'clock, so each hour on the clock = 1


one shape = 5
one banana = 1
one hour on the clock = 1

4th line:
2o'clock (=2) + 3bananas (=3) + 3bananas (=3) + 2shapes (=10) = 18

7
Quake FAQs, HOWTOs, and Articles / Re: demos
« on: February 13, 2018, 04:04:24 PM »
What he said.

https://davescomputertips.com/how-to-play-quake-ii-on-your-android-phone/
https://quake-2.en.uptodown.com/android

^? haven't tested any of this but it looks like viewing demos on an android phone should be possible, you do need to get the game data downloaded or copied over to the phone somehow.

8
Quake / Re: Updated AprQ2 for Mac and Linux users
« on: January 09, 2014, 07:15:41 AM »
Hi, maybe you already know this but Yamagi-Q2 is another Mac client: yquake2
"Yamagi Quake II is full 64 bit clean, so it works perfectly on modern 64 bit processors and operating systems. Yamagi Quake II is supported on FreeBSD, Linux, Mac OS X, OpenBSD and Windows (XP or higher)."


9
Quake / Re: help with r1gl ( lags and low fps )
« on: August 06, 2013, 09:23:15 AM »
On integrated cards that don't have dedicated video memory it helps to disable dynamic lighting -> gl_dynamic 0



10
Quake / Re: To Quadz Dervish and Focalor!
« on: April 07, 2013, 11:56:57 AM »
Your ip+name showing up on acstats means you either tried cheating or you have (unknowingly?) been playing with a gl renderer once or twice that's been flagged as a known wallhack, which is not impossible. Some people like to change and experiment with different q2 setups, including video renderers and gl settings or custom models. Also in clans it is not uncommon for people to share things like config's and pak files they got from other places. Most people treasure their old q2 paks without ever knowing what exactly is in them. So, Redman the fact is that three years ago the anticheat server has found a shady .dll file in your q2 folder. Whatever the case, if you decide to play online games it's your own responsibility to make sure your game files are free of hax. Be more careful with paks.
Undoubtedly, even now that you have to use ac, some will find it necessary to bring this up and call you a cheater whenever they see you play. I wouldn't worry about that too much, because if anyone really questions your play even with anticheat they would record suspicious demos, that's how it's always been done - "DEMO OR STFU." Forced anticheat thanks to those acstats? Fair enough right? Keep fragging and shoot your former e-friends.

11
Jokes / Re: Funny videos
« on: February 19, 2013, 11:03:30 AM »
<span data-s9e-mediaembed="youtube" style="display:inline-block;width:100%;max-width:640px"><span style="display:block;overflow:hidden;position:relative;padding-bottom:56.25%"><iframe allowfullscreen="" scrolling="no" style="background:url(https://i.ytimg.com/vi/cYTeYDSaILo/hqdefault.jpg) 50% 50% / cover;border:0;height:100%;left:0;position:absolute;width:100%" src="https://www.youtube.com/embed/cYTeYDSaILo"></iframe></span></span><br /><a href="http://www.youtube.com/v/cYTeYDSaILo" target="_blank" class="new_win">http://www.youtube.com/v/cYTeYDSaILo</a>
Rockin' like Muppets:)

12
Bot Drop / Re: General twats
« on: February 19, 2013, 07:38:00 AM »
we're tired of the monotonous, dickbag attitude that you constantly display on the servers.
Oh yes he's a real terror :? Still nowhere <Near as bad as this though: http://forum.tastyspleen.net/quake/index.php?topic=19735.0
One of the many examples of your own shenanigans  :yuck:

13
/dev/random / Re: Hot bitches
« on: February 19, 2013, 07:20:55 AM »
.

14
tastyspleen.net / Re: Likely forum upgrade soon (Fall, 2012)
« on: December 20, 2012, 07:49:19 AM »
Did the Font Size change recently? The text looks smaller.  :Question3:

(edit: nvm, my browser was a little zoomed out....)

15
Quake / Re: Ventrilo / ex
« on: December 20, 2012, 07:13:44 AM »
excrement

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