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Messages - Acer

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1
Bot Drop / Re: Hulk Bot
« on: June 26, 2026, 04:02:43 PM »
Oh yes, I remember this all too well. Let's hope it isn´t the same person(s).

The incident you described looked more like a coordinated 'assault' on Tasty's by (a) stubborn asshole(s) with a grudge and the know-how.
From what I recall they weren´t really playing they just let some nifty script run that filled the server up with bots on autopilot that got stuck everywhere.

However, that person we just caught aimbotting I've been silently following for awhile now. The more people are in the server the more often his bot gets confused and triggered by targets that are in the proximity but out of his view. He seems to try to hide it by focussing mainly on the pre-clicked corner shots. If you're on the receiving end it is harder to tell and it feels more like being wallhack´d.

If there are any admins reading this I´d suggest at least banning the IP that comes with these two aliases and then wait and see if that keeps him away. If it's the same douchebag from a while ago then we will probably see him back very soon. Absolutely worth the effort because it might be a different person.

2
Bot Drop / Re: Hulk Bot
« on: June 24, 2026, 10:05:29 AM »
Good catch actually, I've had my eyes on the same player and recorded a few demos on Saturday the 20th.
I converted some to MP4 clips. Pretty blatant aimbotting I'd say. I slowed down playbackspeed to 'timescale 0.5' right before the aimbot does its thing and snaps to target.

The subject is a player who pings around the 160's - No doubt he has a ton of names but his most recent ones are Shi-sho and Adrenaline_Hunk and he sometimes spams the cheezy taunt-messages from the old Gladiator/Eraser bots. Apparently the taunt-messages wasn't the only thing he borrowed from it.

The unedited demos are attached to the bottom of this post. You can watch them for yourself in normal speed without my edits.




MP4 video - hunkbotdm3 (Download link expires after 25 days.)


@ 0:00, :: I truncated this video a bit too short but in the very first second of the video you'll see him trying to RJ up to the invul spot, failing the first jump because his bot fires the rocket to a distant target.
@ 0:07, frag 16 :: He jumps down from invul and rails the perfect corner shot through the door opening
@ 0:40, frag 19 :: Coming from Railgun area he rails ´lord_morto´ sitting at the machinegun, without pre-aiming this is an impossible angle
@ 0:47, frag 23 :: (see image above) - He walks up to an edge and rails 'Rafpaf', his railshot snaps to left but his view angle doesn't even change
@ 1:04, frag 25 :: Oh come on, it doesn´t get more obvious



MP4 video - hunkbotdm4 (Download link expires after 25 days)

Short clip of him stepping off the spawn and randomly firing the blaster, it immediately locks on to some dude standing in the corner that he hadn´t seen.



MP4 video - hunkbotdm5 (Download link expires after 25 days)


(see image above) - Short clip where he approaches the upper GrenadeLauncher and some dude is camping the high spot on the left (near the shards) ... While facing straight ahead the railshot snaps to the left fragging the camper. After taking the camper's spot he keeps nailing one after the other from there.



MP4 video - hunkbotdm8 (Download link expires after 25 days)


@ 0:00 :: This clip starts with some wall-grazing corner rails
@ 0:19 :: (see image above) - Coming from lower SSG he's making his way up the staircase to Railgun. (Slowed down) you can see how his two SSG shots hit someone on the walkway (notice the blood splatter is nowhere near his crosshair)
@ 0:31, frag 11 :: Going around upper Chaingun walkway he rails yet another perfect corner pixel rail, no indication there was someone there
@ 0:36, frag 12 :: Same thing here
@ 0:50 - 0:57, frag 16 ::  After moving toward the Mega/Armor dropdown niche he suddenly does a 180 and shoots into a wall, comes back around and rails another impossible corner shot
.. and so on

3
Trouble Shooting / Re: New PC video issues
« on: January 22, 2024, 08:13:58 AM »
... and then setting q2pro `video mode` to desktop in the video options.

Right.

@0rbisson, the point is you don't need to specify something like vid_modelist 800x600@60 in your config. It will only confuse things and q2pro has its own default list if nothing is specified.

As for other video resolutions, best pick one with the same multiplier:

3840 /2160 = 1.7777 (your monitor's multiplier for the x-y ratio)
1920 /1080 = 1.7777
1280x720 = 1.7777

1024 /768 = 1.3333
800 /600 = 1.3333

3840x2160 and 1920x1080 both have the same ratio, so at least 1920x1080 should run with no problems and fill the screen without distortion.




4
Trouble Shooting / Re: New PC video issues
« on: January 20, 2024, 11:37:03 AM »
^
This works fine in r1q2, but unfortunately these three:

vid_forcewidth
vid_forceheight
vid_optimalrefresh


are 'unknown commands' in q2pro.

5
Trouble Shooting / Re: New PC video issues
« on: January 20, 2024, 07:33:54 AM »
To actually change to your desired resolution in q2pro, you only need to change the vid_fullscreen value.

In q2pro the vid_modelist is just a list of available presets, it's not the command you use to change or set your screen resolution.

(Better not put vid_modelist 1920x1080 in your config or otherwise you wont be able to use any other value than 1920x1080.
So first remove the vid_modelist 1920x1080 line from your config.)


In r1q2 you only have vid_fullscreen 0 and 1 (off and on)
But different to r1q2, in q2pro the vid_fullscreen value acts as index into the list of video modes specified by ‘vid_modelist’


If I do a vid_modelist I get this:

"vid_modelist" is "desktop 1920x1080@75 1920x1080@60 1920x1080@59 1920x1080@50 1680x1050@60
1680x1050@59 1600x1024@60 1600x1024@59 1440x1080@75 1440x1080@60 1440x1080@59 1440x1080@50
1600x900@60 1600x900@59 1280x1024@60 1440x900@60 1280x960@60 1366x768@60 1360x768@60 1280x800@60
1152x864@75 1280x768@60 1280x720@60 1280x720@59 1280x720@50 1024x768@70 1024x768@60 1176x664@60
1176x664@59 1176x664@50 800x600@60 800x600@56 720x576@50 720x480@60 720x480@59 640x480@60
640x480@59"

1st on the list is desktop -> index 1 -> vid_fullscreen 1 (runs desktop resolution)
2nd on the list is 1920x1080@75 -> index 2 -> vid_fullscreen 2 (runs 1920x1080@75)
3rd on the list is 1920x1080@60 -> index 3 -> vid_fullscreen 3 (runs 1920x1080@60)
14th on the list is 1600x900@60 -> index 14 -> vid_fullscreen 14 (runs 1600x900@60)
...and so on.


In summary, vid_fullscreen 1 should run q2pro in desktop mode which in your case would be 3840x2160

If it's not taking you could also try to edit your vid_modelist to only have a couple of higher resolutions in it

/set vid_modelist "1920x1080@60 3840x2160@60"
/set vid_fullscreen 2

(be careful with the Hz values, leave 'em out if you're not sure)

6


(video) "It's hard to think the unthinkable..." ...but there comes a time when there’s nothing else for it.
People raised to trust the powers that be – who have assumed, like I once did, that the State, regardless of its political flavour at any given moment, is essentially benevolent and well-meaning – will naturally try and keep that assumption of benevolence in mind when trying to make sense of what is going on around them."

7
Quake / Re: Any setting to make spawning upon map rotation quicker?
« on: April 20, 2019, 06:03:09 AM »
R1Q2:
cl_defermodels [0/1]
Defer model loading for faster connection times, but can cause stuttering when first entering the map. Default 1

But it's already on by default. I can't say that I notice any difference but who knows.

8
/dev/random / Re: Mind bending test
« on: April 08, 2018, 06:47:54 AM »
18 (?)

1st line:
3 same icons of 3shapes = 45

( 3shapes = 15 )
It shows 3 shapes, so it could be that one shape = 5

2nd line:
4bananas + 4bananas + 3shapes = 23

4bananas + 4bananas + 15 = 23
23 - 15 = 8

4bananas + 4bananas = 8
( 4bananas = 4 )
It shows 4 bananas, so one banana probably = 1

3rd line:
4bananas + 3o'clock  + 3o'clock = 10

4 + 3o'clock  + 3o'clock  = 10
10 - 4 = 6

3o'clock  + 3o'clock = 6
( 3o'clock = 3 )
It shows 3o'clock, so each hour on the clock = 1


one shape = 5
one banana = 1
one hour on the clock = 1

4th line:
2o'clock (=2) + 3bananas (=3) + 3bananas (=3) + 2shapes (=10) = 18

9
Quake FAQs, HOWTOs, and Articles / Re: demos
« on: February 13, 2018, 04:04:24 PM »
What he said.

https://davescomputertips.com/how-to-play-quake-ii-on-your-android-phone/
https://quake-2.en.uptodown.com/android

^? haven't tested any of this but it looks like viewing demos on an android phone should be possible, you do need to get the game data downloaded or copied over to the phone somehow.

10
Quake / Re: Updated AprQ2 for Mac and Linux users
« on: January 09, 2014, 07:15:41 AM »
Hi, maybe you already know this but Yamagi-Q2 is another Mac client: yquake2
"Yamagi Quake II is full 64 bit clean, so it works perfectly on modern 64 bit processors and operating systems. Yamagi Quake II is supported on FreeBSD, Linux, Mac OS X, OpenBSD and Windows (XP or higher)."


11
Quake / Re: help with r1gl ( lags and low fps )
« on: August 06, 2013, 09:23:15 AM »
On integrated cards that don't have dedicated video memory it helps to disable dynamic lighting -> gl_dynamic 0



12
Quake / Re: To Quadz Dervish and Focalor!
« on: April 07, 2013, 11:56:57 AM »
Your ip+name showing up on acstats means you either tried cheating or you have (unknowingly?) been playing with a gl renderer once or twice that's been flagged as a known wallhack, which is not impossible. Some people like to change and experiment with different q2 setups, including video renderers and gl settings or custom models. Also in clans it is not uncommon for people to share things like config's and pak files they got from other places. Most people treasure their old q2 paks without ever knowing what exactly is in them. So, Redman the fact is that three years ago the anticheat server has found a shady .dll file in your q2 folder. Whatever the case, if you decide to play online games it's your own responsibility to make sure your game files are free of hax. Be more careful with paks.
Undoubtedly, even now that you have to use ac, some will find it necessary to bring this up and call you a cheater whenever they see you play. I wouldn't worry about that too much, because if anyone really questions your play even with anticheat they would record suspicious demos, that's how it's always been done - "DEMO OR STFU." Forced anticheat thanks to those acstats? Fair enough right? Keep fragging and shoot your former e-friends.

13
Jokes / Re: Funny videos
« on: February 19, 2013, 11:03:30 AM »
<span data-s9e-mediaembed="youtube" style="display:inline-block;width:100%;max-width:640px"><span style="display:block;overflow:hidden;position:relative;padding-bottom:56.25%"><iframe allowfullscreen="" scrolling="no" style="background:url(https://i.ytimg.com/vi/cYTeYDSaILo/hqdefault.jpg) 50% 50% / cover;border:0;height:100%;left:0;position:absolute;width:100%" src="https://www.youtube.com/embed/cYTeYDSaILo"></iframe></span></span><br /><a href="http://www.youtube.com/v/cYTeYDSaILo" target="_blank" class="new_win">http://www.youtube.com/v/cYTeYDSaILo</a>
Rockin' like Muppets:)

14
Bot Drop / Re: General twats
« on: February 19, 2013, 07:38:00 AM »
we're tired of the monotonous, dickbag attitude that you constantly display on the servers.
Oh yes he's a real terror :? Still nowhere <Near as bad as this though: http://forum.tastyspleen.net/quake/index.php?topic=19735.0
One of the many examples of your own shenanigans  :yuck:

15
/dev/random / Re: Hot bitches
« on: February 19, 2013, 07:20:55 AM »
.

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