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Quake / Re: High resolution 32 bit texture pak compilation
« on: December 03, 2008, 09:07:46 AM »
Nice!
So R1 there would still be a metric assload of other textures to replace to cover the rest of gloom: e1u2 through e3u2?
So R1 there would still be a metric assload of other textures to replace to cover the rest of gloom: e1u2 through e3u2?