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Quake / Re: Quake 2 netcode and tick rate
« on: November 21, 2017, 08:04:49 AM »
So Jay, here is what I've been seeing now that we have a bunch of servers out there running at 40hz:
For the most part, servers at 40hz run really well, I had no problems even at 120 ping on a server with 10-12 people, but this was an instagib match. I didn't experience too many issues with regular DM either, all seemed good.
Where I ran into problems was on a Chinese server at 250 ping, at 40hz I was getting a lot of hitches, and yellow bars on the netgraph. At 10hz, it was smooth. I'm thinking packets were coming in out of order, which I guess at that rate is more likely to happen with a connection on the other side of the world. Either that or the server is using hamsters to power it's net connections(it was an Azure VM I had set up).
For the most part, servers at 40hz run really well, I had no problems even at 120 ping on a server with 10-12 people, but this was an instagib match. I didn't experience too many issues with regular DM either, all seemed good.
Where I ran into problems was on a Chinese server at 250 ping, at 40hz I was getting a lot of hitches, and yellow bars on the netgraph. At 10hz, it was smooth. I'm thinking packets were coming in out of order, which I guess at that rate is more likely to happen with a connection on the other side of the world. Either that or the server is using hamsters to power it's net connections(it was an Azure VM I had set up).