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Quake / Re: Question About Spawning a Bot in Quake 2
« on: August 21, 2009, 09:29:36 AM »
Thanks. But doesn't that mean that all your bots would have to have the same skin as the player? How could you get around that? You must be able to because the eraser bots, for example, all have different skins.
By the way, if you're coding bots, maybe you'd find the following page interesting. It's about the code for the bots in Quake 3, which has been made available to the public:
https://aigamedev.com/open/highlights/quake3-engine/
Maybe you could use some of that code for your bots. If not the hpb bot for half-life is also open source. Dunno if you're interested but I thought I'd mention that stuff in case.
By the way, if you're coding bots, maybe you'd find the following page interesting. It's about the code for the bots in Quake 3, which has been made available to the public:
https://aigamedev.com/open/highlights/quake3-engine/
Maybe you could use some of that code for your bots. If not the hpb bot for half-life is also open source. Dunno if you're interested but I thought I'd mention that stuff in case.