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Messages - GurtBFrobe

Pages: [1] 2 3 4 5
1
Hello! I'm returning to Quake 2 after a long absence.  I have had to re-acquire all of my original files and such.  I like EGL for my client, but I am unable to join any of the Tasty servers.  I have added AntiCheat, but whenever I hit connect 74.54.186.226:27910 from the console, it says I have been Kicked from the game, sometimes ill see a splash of color for a second, but then it just jumps back to the options screen.  Here is my condump:

========= Common Initialization ========
EGL v0.3.1-R1 by Echon
http://egl.quakedev.com/
Compiled: Sep 14 2007 @ 19:01:37
----------------------------------------

------- Filesystem Initialization ------
FS_LoadPAK: loaded "./baseq2/pak0.pak"
FS_LoadPAK: loaded "./baseq2/pak1.pak"
FS_LoadPAK: loaded "./baseq2/pak2.pak"
FS_LoadPKZ: loaded "./baseq2/egl.pkz"
----------------------------------------
init time: 34ms
----------------------------------------

executing default.cfg
executing config.cfg
Cvar_SetVariableValue: 'vid_ref' is write protected.
executing eglcfg.cfg
executing autoexec.cfg

Winsock initialized
Hostname: deefault
IP Address: 192.168.1.100

-------- Refresh Initialization --------
QGL_Init: LoadLibrary ( "opengl32.dll" )
Setting video mode
Mode: 800 x 600 (fullscreen)
...attempting fullscreen mode
...using desktop frequency: 60
...using desktop depth: 32
...calling to ChangeDisplaySettings
...RegisterClass succeeded
...CreateWindow succeeded
OpenGL init
...GetDC succeeded
...PFD(c32 a0 z24 s8):
...not attempting to use stereo pfd
...ChoosePixelFormat succeeded
...SetPixelFormat succeeded
...hardware acceleration detected
...qwglCreateContext succeeded
...qwglMakeCurrent succeeded
----------------------------------------
GL_PFD #9: c(32-bits) a(0-bits) z(24-bit) s(8-bit)
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8800 GS/PCI/SSE2
GL_VERSION: 2.1.2
Renderer Class: nVidia GeForce
...stencil buffer available
...enabling GL_ARB_multitexture
...* using video card maximum of 4 texture units
...ignoring GL_ARB_texture_compression
...ignoring GL_EXT_texture_compression_s3tc
...ignoring GL_S3_s3tc
...enabling GL_ARB_texture_cube_map
...* Max cubemap texture size: 8192
...enabling GL_ARB_texture_env_add
...enabling GL_ARB/EXT_texture_env_combine
...GL_NV_texture_env_combine4 not found
...enabling GL_ARB_texture_env_dot3
...enabling GL_ARB_vertex_program
...enabling GL_ARB_fragment_program
...* Max texture coordinates: 8
...* Max texture image units: 32
...ignoring GL_ARB_vertex_buffer_object
...enabling GL_EXT_bgra
...enabling GL_EXT/SGI_compiled_vertex_array
...enabling GL_EXT_draw_range_elements
...* Max element vertices: 1048576
...* Max element indices: 1048576
...enabling GL_EXT_texture3D
...enabling GL_EXT_texture_edge_clamp
...ignoring GL_EXT_texture_filter_anisotropic
...enabling GL_SGIS_generate_mipmap
...enabling GL_EXT_stencil_two_side
...enabling GL_EXT_stencil_wrap
...enabling WGL_EXT_swap_control
Using video card maximum texture size of 8192x8192
----------------------------------------

--------- Image Initialization ---------
Texture mode: GL_LINEAR_MIPMAP_LINEAR
Texture bits: default
Loading pallete table
Creating software gamma and intensity ramps
Downloading desktop gamma ramp
...GLimp_GetGammaRamp succeeded
...using software gamma
Generating internal textures
----------------------------------------
init time: 9ms
----------------------------------------

-------- Program Initialization --------
Looking for *.vfp programs...
Looking for *.vp programs...
Looking for *.fp programs...
----------------------------------------
PROGRAMS - 0 error(s), 0 warning(s)
0 programs loaded in 2ms
----------------------------------------

-------- Shader Initialization ---------
...loading 'scripts/decals_gloom.shd' (base)
...loading 'scripts/decals_generic.shd' (base)
...loading 'scripts/decals_blood.shd' (base)
...loading 'scripts/surface_caustics.shd' (base)
...loading 'scripts/particles_blaster.shd' (base)
...loading 'scripts/particles_blood.shd' (base)
...loading 'scripts/particles_explosion.shd' (base)
...loading 'scripts/particles_fire.shd' (base)
...loading 'scripts/particles_generic.shd' (base)
...loading 'scripts/particles_mapfx.shd' (base)
...loading 'scripts/particles_smoke.shd' (base)
...loading 'scripts/particles_water.shd' (base)
...loading 'scripts/player_shells.shd' (base)
...loading 'scripts/fonts.shd' (base)
...loading 'scripts/screen_infrared.shd' (base)
...loading 'scripts/menu_cursor.shd' (base)
...loading 'scripts/particles_railtrail.shd' (base)
...loading 'scripts/gui_mainmenu.shd' (base)
----------------------------------------
SHADERS - 0 error(s), 0 warning(s)
171 shaders loaded in 10ms
----------------------------------------
----- Refresh Initialized    712ms -----

--------- Sound Initialization ---------
Initializing DirectSound
...LoadLibrary ( "dsound.dll" )
...creating DirectSound object
Creating DirectSound buffers
...setting EXCLUSIVE coop level
...creating the primary buffer
...set primary sound format
...using secondary sound buffer
...creating secondary buffer
...locked hardware
   2 channel(s)
   16 bits/sample
   22050 bytes/sec
----------------------------------------
init time: 133ms
----------------------------------------
CDAudio_Init: No CD in player.
CD Audio Initialized

--------- Input Initialization ---------
Mouse initialization
Joystick initialization
...not found -- no valid joysticks (a5)
----------------------------------------
init time: 16ms
----------------------------------------

---------- GUI Initialization ----------
...loading 'guis/mainmenu.gui'
----------------------------------------
GUI - 0 error(s), 0 warning(s)
1 GUIs loaded in 4ms
----------------------------------------

COMMON - 0 error(s), 0 warning(s)
====== Common Initialized   1144ms =====

]connect 74.54.186.226:27910
Connecting to 74.54.186.226:27910...
74.54.186.226:27910: challenge
74.54.186.226:27910: client_connect
Loading and initializing the anticheat module, please wait.

------------ Sound Shutdown ------------
...releasing 0 bytes
Destroying DirectSound buffers
...setting NORMAL coop level
...stopping and releasing sound buffer
...releasing primary buffer
Releasing DirectSound object
Freeing DSOUND.DLL
----------------------------------------

--------- Sound Initialization ---------
Initializing DirectSound
...LoadLibrary ( "dsound.dll" )
...creating DirectSound object
Creating DirectSound buffers
...setting EXCLUSIVE coop level
...creating the primary buffer
...set primary sound format
...using secondary sound buffer
...creating secondary buffer
...locked hardware
   2 channel(s)
   16 bits/sample
   22050 bytes/sec
----------------------------------------
init time: 55ms
----------------------------------------
sounds released: 0

----------- Refresh Shutdown -----------
Font system shutdown:
...releasing 0 bytes...
Shader system shutdown:
...releasing 147808 bytes...
Program system shutdown:
...releasing 0 bytes...
Image system shutdown:
...releasing 1052576 bytes...
Model system shutdown:
...releasing 0 bytes...
----------------------------------------
OpenGL shutdown:
...qwglMakeCurrent(0, 0) succeeded
...context deletion succeeded
...hDC release succeeded
...destroying the window
...resetting display settings
----------------------------------------

-------- Refresh Initialization --------
QGL_Init: LoadLibrary ( "opengl32.dll" )
Setting video mode
Mode: 800 x 600 (fullscreen)
...attempting fullscreen mode
...using desktop frequency: 60
...using desktop depth: 32
...calling to ChangeDisplaySettings
...CreateWindow succeeded
OpenGL init
...GetDC succeeded
...PFD(c32 a0 z24 s8):
...not attempting to use stereo pfd
...ChoosePixelFormat succeeded
...SetPixelFormat succeeded
...hardware acceleration detected
...qwglCreateContext succeeded
...qwglMakeCurrent succeeded
----------------------------------------
GL_PFD #9: c(32-bits) a(0-bits) z(24-bit) s(8-bit)
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8800 GS/PCI/SSE2
GL_VERSION: 2.1.2
Renderer Class: nVidia GeForce
...stencil buffer available
...enabling GL_ARB_multitexture
...* using video card maximum of 4 texture units
...ignoring GL_ARB_texture_compression
...ignoring GL_EXT_texture_compression_s3tc
...ignoring GL_S3_s3tc
...enabling GL_ARB_texture_cube_map
...* Max cubemap texture size: 8192
...enabling GL_ARB_texture_env_add
...enabling GL_ARB/EXT_texture_env_combine
...GL_NV_texture_env_combine4 not found
...enabling GL_ARB_texture_env_dot3
...enabling GL_ARB_vertex_program
...enabling GL_ARB_fragment_program
...* Max texture coordinates: 8
...* Max texture image units: 32
...ignoring GL_ARB_vertex_buffer_object
...enabling GL_EXT_bgra
...enabling GL_EXT/SGI_compiled_vertex_array
...enabling GL_EXT_draw_range_elements
...* Max element vertices: 1048576
...* Max element indices: 1048576
...enabling GL_EXT_texture3D
...enabling GL_EXT_texture_edge_clamp
...ignoring GL_EXT_texture_filter_anisotropic
...enabling GL_SGIS_generate_mipmap
...enabling GL_EXT_stencil_two_side
...enabling GL_EXT_stencil_wrap
...enabling WGL_EXT_swap_control
Using video card maximum texture size of 8192x8192
----------------------------------------

--------- Image Initialization ---------
Texture mode: GL_LINEAR_MIPMAP_LINEAR
Texture bits: default
Loading pallete table
Creating software gamma and intensity ramps
Downloading desktop gamma ramp
...GLimp_GetGammaRamp succeeded
...using software gamma
Generating internal textures
----------------------------------------
init time: 14ms
----------------------------------------

-------- Program Initialization --------
Looking for *.vfp programs...
Looking for *.vp programs...
Looking for *.fp programs...
----------------------------------------
PROGRAMS - 0 error(s), 0 warning(s)
0 programs loaded in 2ms
----------------------------------------

-------- Shader Initialization ---------
...loading 'scripts/decals_gloom.shd' (base)
...loading 'scripts/decals_generic.shd' (base)
...loading 'scripts/decals_blood.shd' (base)
...loading 'scripts/surface_caustics.shd' (base)
...loading 'scripts/particles_blaster.shd' (base)
...loading 'scripts/particles_blood.shd' (base)
...loading 'scripts/particles_explosion.shd' (base)
...loading 'scripts/particles_fire.shd' (base)
...loading 'scripts/particles_generic.shd' (base)
...loading 'scripts/particles_mapfx.shd' (base)
...loading 'scripts/particles_smoke.shd' (base)
...loading 'scripts/particles_water.shd' (base)
...loading 'scripts/player_shells.shd' (base)
...loading 'scripts/fonts.shd' (base)
...loading 'scripts/screen_infrared.shd' (base)
...loading 'scripts/menu_cursor.shd' (base)
...loading 'scripts/particles_railtrail.shd' (base)
...loading 'scripts/gui_mainmenu.shd' (base)
----------------------------------------
SHADERS - 0 error(s), 0 warning(s)
171 shaders loaded in 9ms
----------------------------------------
----- Refresh Initialized    580ms -----

------------ Sound Shutdown ------------
...releasing 0 bytes
Destroying DirectSound buffers
...setting NORMAL coop level
Releasing DirectSound object
Freeing DSOUND.DLL
----------------------------------------

--------- Sound Initialization ---------
Initializing DirectSound
...LoadLibrary ( "dsound.dll" )
...creating DirectSound object
Creating DirectSound buffers
...setting EXCLUSIVE coop level
...creating the primary buffer
...set primary sound format
...using secondary sound buffer
...creating secondary buffer
...locked hardware
   2 channel(s)
   16 bits/sample
   22050 bytes/sec
----------------------------------------
init time: 118ms
----------------------------------------

--------- Input Initialization ---------
Mouse initialization
Joystick initialization
...not found -- no valid joysticks (a5)
----------------------------------------
init time: 2ms
----------------------------------------
You were kicked from the game
]condump error2
Dumped console text to ./baseq2/condumps/error2.txt.


Thank You very much for any help!!

2
Quake / Re: FFA HEAT 3
« on: July 06, 2007, 08:37:26 PM »
I'm in!

3
Im around! As before I have a pretty relaxed schedule.  Anytime after 630pst, and anytime on Thursday and Sunday.

How bout thursday, say 1:00pm to 12:00am range, anyone available in there??

-Frobe

4
Today, Thursday 8pm EST, 5pm PST - SOUDNS GOOD!

-Frobe  :afro:

5
i don't get off of work until 530pm pst, which is 830 est, perhaps 9-915??

6
today is tuesday Chac!  ::)

7
Tuesday 10pm EST, 7 PST? WORKS FOR ME!!!!!

8
how about Wednesday night, 11:00pm PST.  Anyone? Anyone? Bueller??.....

9
whoa!! hey!!  :oops:

I am available anytime of the week, after 630pm, and anytime on Thursdays or Sundays. 

Sorry about being late, been kinda lingering around lately!!

-FROBE

10
Good Job guys, good luck!!  :afro:

11
srry about my poor timezone calcs, but is 1730(530)EST the same as 1430(230)PST?

12
Quake / Re: TS500 Best of the Best !!!
« on: May 03, 2006, 10:15:29 PM »
Though severely out gunned, I'm game!!! Sounds Good!!  :headbang:

-Frobert

13
1730 PST? Let me know the zone, and I'll be there!! THANKS GUYS!

-FROBERT

14
I am also available early in the mornings until 8am PST. THANKS

15
my apologies, down for a sec.  I am completely ready.  Anytime after 6:15PST everyday, and anytime Thursday or sunday. 

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