Rates Received - r1

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weapons / Re: Suggestions for WOD-X
Racist Ignoramus Racist Ignoramus
on October 27, 2019, 05:55:14 PM by yahoo
Hey ZunBee,
Awesome post! Thanks for all your suggestions.
I'll try to take them into consideration for the next update.
Here's wodx 2.6 dll for windows:
http://tastyspleen.net/~p1/quake2/weapons/maps/wodx26win.zip

Cheers,
2
weapons / Re: Some missing files
Nice Job / Good Work Nice Job / Good Work
on June 07, 2019, 08:47:32 PM by Tails Butt
These missing textures and files should be fixed now. Thanks for letting us know.
3
weapons / Re: Suggestions for WOD-X
Rock On Rock On
on June 07, 2019, 08:30:36 PM by Tails Butt
Hey ZunBee,
Awesome post! Thanks for all your suggestions.
I'll try to take them into consideration for the next update.
Here's wodx 2.6 dll for windows:
http://tastyspleen.net/~p1/quake2/weapons/maps/wodx26win.zip

Cheers,
4
weapons / Re: WOD-X gameplay documentation
Rock On Rock On
on June 17, 2018, 11:11:03 PM by Tails Butt
Great work kits, nice and in-depth. What's next... a wodx/strogg novel?  :D
5
Quake / Re: Quake 2 Chaos scheduled games link section
Absurd Misconstrual of Scientific Principles or Evidence Absurd Misconstrual of Scientific Principles or Evidence
on November 29, 2017, 03:07:49 AM by yahoo
Despite the fact that you seem to always invent new reasons for yourself to be banned... I'm not addressing that.

Sad. It was so nice and peaceful... while it lasted, but here we go again! Who let the trolls out?  :'(
Fader hasn't even been gone a full month, and he's back aliasing with a different name and insulting people on the servers and here in order to stir maximum shit once again, even making threats:

"pwnsnkle: if you knew who i was you'd be regretting that"

Clearly someone didn't learn their lesson or even know why they were banned in the first place...

I'm addressing the part where you call other people idiots. It's a weapons mod. Of course you're going to have to use other weapons 

He edited out most of his taunting from the condump, and he's also a straight up liar, since 95% of the time he was using rail. The only time he didn't, was on the way to pick one up. Also his ping was more like 140-150, making the direct head-shots all the more suspicious if not down right obvious. Funny how on TS he's always extra careful, tiptoeing around admins, but in independent zones or when they aren't looking he just doesn't care. But as far as being rude, obnoxious, and unsportsmanlike... by now what can anyone expect from someone like Fader? His behavior has been consistently obnoxious, and on the forums hasn't improved one bit, since once again he's trying to stir shit like the troll he is. What can you expect from someone that hangs out and associates with Razor so much. I think he just doesn't care anymore, or perhaps this is the way he was raised:

Quote
pwnsnkle: xd
pwnsnkle: are u retarded?
pwnsnkle: stfu
pwnsnkle: dude stfu
pwnsnkle: wtf?
pwnsnkle: roflmao
pwnsnkle: dude, ur a joke
pwnsnkle: xd
pwnsnkle: u suck
pwnsnkle: xd
pwnsnkle: what a joke

You just lie and deceive every chance you get, don't you? You go on servers where everyone's having fun, and right away you start causing trouble.  You're a cancer that needs to be cut out permanently from all of the Quake 2 community once and for all! You just don't belong on great servers that people try to provide selflessly! You're not going to ruin another great thing, like the chaos experience Trixie provides. So why don't you go hang out with Razor some more, and trade a few more hacks, so you can join him in the cheater hall of fame where you belong!


I edited out the condump.

DUH. It's not all he conveniently edited out of that condump! He was called out shooting while typing on multiple occasions, and that's not humanly possible unless the bot does the firing for you! That's what happens when you hang out with someone like Razor.. you get sloppy. But we know, once a cheater, always a cheater! Last time he was caught using a server exploit with Razor and got sloppy, and this time he was on a server in independent zone using an alias, thinking he'll get away with it... but his pride just got to him and he decided to post it here.  I would have taken a demo quickly eliminating all doubts, but since he wasn't using his real name and I didn't even know who I was dealing with, I didn't really see the need. I don't recall the last time I straight up called someone out on botting unless it was pretty damn obvious, and this time I didn't even know who pwnsnkle was, so it's not like I was even being biased! It's clear someone's been hanging out with Razor far too long and obtained some more hacks he didn't know how to control, and yet again got sloppy like last time. This fact is even more blatantly obvious on a weapon's mod like chaos, where rail isn't even full power. All shots had distinct and unmistakable bot-like snap to them, and would nail you as soon as you came around a wall or up an elevator, very characteristic direct kickback. Fader thought it was clever to bot while not using his real name, and believed it was OK because it wasn't TS zone. Clearly he's not too smart, since he decided to post it here, but what can you expect... this troll thinks he deserves maximum attention. One month is a joke, and already Fader needs to be banned once again!

I just wish we didn't have to get Trixie involved in all this! She's got a great thing going, and that's the way we should keep it!
We can't allow this troll to taint yet another independent thread with his typical crap! It would be a great injustice to Trixie, who I have great respect for!





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1v1 and TDM Demos / Re: Re: Razor vs Lejionator - [Razor Discussion]
Funny Funny
on November 25, 2014, 07:21:01 PM by MCS_FaderJok0
Fader, stop instigating things and stop talking to Razor.  It's only going to cause you serious damage in the future.
http://forum.tastyspleen.net/quake/index.php?topic=19488.0

Let me remind you this was back in 2012, and as recently as 2014 Fader is still hanging out with and associating himself with Razor. One might ask, what has he learned?
Anyway, gossip is where you shine my dear, I only provided you with logs.

So here we are again,
Dragging me into it, even though you know I rather not waste my time in these stupid flame wars, but instead deal with problems swiftly so we can all focus on more constructive things. I only sent you this info because I figured that rather than going on pure speculation about what has been brewing behind the scenes, you might want to go on some actual Intel, instead of throwing shit like a blind monkey until everyone is covered in shit. I also expected you to grow up by now and be sensible, but that's a tall order. You're not too bright, Razor is probably smarter, since you're providing him with entertainment. Just like Lejionator might be a mindless mouthpiece for Razor, you no doubt are another mindless drone tasked with keeping retarded discussions here going as long as possible. So now is your time to shine. And here you are speaking for quadz saying he doesn't give a shit also? I had some information passed onto me by valid sources, relating to cheats, and being an admin I figured I inform others of the malicious activity. But instead here you are once again using every excuse to rope me into your stupid game, instead of focusing on the trouble makers that are still working over time to ruin the game.
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weapons / Re: TrenchBroom - Make Q2 Maps the Fast and Easy Way!
Racist Ignoramus Racist Ignoramus
on August 23, 2014, 10:33:19 PM by MCS_FaderJok0
I'm sure Kits will manage, and will eventually refine the process to keep things on the grid. I'm actually curious to see the final result myself. After all, I did mention this was his first crack at it. So you can't expect perfection right away, and more to the point: judge the editor or general method based on a screenshot. For example in my screenshot, each part of geometry was created using only clipping, but most wouldn't know that unless I told them. I also had no problem getting things to compile, or getting brushes aligned on the grid. For most part it's just a matter of visual esthetics. Also some examples shown here might not be the best ones, but only serve as testimonials for how easy it is to get started.  You're welcome to come by Whale to see the latest results, or download them here when they go live:

http://http.tastyspleen.net/~p1/quake2/weapons/maps/?C=M;O=D

Anyway, minor clipping glitches aside, this will not deter us, believe me. So far we've hacked bsp in raw memory, experimented with all sorts of unorthodox bsp injection methods, and dealt with much harder problems than this. I know you're mostly talking about CSG subtraction but I sense something else. It is just my opinion that anyone using Quark for anything more than surface tagging or texture alignment, is seriously wasting their time. With enough experience you can reduce the pain threshold only by so much, but why would you want to put up with it at all, if you knew there was a better way? I think the general approach to certain mapping aspects is rather stale and outdated, and could use a face lift, given it's already 2014. Some users would prefer a simpler and more intuitive entry point to get started. This includes workflows in editors like Hammer (or even 3d packages like 3ds max for modelling). So even though the bsp compilation fundamentals haven't changed for the quake family of games, most actual mapping steps can now be done much quicker or be done away with altogether in Trenchbroom. For example, how many editors that you know of, let you accurately select obscured faces without having to rotate the view? Also I think you're forgetting that I was the one who made these statement earlier:

Boolean subtraction tends to create ugly geometry triangulation so it's easy to get non-convex shapes and  brushes that will not compile as bsp. This is fine for some game engines like CryEngine which can even load ugly geometry from sketchup. For simple box operations like a door this might work, but in other cases it'll surely lead to trouble. In editors like 3ds max or sketchup, boolean operations always result in ugly triangles everywhere, and sometimes even unattached faces.


From the above assertions its safe to say, and one can deduce that I'm also against cutting corners if it indeed results in a mess later. Instead I'm for the most optimal and safe workflow possible that any common person can adopt. And if it can be done in new, faster, and innovative ways that transfer power to the user via intuitive controls, it's a win-win for everyone. But if not, it's best to know why, backed up by latest facts and not just generalizations, or general negativity. Better yet, it's good to have used the editor first. Splitting brushes using clipping doesn't produce the same results as Boolean subtraction using a helper brush. If you're clipping the right way, it's not something to be feared but embraced. You should be able to do it over and over again without repercussions, otherwise what's the point? It's a feature that's there to be used. The boolean subtraction method you're talking about didn't make the cut, and isn't even part of Trenchbroom. This editor tries to limit the invalid choices, but since it's still under development, naturally it doesn't cover all cases. Since we established that we're not using any complex objects to punch holes in geometry but instead just split it into pieces, this makes it pretty safe, unless you're trying to purposefully create micro-brushes. But I don't see that happening naturally if you use the grid liked I do. I've already explained how to create angled brushes that are perfectly aligned on the grid if anyone's interested. Sure its good to be careful, and plan ahead since you'll typically get better looking maps overall, but it's also good not to worry too much when you're starting out. Users should be free to pick whatever workflow they feel comfortable with. They shouldn't need to refer to elaborate blueprints before starting out, but instead have their map grow organically as the ideas come to them. We don't all think alike, yet we certainly have way too many square maps, partially because of limited editor choices. We need more organic looking geometry to mix it up. Mapping should be a fun art form, but editors (like Quark, Hammer, Radiant) make it a general turn off.

Sure I'm enthusiastic, because I see real potential in a map editor for the first time in 17 years quake 2 has been around. I want map making to be easy and fun for most, not just for a select few.  Anyway, by the sound of it, it seems you haven't even tried Trenchbroom, so I don't understand why you're so eager to write it off.  Even with all its flaws, this editor isn't like the rest of them, and shouldn't be put in the same dust bin. It's never too late to try something fresh because the results might surprise you!




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