Is there a description any where for the pak files. What each one is, for vid, for, weapons, for skins ect....????Just wondering how you know what each pack is. thanks!
I will mine move their
yea i'd like to mix n' match some pak sound files from q1, 3 and 4 .. stuff them in a pak and voila. problem is.. these paks aren't very descriptive.
would be cool if u could get something like q3 where it says "you have taken the lead", "you have tied for the lead", "you have lost the lead".
now i figured out why you got tipped off when i had the railgun out. theres a louder hum in some of these paks.. gonna mod up mine for maximum funfactor as well as effectiveness.. of course they are all in the archive. i need some heavy footstep sounds too. preferbly the sounds from kreig in q3.. dunno where that is.. gonna keep looking..
i probably have a 1% chance of ever winning in duel against you
Additionally, I think I'm the only one who could care less what their q2 looks like.
if anyone would like to make me a nice console background...would be much appreciated.
Quote from: DukeTogo on November 02, 2010, 02:03:30 AMnow i figured out why you got tipped off when i had the railgun out. theres a louder hum in some of these paks.. gonna mod up mine for maximum funfactor as well as effectiveness.. of course they are all in the archive. i need some heavy footstep sounds too. preferbly the sounds from kreig in q3.. dunno where that is.. gonna keep looking..No duke, rg_hum.wav is actually in the file checks on tastyspleen. Since vae uses anticheat, this file would show up as 'modified' if he had changed it. This of course applies to everyone... If someone has modified files, to see what they are specifically type 'acinfo player'. I run openGL in r1q2 so I'm fairly close to stock q2(to my knowledge you have to run r1gl for much of paks to work in r1q2 anyway). Footsteps will show up if modified as well (step1_4.wav).Additionally, I think I'm the only one who could care less what their q2 looks like. And just fyi.. I can hear the normal rg_hum just fine. Doesn't need to be enhanced anyway.