Author Topic: Tastyspleen LiveFM - Quake II Shoutcasts!  (Read 11185 times)

Offline [BTF]Jehar

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Tastyspleen LiveFM - Quake II Shoutcasts!
« on: February 01, 2008, 10:46:47 PM »
At quakecon, you get to see\hear the awesome iTG guys shoutcasting all of the competition matches... I always thought that would be fun to try my hand at. Last night, I set up a shoutcast transmitter\server to broadcast stuph, and it turned out to work pretty smoothly. I would love to see this develop into a cool tool for us spleeners, and I'm looking for some input on what material could be used.

So far, I'm thinking:
League shoutcasts for important matches
Bi-weekly news
Interviews
Discussions (such as Config Editing Friday or something :P)

Ideas? Comments? Spam?

Right now the server is located at my house in CA, so don't expect too great of a ping. The playlist file is hosted at http://jehar.tastyspleen.net/tsradio.pls , but all I have atm is music and me bantering from time to time. Feel free to help stress-test things though. Eventually the server itself will be on the tastyspleen box (hopefully).

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Offline [BTF]Jehar

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Re: Tastyspleen LiveFM - Quake II Shoutcasts!
« Reply #1 on: February 02, 2008, 02:06:35 AM »
Update for the day:
+quadz is now hosting the server on tastyspleen.net, freeing my bandwidth considerably (now the .pls is at: http://tastyspleen.net:8000/listen.pls )
+Was able to record voice+mp3 while broadcasting, AND playing q2
+Was able to use recorded mp3 combined with an aviexported (thank you aprq2) demo to make a .avi (after cracking divx)
+Started making a config for aviexport, so you're not stuck looking at my silly pak
+I have a monitor now for bitrate/bandwidth/usage

Things that still need to be done:
* I need to make a clearly structured set of folders, names, and conventions for all the files I'm definitely going to amass.
* I need to make shortcuts for the cfgs for recording
* I NEED to find a way to make the microphone record bound to a hotkey (why is this not a feature?  :frustration: )
* A page displaying stuff would be nice. Don't ask me what stuff is yet.
* Scheduling software for syndicating broadcasts
* A schedule of things to come
* I need to practice shoutcasting so I don't Suck(tm)
* Need to find some better video editing software
* Radio spot mp3s
« Last Edit: February 02, 2008, 02:08:40 AM by [BTF]Jehar »
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Offline 10

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Re: Tastyspleen LiveFM - Quake II Shoutcasts!
« Reply #2 on: February 02, 2008, 09:09:47 AM »
I've done it before, so had DaHanG.
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Offline [BTF]Defiant!

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Re: Tastyspleen LiveFM - Quake II Shoutcasts!
« Reply #3 on: February 02, 2008, 10:12:06 AM »

Interested
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Offline [BTF]Jehar

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Re: Tastyspleen LiveFM - Quake II Shoutcasts!
« Reply #4 on: February 02, 2008, 01:26:56 PM »
Daily updates:
+Found a way to download Movie Maker 2 without touching microsoft.com or service pack 2 (ugh)
+Casted devine vs syn, went well. Learned to tone the music waaay down so I'm more audible.
+Started converting\meshing the avi demo and the mp3 recording.
+Made some basic irc binds for radio status
+FINISHED EDITING vid ( http://jehar.tastyspleen.net/shoutcasts/2008-2-2_Devine-vs-sYn_q2dm8.wmv )

DISCLAIMER FOR VIDEO:
Keep in mind this is a first for a lot of things in editing, commentating, etc.
Things I know are WRONG with the vid:
*music is too loud
*commentary sucks
*need a logo
*quality is meh

So you don't need to point these things out, since I've gone and readied myself to amend these things for the next match.
« Last Edit: February 02, 2008, 09:13:24 PM by [BTF]Jehar »
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Offline RailWolf

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Re: Tastyspleen LiveFM - Quake II Shoutcasts!
« Reply #5 on: February 02, 2008, 09:22:39 PM »
The video rocks man, keep up the good work.
 :bravo:
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Offline The Happy Friar

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Re: Tastyspleen LiveFM - Quake II Shoutcasts!
« Reply #6 on: February 03, 2008, 05:44:16 AM »
how does one listen to this?

yes, I'm THAT low-tech.  :D
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Offline [BTF]Jehar

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Re: Tastyspleen LiveFM - Quake II Shoutcasts!
« Reply #7 on: February 03, 2008, 01:54:14 PM »
Friar: Via winamp, vlc, etc. Windows Media Player might even work. It's simply a streaming mp3. :)

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Offline The Happy Friar

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Re: Tastyspleen LiveFM - Quake II Shoutcasts!
« Reply #8 on: February 03, 2008, 10:40:18 PM »
* Need to find some better video editing software

best video editing software IMHO.

you're a student, right?  well, you can save over $100 on the student price by upgrading the commercial version:

Vegas 6 for $80
Vegas 8 Upgrade for $100

There's some really cool changed from 6 to 8, but you could most likely get along just fine with 6.  i've been using that software since version 3 & I gotta say, besides Q2, it's the only other piece of software that's ALWAYS on my comp.  I've done all my video work in the past several years with that software.  All my video game related editing is done in that: Doom 3 Fan Trailer, Top 10 Mods of all Time & Doom 2 TV commercial.
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Offline [BTF]Jehar

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Re: Tastyspleen LiveFM - Quake II Shoutcasts!
« Reply #9 on: February 03, 2008, 11:06:59 PM »
Thanks for the tip, friend :) I'll be sure to pir... er... BUY it soon. :)

Todays updates:
+Nifty cgi image that changes depending on radio status (thanks again quadz, you rock infinitely).
+DiscoDitto is now able to DJ on there, so that means more airtime.
+I've got a fairly painless way to do interviews via teamspeak or ventrillo now.
+Yesterday, made a couple groovy and silly radio spots which sound really nice with the cross-fading.

Things that still need to be done:
*Develop a robust schedule to fill up airtime
*Do a couple interviews for the sake of doing them
*Make more radio spots :)

Thanks to everybody for support and feedback!
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Offline [BTF] Reflex

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Re: Tastyspleen LiveFM - Quake II Shoutcasts!
« Reply #10 on: February 04, 2008, 06:08:44 AM »
Downloading now,  all sounds really sweet.

Thanks friar for the video software link,  Movie maker is getting old


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Offline [BTF]Jehar

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Re: Tastyspleen LiveFM - Quake II Shoutcasts!
« Reply #11 on: February 05, 2008, 08:14:33 AM »
Daily update:
+Found some AWESOME broadcast software, all with it's own mixers, recorders, encoders, stat logs... it does EVERYTHING. Well worth the illegal downloa... er.... purchase.
+Made a couple more spots. This process will go much quicker now, since SAM Broadcaster has it's own recording and mixing utils. Woot woot

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Offline [BTF]Jehar

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Re: Tastyspleen LiveFM - Quake II Shoutcasts!
« Reply #12 on: February 06, 2008, 11:22:21 PM »
Daily update:
*Though this software is awesome, I've been experiencing major lockups after a few hours. I have faith that I can reconfigure some things to fix this. I would have to lose access to these awesome features.
+Have a preliminary music playlist set up - good fraggin tunes.
*Need to re-devise a way to record live interviews\guest speakers, as SAM uses internal mixers.
*Asking Railwolf and quadz for interview possibilities.

Stay tuned!
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Offline [BTF]Jehar

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Re: Tastyspleen LiveFM - Quake II Shoutcasts!
« Reply #13 on: February 08, 2008, 03:58:57 PM »
Daily update:
*Stabilized the playlist, though the software still likes to fuck around me with in a fun variety of ways (explorer going retarded, filling my mixers with static, locking up, etc).
*This issue with the software is so bizzare in that it's damn useful and full of some awesome features that I have trouble parting from, yet it keeps crashing and locking up. There don't seem to be any other suites that compare, even. Hrm.
*Recorded AND broadcast an interview with Railwolf regarding the leages. Check it out: http://jehar.tastyspleen.net/shoutcasts/rwinterview.mp3
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Offline peewee_RotA

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Re: Tastyspleen LiveFM - Quake II Shoutcasts!
« Reply #14 on: February 10, 2008, 02:53:46 PM »
So is this actual internet radio, or just a collection of pre-recorded events. Don't let Friar fool you. I'm more low tech than him.

I'd love to contribute content, anything from mods, to programming, and especially if we could get an event with many people contributing at once, like a giant conferance call during an event. I got lots of ideas and can be pretty much your servant for this project.

P.S. Anyone else feel like putting together a "you might be a railwolf if..." joke list.  :evilgrin:
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 Tune in to the Tastycast!!!!  http://dna.zeliepa.net

 

El Box de Shoutamente

Last 10 Shouts:

 

Zeppelin

June 25, 2017, 07:24:36 AM
Lol, nice! thats what i was thinking about!
 

LedZep

June 25, 2017, 12:53:17 AM
Zeppelin,
http://youtu.be/SpEIWBpyv7g

As a bonus, on vanilla, it sometimes frags everyone's connections  :D
 

yahoo

June 24, 2017, 09:57:16 PM
heheh
 

Zeppelin

June 24, 2017, 08:15:47 PM
ya want a chaingun firing bfg balls   ;D
 

Edm-Dude

June 24, 2017, 07:18:16 PM
LOL Quad BFG, well over the years, I have seen 2fers thru 8fers, and more than half the time the shooter ends up killing himself. Or in another comical way, a quad BFG user tries to fire it, someone rails him and he ends up hitting a wall or a ledge, quad-Bfg-Fail!
 

quadz

June 24, 2017, 07:10:33 PM
 

quadz

June 24, 2017, 12:06:49 AM
If I recall, one of the peculiarities of the BFG is quad damage only affects the strength of the rays, not the final blast itself. (The latter of course also being dependent on line-of-sight between attacker and victim!)

QwazyWabbit

June 23, 2017, 11:59:38 PM
The speed of the BFG bubble is 400, so I guess that computes to 40 units per frame. I think that's about the same speed as a running player. The ray damage is helped by longer exposure to the rays and the explosion damage is 200. The damage radius is 1000.
 

R. Hayabusa

June 21, 2017, 03:40:26 AM
it's slow because it has a ray damage factor. if it was faster that damage would be negligible

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