Author Topic: base2 - vanilla  (Read 7747 times)

Offline {TNP}Dukie

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Re: base2 - vanilla
« Reply #15 on: February 01, 2008, 05:30:33 AM »
Oh you MUST tell me!!! Where is the 2nd one?!?!?!!!!!  :spyme:

   :bomb: Don't reveal the buttons!   I love maps with booby traps!  :smiley_abxd:

...suddenly I'm feeling very conflicted...

:D



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Re: base2 - vanilla
« Reply #16 on: February 01, 2008, 07:30:50 AM »
Quote from: {TNP}Dukie on February 01, 2008, 05:30:33 AM
Quote from: {TNP}Dukie on February 01, 2008, 05:30:33 AM
Oh you MUST tell me!!! Where is the 2nd one?!?!?!!!!!  :spyme:

   :bomb: Don't reveal the buttons!   I love maps with booby traps!  :smiley_abxd:

...suddenly I'm feeling very conflicted...

:D



She is a woman.  She was designed to make us feel that way!!

What I meant was...tell me where the buttons are, but do not reveal them to anyone else for I am greedy !!!  You know how much of a pain it is to fight someone off near the button? Already I try and not press it when anyone is around so no one sees. If everyone knew, I'd loose half my fun!
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Offline Theo

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Re: base2 - vanilla
« Reply #17 on: February 01, 2008, 11:17:46 AM »
Relax, all those who take part in the forums would already know. The others who don't visit the forums -> wouldn't know. So let it that be a bonus to those who visit the forum and are truly fans of TS, quadz!
I think I found one of them... near the Railgun... but I'm not sure... I can't find the other one... I mymapped base2, but now I have to wait a little bit 'till I can mymap it again to continue my search.
« Last Edit: February 01, 2008, 11:19:59 AM by Teo »
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Offline jägermonsta

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Re: base2 - vanilla
« Reply #18 on: February 01, 2008, 11:22:35 AM »
hmm don't weapons that blow up after getting crushed in doors hurt you? wouldn't that make the "blew up" msg?
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Offline [BTF] Reflex

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Re: base2 - vanilla
« Reply #19 on: February 01, 2008, 01:44:28 PM »
weapon and body explosions just reorient you,  dont think they hurt

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Offline peewee_RotA

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Re: base2 - vanilla
« Reply #20 on: February 01, 2008, 04:51:38 PM »
weapon and body explosions just reorient you,  dont think they hurt

Code: [Select]

void BecomeExplosion1 (edict_t *self)
{
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_EXPLOSION1);
gi.WritePosition (self->s.origin);
gi.multicast (self->s.origin, MULTICAST_PVS);

G_FreeEdict (self);
}


void BecomeExplosion2 (edict_t *self)
{
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_EXPLOSION2);
gi.WritePosition (self->s.origin);
gi.multicast (self->s.origin, MULTICAST_PVS);

G_FreeEdict (self);
}

Not sure how that would move your view information or origin. This is similar to when a blaster bolt hits a wall. Just throws out a gi.writebyte to the client to run some animations right before freeing up it's pointer. It doesn't cause any calculations to any other objects.
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Offline Theo

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Re: base2 - vanilla
« Reply #21 on: February 01, 2008, 09:47:31 PM »
It's the same if a corpse explodes in an elevator... You change the direction you're facing.
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Offline quadz

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Re: base2 - vanilla
« Reply #22 on: February 01, 2008, 09:53:32 PM »
Not sure how that would move your view information or origin.

It doesn't seem to move the origin, just jostle the view angles.  Could it be a client-side response to the explosion?

I grepped the code for a few minutes, but didn't find the answer yet...


Regards,

:exqueezeme:
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Offline peewee_RotA

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Re: base2 - vanilla
« Reply #23 on: February 02, 2008, 02:03:46 AM »
It doesn't seem to move the origin, just jostle the view angles.  Could it be a client-side response to the explosion?

I grepped the code for a few minutes, but didn't find the answer yet...

If you get crushed by a func_door it will do crazy things to your view information. This is how items and bodies explode. Is it possible that people experiencing this are getting crushed by the same func_door or func_train that is causing the body to explode in the first place?



Attached is a demo of trying to recreate the error. Notice that when bodies explode on this elevator, I'm touching them and am getting crushed as well.
« Last Edit: February 02, 2008, 02:25:40 AM by peewee_RotA »
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