Quote from: [BTF]Catalyst on January 31, 2008, 04:51:40 PMOh you MUST tell me!!! Where is the 2nd one?!?!?!!!!! Quote from: [BTF]Catalyst on January 31, 2008, 07:24:02 PM Don't reveal the buttons! I love maps with booby traps! ...suddenly I'm feeling very conflicted...
Oh you MUST tell me!!! Where is the 2nd one?!?!?!!!!!
Don't reveal the buttons! I love maps with booby traps!
Quote from: console on January 31, 2008, 07:53:29 PMQuote from: [BTF]Catalyst on January 31, 2008, 04:51:40 PMOh you MUST tell me!!! Where is the 2nd one?!?!?!!!!! Quote from: [BTF]Catalyst on January 31, 2008, 07:24:02 PM Don't reveal the buttons! I love maps with booby traps! ...suddenly I'm feeling very conflicted...She is a woman. She was designed to make us feel that way!!
weapon and body explosions just reorient you, dont think they hurt
void BecomeExplosion1 (edict_t *self){ gi.WriteByte (svc_temp_entity); gi.WriteByte (TE_EXPLOSION1); gi.WritePosition (self->s.origin); gi.multicast (self->s.origin, MULTICAST_PVS); G_FreeEdict (self);}void BecomeExplosion2 (edict_t *self){ gi.WriteByte (svc_temp_entity); gi.WriteByte (TE_EXPLOSION2); gi.WritePosition (self->s.origin); gi.multicast (self->s.origin, MULTICAST_PVS); G_FreeEdict (self);}
Not sure how that would move your view information or origin.
It doesn't seem to move the origin, just jostle the view angles. Could it be a client-side response to the explosion?I grepped the code for a few minutes, but didn't find the answer yet...