Quote from: lidz on January 21, 2008, 04:09:41 AMScreen shots of maps doesn't really mean much - post a demo of game play or people just running around. Can't sell people on an idea without giving them some idea of what is different.I can't give you a demo -- Quake2World protocol is significantly different from Quake2; you don't have a client that could view it (unless you installed Quake2World). The shots were really just to prove that the project is for real, and to show how much prettier than Q2 it looks. And I did give you an idea of what is different -- that's what the first post was.
Screen shots of maps doesn't really mean much - post a demo of game play or people just running around. Can't sell people on an idea without giving them some idea of what is different.
Can you hurt/kill people when you jump on players heads from some height?
Btw, did any of you happen to see this blog entry?http://jdolan.dyndns.org/quake2world/?q=node/55
Pan, don't think I don't know who you are We'd love to have another veteran Quake2 mapper onboard. Have you seen http://quake2world.net/mapping? If you're interested, let me know!
no hand grenades.. instant fail!