Author Topic: Some sort of "teleport" script?  (Read 30613 times)

Offline ToxicMonkey^MZC

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Re: Some sort of "teleport" script?
« Reply #75 on: January 14, 2008, 03:33:51 PM »
That spamming thing was a joke...a satire on people who actually DO spam "IT'S NOMINATE! !!"  People do far far worse than that and nobody bats an eyelid.

I did it ONCE ONLY.  Anybody on the server will tell you I don't do spam.  It annoys the fuck out of me sometimes so I don't do it.  That case was very exceptional.  It was a JOKE on SPAMMERS.  Yes, I reacted badly.  I agree it's a good example of a silencing situation and I hope you really do keep to your word about that and silence the real spammers.

Considering the abundance of spam that goes on in the server you certainly picked a very atypical example to show.  I realise it was easy to pluck it from your admin forum and it was Lohmatiy who posted that dump.

I'd rather you keep on, as you say, joining under an alias, and see who the REAL spammers are because it certainly fucking isn't me.
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Offline ^WhIzArD^

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Re: Some sort of "teleport" script?
« Reply #76 on: January 14, 2008, 05:09:35 PM »
Lol Haunted ive said hello a few times to you, as when people who's names i recognise connect i say hello mostly all the time, and as you say you have been away in college so thats why i say i aint seen you in ages, but you dont know me enough to say that i bend the rules, wtf ? If you have proof of that then please show me, i have no problem with you at all, never have done, i was just backing myself up as to what you said. Anyways i dont care now, the topics over really, quadz has sorted it out thank goodness, so i will drop it now, ive even told lohmatiy that today too, as long as that script is blocked, then im happy  :bananaw00t:
I dont make much posts/complaints as you can see the amount under my name and i wont bother you again unless a similar circumstance like this happens again, or if some idiot is reconnecting to vote etc....
Thanks,
Whiz.
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Offline haunted

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Re: Some sort of "teleport" script?
« Reply #77 on: January 14, 2008, 05:59:54 PM »
How does it feel to persist with this drama-fest continuously debating authority with administration? Do you like doing so? If yes, you need to realize how ridiculous you are and this new method is needed. If no, follow my instructions to avoid consequences. End of discussion.
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Offline WallFly[BZZZ]

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Re: Some sort of "teleport" script?
« Reply #78 on: January 14, 2008, 08:48:45 PM »
How does it feel to persist with this drama-fest continuously debating authority with administration?

Yeah...!




:evilgrin:
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Offline ^WhIzArD^

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Re: Some sort of "teleport" script?
« Reply #79 on: January 15, 2008, 09:24:40 AM »
Lol i am following them, i didnt say i wouldnt, i was just saying ive not done nothing, end of discussion.

I plan on being very nice to every one and not breaking the rules. Thanks haunted!
« Last Edit: January 15, 2008, 01:29:12 PM by haunted »
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Offline Whirlingdervish

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Re: Some sort of "teleport" script?
« Reply #80 on: January 15, 2008, 11:14:03 AM »
now what do you mean by "disable" timescale?

Will I still be able to fast forward my demos?

 :exqueezeme:
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Offline Lohmatiy

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Re: Some sort of "teleport" script?
« Reply #81 on: January 15, 2008, 11:50:00 AM »
now what do you mean by "disable" timescale?

Will I still be able to fast forward my demos?
.
Yes, in single player too. This 'disabling' is, basically, improvement in cheat protected variables code for multiplayer mode

Edit: my R1Q2 build 7587 crashes if I try "demomap demoname.dm2", and demoname.dm2 doesn't exist in the current demos folder. Does it act like this on your computer? Need to know, if this is a common crash case.
« Last Edit: January 15, 2008, 11:56:06 AM by Lohmatiy »
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Offline Arm0r

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Re: Some sort of "teleport" script?
« Reply #82 on: January 15, 2008, 11:53:45 AM »
 :lolsign: it won't mess with demos, you can't get kicked while watching a demo
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Offline Whirlingdervish

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Re: Some sort of "teleport" script?
« Reply #83 on: January 15, 2008, 12:08:58 PM »
Im not talking about gettin kicked!  :D

I'm referring to using timescale on a local server to watch a demo.
If timescale is "disabled" in newer r1q2 client builds, I'd be left without the option of fast forwarding a demo with that client, and since it records in a protocol that no other client can even run, I'd be shit outta luck.

If it's just an option to disable it's use in newer builds of r1q2 server, then its no problem.

I was wondering if it would be built into the client or if it would be a cvar that you would have to set in the server config to stop it's use, on a given server that you are running.
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Offline console

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Re: Some sort of "teleport" script?
« Reply #84 on: January 15, 2008, 12:22:24 PM »
my R1Q2 build 7587 crashes if I try "demomap demoname.dm2", and demoname.dm2 doesn't exist in the current demos folder. Does it act like this on your computer? Need to know, if this is a common crash case.

I tried it in build 7431 and 7587... both of them just say "file not found / ShutDownGame".  But no crash.


Regards,

quadz

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Offline console

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Re: Some sort of "teleport" script?
« Reply #85 on: January 15, 2008, 12:23:56 PM »
If timescale is "disabled" in newer r1q2 client builds, I'd be left without the option of fast forwarding a demo with that client, and since it records in a protocol that no other client can even run, I'd be shit outta luck.

Lohmatiy had said above that it's only disabled during multiplayer games, not during single player, or playing demos.

(Haven't tried it yet myself.)


Regards,

quadz

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Offline ^WhIzArD^

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Re: Some sort of "teleport" script?
« Reply #86 on: January 15, 2008, 01:07:32 PM »
Well the update seems to be working sound for me  :lolup: but i get disconnected when i minimize quake to go on aim or send a text via internet, it gives a message that i am using a proxy side client, but i dont mind as i just reconnect  8)  but quadz can you please tell me what it means when that happens? i know its nothing serious but i just want to know if there is a way to prevent it 8) if there isnt i dont mind reconnecting as if i was in the middle of a map on a good time i wouldnt minimse quake lol  :bigshades: but if you have any information how to prevent it, it would be helpful, cheers me dears Whiz.
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Offline Lohmatiy

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Re: Some sort of "teleport" script?
« Reply #87 on: January 15, 2008, 03:42:41 PM »
LMAO:

Lohmatiy: u wish
WallFly[BZZZ] was dropped: irregular movement
WallFly[BZZZ] disconnected
WallFly[BZZZ] entered the game

anticheat WallFly[BZZZ] is not using anticheat.
Lohmatiy: i will get the ladders eventually
Lohmatiy: loloololol
<skipped>
WallFly[BZZZ] was dropped: irregular movement
WallFly[BZZZ] disconnected
{G}oo{F}: =/
WallFly[BZZZ] entered the game
anticheat WallFly[BZZZ] is not using anticheat.
WallFly[BZZZ] was dropped: irregular movement
WallFly[BZZZ] disconnected
{G}oo{F}: Wallfly needs replacing
WallFly[BZZZ] entered the game
anticheat WallFly[BZZZ] is not using anticheat.
santher: used lag :/
Ky3m[/]H^: =]]]]]]]]]]]]]]]]]]]]]]]]
Ky3m[/]H^: mesnik bot???
{G}oo{F}: ywep
Ky3m[/]H^: yes?!
WallFly[BZZZ] was dropped: irregular movement
WallFly[BZZZ] disconnected
{G}oo{F}: yes
WallFly[BZZZ] entered the game
anticheat WallFly[BZZZ] is not using anticheat.
Ky3m[/]H^: hahahaha!
Ky3m[/]H^: bot is shit
Level 1 - noclip hook give
WallFly[BZZZ] was dropped: irregular movement
WallFly[BZZZ] disconnected

rofl, this sv_enforcetime is a fuckin joke, pardon me for my french. I aint even talking of the kicks europeans get.
« Last Edit: January 15, 2008, 03:45:03 PM by Lohmatiy »
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Offline Arm0r

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Re: Some sort of "teleport" script?
« Reply #88 on: January 15, 2008, 04:41:49 PM »
wouldn't be a problem at all if you would of just played jumpmod and not made an issue to deal with
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Offline console

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Re: Some sort of "teleport" script?
« Reply #89 on: January 15, 2008, 05:29:17 PM »
WallFly[BZZZ] was dropped: irregular movement

WallFly uses rate 100, cl_maxfps 5...  :dohdohdoh:

However, yes, I see others are having problems:

[2008-01-14 06:41] santher was dropped: irregular movement
[2008-01-14 08:01] BadBrent was dropped: irregular movement
[2008-01-14 08:30] Lohmatiy was dropped: irregular movement
[2008-01-14 09:15] Goblin: Please keep in mind it's possible someone who is having a really bad lag spike, might also get kicked for irregular movement
[2008-01-14 11:28] Goblin was dropped: irregular movement
[2008-01-14 11:29] Goblin was dropped: irregular movement
[2008-01-14 11:32] Lohmatiy was dropped: irregular movement
[2008-01-14 11:44] MeSnIk^ was dropped: irregular movement
[2008-01-14 11:50] MeSnIk^ was dropped: irregular movement
[2008-01-14 11:51] Goblin was dropped: irregular movement
[2008-01-14 11:51] MeSnIk^ was dropped: irregular movement
[2008-01-14 14:22] Shaka was dropped: irregular movement
[2008-01-14 19:33] Dobin was dropped: irregular movement
[2008-01-15 17:20] 187 Slugs was dropped: irregular movement

:eyecrazy:


I'll ask r1ch if there's a way to tune it to make it more reliable.


Regards,

quadz
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