this is the result of a clueless person's venture into coding. I used the quake2max engine as a base, and used the code from QMB to get the outlines on the levels. Outlines on the models were already done by Q2Max. Finally I took bloom from KMQ2 and hey presto, after several months of fumbling around, I ended up with this. I originally wanted to make a cel shaded mod but gave up.