Author Topic: Megaman 1.3 Full download (View Weps included)  (Read 56242 times)

Offline fdrjk

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Re: Megaman 1.3 Full download (View Weps included)
« Reply #45 on: May 22, 2010, 05:50:34 PM »
What thee FUCK is the beam sword? Why not something better like....the metal blade or something? :lolup:

I grew up on megaman X and X2. X3 was pretty lame and I don't dare touch any after it. So not including at least one (actually there's quite a few) references to it would have been unkind to my childhood memories.
 :evilgrin:


As for metal man's attack. The only way to do justice to it is to make it 64 units tall, travel through walls, travel through players, and kill people in one hit. I'll eventually add it but it's better to keep it alive in spirit rather than to ruin it in practice by making a crappy version of it.


Maybe they can make it eat up llike, 25 units of ammo of one shot! :yessign:
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Offline beanstorm

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Re: Megaman 1.3 Full download (View Weps included)
« Reply #46 on: May 29, 2010, 03:23:26 PM »
BeamSword is my Spanish cousin   :sarcastic:
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Offline [BnC]MissingNo.

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Re: Megaman 1.3 Full download (View Weps included)
« Reply #47 on: July 13, 2010, 06:53:25 PM »
I've always wondered...
I notice that not everything in this mod is from only Mega Man 1.
What made you decide to mix up things a bit with the other weapons?
And also...
I believe that Mega Man 9 and 10 were recently released.
Do you plan to incorporate them into your mod?
Also...
Maybe you should incorporate some stuff from Cutman Mike's DOOM mod.
« Last Edit: July 13, 2010, 07:13:42 PM by MissingNo. »
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Offline The Happy Friar

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Re: Megaman 1.3 Full download (View Weps included)
« Reply #48 on: July 13, 2010, 09:18:43 PM »
also.... METAL BLADE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

:D
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Offline peewee_RotA

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Re: Megaman 1.3 Full download (View Weps included)
« Reply #49 on: July 14, 2010, 03:12:40 AM »
I've always wondered...
I notice that not everything in this mod is from only Mega Man 1.
What made you decide to mix up things a bit with the other weapons?
And also...
I believe that Mega Man 9 and 10 were recently released.
Do you plan to incorporate them into your mod?
Also...
Maybe you should incorporate some stuff from Cutman Mike's DOOM mod.

The biggest megaman 1 influence is the power chips that I use as pickups. In MM1 you had to actually pick up the chip, rather than instantly celebrating as soon as the boss was killed.

I used my personal favorite enemies from the series, I shortly realized that people wanted other weapons, like metal blade. My ultimate decision is to support every game and make them customizable using server vars.

I don't plan on using influence from any game after MM4. MM5 and 6 were pretty uninspired and overly easy because the player was given TOO many power ups. In MM5 you can fly anywhere you want at any time about 3 maps in.

Contrary to that, I did use some MMX features because I've spent a TON of time on MMX and MMX2, and many of their features translate better to 3d and first person gameplay than the regular series.



The original mod was just a gameplay mod with no weapons changes. The idea was that you use standard quake 2 weapons but you can't get a pickup until you kill a "boss" holding that weapon. So all weapon pick ups were replaced with powerful monsters. This turned out pretty crappy as killing gladiators and medics with just a blaster is not fun while fighting other players at the same time... So the modern megaq2 was born from that. Based on that it's probably easier to understand my ad hoc approach.



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Offline [BnC]MissingNo.

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Re: Megaman 1.3 Full download (View Weps included)
« Reply #50 on: July 14, 2010, 11:32:05 PM »
I've always wondered...
I notice that not everything in this mod is from only Mega Man 1.
What made you decide to mix up things a bit with the other weapons?
And also...
I believe that Mega Man 9 and 10 were recently released.
Do you plan to incorporate them into your mod?
Also...
Maybe you should incorporate some stuff from Cutman Mike's DOOM mod.

The biggest megaman 1 influence is the power chips that I use as pickups. In MM1 you had to actually pick up the chip, rather than instantly celebrating as soon as the boss was killed.

I used my personal favorite enemies from the series, I shortly realized that people wanted other weapons, like metal blade. My ultimate decision is to support every game and make them customizable using server vars.

I don't plan on using influence from any game after MM4. MM5 and 6 were pretty uninspired and overly easy because the player was given TOO many power ups. In MM5 you can fly anywhere you want at any time about 3 maps in.

Contrary to that, I did use some MMX features because I've spent a TON of time on MMX and MMX2, and many of their features translate better to 3d and first person gameplay than the regular series.

The original mod was just a gameplay mod with no weapons changes. The idea was that you use standard quake 2 weapons but you can't get a pickup until you kill a "boss" holding that weapon. So all weapon pick ups were replaced with powerful monsters. This turned out pretty crappy as killing gladiators and medics with just a blaster is not fun while fighting other players at the same time... So the modern megaq2 was born from that. Based on that it's probably easier to understand my ad hoc approach.

I see... So are you saying that you'll make a mod for every Mega Man game before Mega Man 4?
« Last Edit: July 14, 2010, 11:41:03 PM by MissingNo. »
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Offline peewee_RotA

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Re: Megaman 1.3 Full download (View Weps included)
« Reply #51 on: July 15, 2010, 03:23:03 AM »
I've always wondered...
I notice that not everything in this mod is from only Mega Man 1.
What made you decide to mix up things a bit with the other weapons?
And also...
I believe that Mega Man 9 and 10 were recently released.
Do you plan to incorporate them into your mod?
Also...
Maybe you should incorporate some stuff from Cutman Mike's DOOM mod.

The biggest megaman 1 influence is the power chips that I use as pickups. In MM1 you had to actually pick up the chip, rather than instantly celebrating as soon as the boss was killed.

I used my personal favorite enemies from the series, I shortly realized that people wanted other weapons, like metal blade. My ultimate decision is to support every game and make them customizable using server vars.

I don't plan on using influence from any game after MM4. MM5 and 6 were pretty uninspired and overly easy because the player was given TOO many power ups. In MM5 you can fly anywhere you want at any time about 3 maps in.

Contrary to that, I did use some MMX features because I've spent a TON of time on MMX and MMX2, and many of their features translate better to 3d and first person gameplay than the regular series.

The original mod was just a gameplay mod with no weapons changes. The idea was that you use standard quake 2 weapons but you can't get a pickup until you kill a "boss" holding that weapon. So all weapon pick ups were replaced with powerful monsters. This turned out pretty crappy as killing gladiators and medics with just a blaster is not fun while fighting other players at the same time... So the modern megaq2 was born from that. Based on that it's probably easier to understand my ad hoc approach.

I see... So are you saying that you'll make a mod for every Mega Man game before Mega Man 4?

The idea is that the weapons for every game will be contained in the same mod. You just user server varibles to switch games. (so theoretically a server can switch games every level.

I'm a long way away from doing this though. I barely have 3 single player levels complete.
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Offline [BnC]MissingNo.

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Re: Megaman 1.3 Full download (View Weps included)
« Reply #52 on: July 15, 2010, 01:42:23 PM »
I've always wondered...
I notice that not everything in this mod is from only Mega Man 1.
What made you decide to mix up things a bit with the other weapons?
And also...
I believe that Mega Man 9 and 10 were recently released.
Do you plan to incorporate them into your mod?
Also...
Maybe you should incorporate some stuff from Cutman Mike's DOOM mod.

The biggest megaman 1 influence is the power chips that I use as pickups. In MM1 you had to actually pick up the chip, rather than instantly celebrating as soon as the boss was killed.

I used my personal favorite enemies from the series, I shortly realized that people wanted other weapons, like metal blade. My ultimate decision is to support every game and make them customizable using server vars.

I don't plan on using influence from any game after MM4. MM5 and 6 were pretty uninspired and overly easy because the player was given TOO many power ups. In MM5 you can fly anywhere you want at any time about 3 maps in.

Contrary to that, I did use some MMX features because I've spent a TON of time on MMX and MMX2, and many of their features translate better to 3d and first person gameplay than the regular series.

The original mod was just a gameplay mod with no weapons changes. The idea was that you use standard quake 2 weapons but you can't get a pickup until you kill a "boss" holding that weapon. So all weapon pick ups were replaced with powerful monsters. This turned out pretty crappy as killing gladiators and medics with just a blaster is not fun while fighting other players at the same time... So the modern megaq2 was born from that. Based on that it's probably easier to understand my ad hoc approach.

I see... So are you saying that you'll make a mod for every Mega Man game before Mega Man 4?

The idea is that the weapons for every game will be contained in the same mod. You just user server varibles to switch games. (so theoretically a server can switch games every level.

I'm a long way away from doing this though. I barely have 3 single player levels complete.

I see.
So you're going to only change the weapons and leave the physics and other stuff unchanged?
« Last Edit: July 15, 2010, 05:44:35 PM by MissingNo. »
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Offline V!RaL

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Re: Megaman 1.3 Full download (View Weps included)
« Reply #53 on: July 17, 2010, 12:49:42 PM »
Why's there no server for this anymore? Megamans the shit, Q2 is the shit, Peewee's the shit, Best combo evar!! Set up a server please ;/
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Offline The Happy Friar

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Re: Megaman 1.3 Full download (View Weps included)
« Reply #54 on: July 17, 2010, 03:26:49 PM »
Why's there no server for this anymore? Megamans the shit, Q2 is the shit, Peewee's the shit, Best combo evar!! Set up a server please ;/

Holy CRAP CAKES!  They've all combined in to one for the ultimate megaman game!
http://kotaku.com/5588943/mega-man-gets-multiple-new-looks-including-some-familiar-faces

:D
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Offline V!RaL

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Re: Megaman 1.3 Full download (View Weps included)
« Reply #55 on: July 17, 2010, 04:32:28 PM »
That's not a megaman server :( Nor is it q2 or peewee, You lied friar D;
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Offline The Happy Friar

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Re: Megaman 1.3 Full download (View Weps included)
« Reply #56 on: July 17, 2010, 06:22:38 PM »
ok, so no q2.  :( 
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Offline [BnC]MissingNo.

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Offline fdrjk

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Re: Megaman 1.3 Full download (View Weps included)
« Reply #58 on: July 17, 2010, 06:51:15 PM »
Liar friar  :peace:
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Offline peewee_RotA

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Re: Megaman 1.3 Full download (View Weps included)
« Reply #59 on: July 17, 2010, 06:58:30 PM »
Why's there no server for this anymore? Megamans the shit, Q2 is the shit, Peewee's the shit, Best combo evar!! Set up a server please ;/

Holy CRAP CAKES!  They've all combined in to one for the ultimate megaman game!
http://kotaku.com/5588943/mega-man-gets-multiple-new-looks-including-some-familiar-faces

:D

That was pretty awesome actually. I especially love how the megaman 1 cover art gets used.  :lolsign:

I'm thinking about moving my server back over to megaq2. I just have to make sure that my dll is up to date. I haven't hosted it since my server harddrive died a long while ago.
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November 04, 2024, 05:05:24 PM
The Joe Rogan Experience episode 223 that dropped a couple hours ago with Musk, they're talking about Quake lol.

Costigan_Q2

November 04, 2024, 03:37:55 PM
Stay cozy folks.

Everything is gonna be fine.
 

|iR|Focalor

October 31, 2024, 08:56:37 PM

Costigan_Q2

October 17, 2024, 06:31:53 PM
Not activated your account yet?

Activate it now! join in the fun!

Tom Servo

October 11, 2024, 03:35:36 PM
HAHAHAHAHAHA
 

|iR|Focalor

October 10, 2024, 12:19:41 PM
I don't worship the devil. Jesus is Lord, friend. He died for your sins. He will forgive you if you just ask.
 

rikwad

October 09, 2024, 07:57:21 PM
Sorry, I couldn't resist my inner asshole.

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