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Action Quake 2?
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Should TastySpleen.net run a AQ2 Teamplay Server?
Yes
10 (76.9%)
No
3 (23.1%)
Total Members Voted:
12
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Author
Topic: Action Quake 2? (Read 14907 times)
fanny
Guest
Re: Action Quake 2?
«
Reply #15 on:
March 12, 2007, 01:10:31 PM »
RA2 is at
http://www.tastyspleen.net/quake/downloads/mods/rocket_arena2/
I will try to get action quake uploaded to the mod directory for everyone, there is a link at the top of this thread for action quake until then
«
Last Edit: March 12, 2007, 01:12:24 PM by fanny
»
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[BTF]Gator
Carpal Tunnel Member
Posts: 1617
Warm Blooded Reptile in a Cold Blooded World
Rated:
Re: Action Quake 2?
«
Reply #16 on:
March 13, 2007, 10:35:05 AM »
(Quake II server info) 72.232.228.186:27927 (tx.tastyspleen.net::AQ2 Team Server) (Game) action (Players) 0/24 (Map) urban2 (Ping) 46ms
(Quake II server info) 72.232.228.186:27926 (tx.tastyspleen.net::AQ2 Server) (Game) AQ2 (Players) 0/8 (Map) q2dm1 (Ping) 46ms
download needed action files here:
http://gator.tastyspleen.net/mods/action.rar
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magical pig
Swanky Member
Posts: 527
Rated:
Re: Action Quake 2?
«
Reply #17 on:
March 13, 2007, 10:48:26 AM »
TY to whomever put that rar together - any way that could be zipped for us non windows users? tyia!
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[BTF]Gator
Carpal Tunnel Member
Posts: 1617
Warm Blooded Reptile in a Cold Blooded World
Rated:
Re: Action Quake 2?
«
Reply #18 on:
March 13, 2007, 11:53:36 AM »
doesnt winzip open .rars? its what i use to open .rars. :/
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magical pig
Swanky Member
Posts: 527
Rated:
Re: Action Quake 2?
«
Reply #19 on:
March 13, 2007, 12:00:08 PM »
not on my mac =/
tyia again
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fanny
Guest
Re: Action Quake 2?
«
Reply #20 on:
March 13, 2007, 12:12:58 PM »
"for us non windows users?"
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console
Brobdingnagian Member
Posts: 4518
"Man, this is the way to travel," said my attorney
Rated:
Re: Action Quake 2?
«
Reply #21 on:
March 13, 2007, 12:55:29 PM »
Quote from: fanny on March 13, 2007, 12:12:58 PM
isnt OSX if that is waht you are using a Linux variant??
Haha, prepare for hordes of angry BSD zealots to congregate noisily outside your window!
OS X is a FreeBSD variant, running on the Mach microkernel. More info:
http://developer.apple.com/documentation/Darwin/Conceptual/KernelProgramming/BSD/chapter_11_section_3.html
But in any case, most popular command line tools will compile on both Linux and *BSD.
Regards,
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[BTF]Gator
Carpal Tunnel Member
Posts: 1617
Warm Blooded Reptile in a Cold Blooded World
Rated:
Re: Action Quake 2?
«
Reply #22 on:
March 13, 2007, 07:09:38 PM »
i hate it more when people use the english language to talk in a way i can't comprehend even more then when people talk in a way i can't comprehend when they sound funny. Cuz at least they sound funny and i chuckle, but this, it just isnt funny. i just dont comrehend it. No giggles.
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adrenal1ne
Guest
Re: Action Quake 2?
«
Reply #23 on:
March 13, 2007, 10:50:35 PM »
list of action binds?
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magical pig
Swanky Member
Posts: 527
Rated:
Re: Action Quake 2?
«
Reply #24 on:
March 13, 2007, 10:52:00 PM »
me<---- on a mac - I can open/unzip .zip files, but .rar files are no comprendo...
that's all -
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fanny
Guest
Re: Action Quake 2?
«
Reply #25 on:
March 14, 2007, 05:41:19 AM »
I will get a zipped version up on the tastyspleen download site this afternonn for you.
Hey Gator ---> giggle!
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[BTF]Gator
Carpal Tunnel Member
Posts: 1617
Warm Blooded Reptile in a Cold Blooded World
Rated:
Re: Action Quake 2?
«
Reply #26 on:
March 14, 2007, 06:06:14 AM »
i was, it was my weak attempt at a drunken rant. Wasn't enough fuel.
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[BTF]Gator
Carpal Tunnel Member
Posts: 1617
Warm Blooded Reptile in a Cold Blooded World
Rated:
Re: Action Quake 2?
«
Reply #27 on:
March 14, 2007, 06:10:08 AM »
ACTION-SPECIFIC PLAYER COMMANDS
reload: reloads current weapon, if applicable to the weapon you're currently
using. Can be repeated quickly for "fast reload" on shotgun and sniper rifle.
weapon: toggles mode on current weapon. For single pistol, MP5, and M4, this
toggles between semi-auto/burst and auto mode. For the sniper rifle, this
changes the lens. For knives, this changes between slashing and throwing. For
the grenade, this changes how far you are going to throw. Not applicable to
any other weapon.
opendoor: opens a door in front of you.
bandage: applies bandages to stop bleeding and cure any limb damage.
team: displays the team you're on, or changes teams (if used with the team
number to switch to as an argument, or "none" to leave your current team and
become a spectator)
id: toggles identification of players on or off (default is on). only works on
teammates, or when you're an observer, but this can be used to turn it off if
you don't want it.
irvision: toggles IR vision goggles w/ the bandolier (assuming IR vision
is enabled on the server).
motd: brings up the MOTD (message of the day) again.
spectator: can be set to 0 or 1 ("spectator 0", "spectator 1") to toggle being
a spectator in DM games.
hand: in addition to the normal Q2 modes (0 = right-handed, 1 =
left-handed, 2 = "center"-handed), you can select "classic" style shooting
(where shots end up left/right and below the crosshair), or "classic high"
style shooting (where shots end up left/right of the crosshair). The
proper commands to select those modes are: hand "0 classic" (right-handed
classic), hand "0 classic high" (right-handed classic high), etc. Note
that the double-quotes are required.
choose: chooses a particular item or weapon as your item or weapon, without
going through the menus, in teamplay (ie: "choose mp5/10 submachinegun" or
"choose lasersight").
(The remaining commands are all radio/partner-related...)
radio: sends a message on the radio, in whatever your default mode is (set with
the "channel" command, defaults to team). Useable in teamplay, teams-by-skin
DM, or teams-by-model DM. Valid messages are: 1 ("one"), 2 ("two"), 3
("three"), 4 ("four"), 5 ("five"), 6 ("six"), 7 ("seven"), 8 ("eight"), 9
("nine"), 10 ("ten"), back ("back"), cover ("cover"), down ("down"), enemyd
("enemy down"), enemys ("enemy spotted"), forward ("forward"), go ("go"),
im_hit ("I'm hit"), left ("left"), reportin ("reporting in"), right ("right"),
taking_f ("taking fire, requesting assistance"), teamdown ("teammate down"),
treport ("team, report in"), up ("up").
radiogender: used without an argument, displays your current radio gender. If
used with "male" or "female", sets your radio gender to that gender. This
changes the voice on your radio messages. Default is male.
radio_power: toggles your radio power on or off (default is on). If your radio
power is off, you won't receive any radio messages, but also can't send any.
radiopartner: sends a radio message to your partner, see the "radio" command
for the valid messages.
radioteam: sends a radio message to your team, see the "radio" command for the
valid messages.
channel: toggles your default radio destination (see the "radio" command)
between team and partner. Default is team.
say_partner: sends a message to your partner, in much the same way as
"say_team" sends a message to your team.
partner: attempts to establish a partnership. You must have the person you
want to partner with's name displayed on your HUD, then use the "partner"
command to send a partnership request to him. The other player will have the
chance to accept (by doing the same thing to you), or denying by ignoring you
or using the "deny" command (see below).
deny: deny a partnership request (see "partner" command above).
unpartner: breaks your current partnership.
WEAPON/ITEM NAMES
These are the exact names of all the weapons/items in the game, for use with
commands like "drop", "choose", "give", etc:
MK23 Pistol
M3 Super 90 Assault Shotgun
MP5/10 Submachinegun
Handcannon
Sniper Rifle
M4 Assault Rifle
Dual MK23 Pistols
Combat Knife
Pistol Clip
12 Gauge Shells
Machinegun Magazine
M4 Clip
AP Sniper Ammo
M26 Fragmentation Grenade
Kevlar Vest
Lasersight
Stealth Slippers
Silencer
Bandolier
SUBSTITUTIONS IN SAY COMMANDS
The following substitution variables can be used with say, say_team, or
say_partner messages, and they will be replaced with the specified text:
%W = your current weapon
%I = your current item (a random one, if you have more than one)
%H = your current health
%A = your current ammo for your current weapon (in-gun and in-inventory)
%T = names of teammates that are near you and in your line of sight
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magical pig
Swanky Member
Posts: 527
Rated:
Re: Action Quake 2?
«
Reply #28 on:
March 14, 2007, 07:00:27 AM »
thank you fanny -
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[BTF] Reflex
Loquaciously Multiloquent Member
Posts: 5324
!
Rated:
Re: Action Quake 2?
«
Reply #29 on:
March 14, 2007, 10:58:52 AM »
thank you gator
I still havn't been by the server yet,
perhaps tonight
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Sometimes I think it’s a sin when I feel like I’m winnin’ when I’m losin’ again
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Action Quake 2?
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|iR|Focalor
February 13, 2025, 07:31:24 AM
I was on DM this morning for the first time in a pretty long time. Seemed fine to me.
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February 13, 2025, 04:54:21 AM
DM server is fucked. 2 point blank rockets from spawn and lava damage and player survived? WTF?" Also someone has fucked with the spawn points, every single time no matter how big the map you spawn right in front of the person who killed you last
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vvvALL WEAPS HAVE MUZZLE FLASH vvvv
-Unh0ly-
February 03, 2025, 01:03:56 AM
NEW UNHOLY QUAKE 2!!!!
https://drive.google.com/file/d/1E76HYyMapGvP6gUgy04Mve2UsZEL0bb0/view?usp=sharing
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December 25, 2024, 12:15:35 AM
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December 23, 2024, 09:15:50 AM
Fixed the image for you =)
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December 19, 2024, 04:55:07 AM
correction - you gotta put the whole word, not just w: {img width=210}
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