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Two things.
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Topic: Two things. (Read 9086 times)
ian13[TDS]
Newbie
Posts: 12
Rated:
Two things.
«
on:
January 31, 2007, 10:17:30 PM »
I record my matches 24/7 and split them up with a demo splitter. What i'd like to be able to do is use a tool that will actually extract STATS from the demo's themselves. Frags, duration, etc. etc.
DM2Tool - Output a report of your demos' most important statistics (-report)
*i've tried the above but the report just generates blank text files with no real stats. Or stats with just 0's. Does anyone know any other tools, or possibly just suggestions on how to get DM2Tool to do what I want?
The other thing, what are sounds? Some sort of audio enhancement to make it easier to determine the location of an opponent? I started playing when I was 13 (hence ian13[TDS]), i'm 21 now and have been inactive in quake for about the last 6. I must've missed the whole sounds thing. Is that cheating or a valid way to enchance matches?
I said just two things but just one more... Are there any settings or modifications beyond the video "brightness" setting that I can modify to brighten my screen? Because my laptop and gfx card suck and I can't just get another computer, even on moderately dark levels, I can't see jack crap.
Thank you to all that reply!
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Ghost9
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Re: Two things.
«
Reply #1 on:
January 31, 2007, 10:29:37 PM »
I don't know much about stat extraction. I think someone made a program that can extract frags from a console log dump, which would just be a text file saying who killed who.
Q2 has 3D sound. So if you play with set cd_nocd "1" in your config to disable the music and wear headphones, you can hear where people are. On a small map, you can usually tell exactly where they are.
I'm pretty sure brightness is discussed in other threads, but try set gl_modulate "99", set vid_gamma "0.4" (vid gamma is the actual brightness slider, lower values are brighter), intensity 3 (default is 2 I think). You can also try turning up the brightness and contrast on your laptop.) It takes a bit of tweaking to get those 3 settings to a good point. Type vid_restart after you make changes to see the effect.
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[BTF]DeathStalker
Moderator
Swanky Member
Posts: 968
The Beat is Strong
Rated:
Re: Two things.
«
Reply #2 on:
January 31, 2007, 10:50:23 PM »
OMG Ghost !!!
You tring to blind the guy ???
gl_modulate "10"
At 99, Hell he could see that with a box over his head.
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[BTF] Reflex
Loquaciously Multiloquent Member
Posts: 5324
!
Rated:
Re: Two things.
«
Reply #3 on:
February 01, 2007, 05:09:20 AM »
heres a nifty one..
«
Last Edit: February 01, 2007, 05:17:14 AM by {SX}Reflex
»
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Sometimes I think it’s a sin when I feel like I’m winnin’ when I’m losin’ again
Whirlingdervish
Super ShortBus Extravaganza
Illimitable Sesquipedalian Member
Posts: 6384
Rated:
Re: Two things.
«
Reply #4 on:
February 01, 2007, 08:28:56 AM »
I tend to use gl_modulate 2 for everything but the entities on dark maps.
When I come upon an extra dark map where I can't see anyone:
gl_modulate 2
vid_restart
gl_modulate 10
Without doing a vid restart the second time, it just applies the "10" to all the enitities..
(players,weapons,items)
you have to set it back down to 2 when you change maps though, or it will do a vid_restart when you join the next one, and you'll be blinded by the brightness.
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ian13[TDS]
Newbie
Posts: 12
Rated:
Re: Two things.
«
Reply #5 on:
February 01, 2007, 08:41:09 PM »
wow guys thank you so much for all repying. I'm going to use the tips you've all given and tweak them until they are just right for me!
{SX}Reflex : I'm going to try that Demo Analyzer, hopefully this one works! I'll let everyone know!:)
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ian13[TDS]
Newbie
Posts: 12
Rated:
Re: Two things.
«
Reply #6 on:
February 01, 2007, 09:16:57 PM »
thats perfect!! wow thank you so much, it's working great! I have over 400 gameplay demo's just over the past 2 months. Can't wait to get together the stats and basically trash the cruddy ones:)
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[BTF]DeathStalker
Moderator
Swanky Member
Posts: 968
The Beat is Strong
Rated:
Re: Two things.
«
Reply #7 on:
February 01, 2007, 10:22:08 PM »
400 ???
Hmm, mabey I need to do some spring cleaning.
My demos in baseQ2 alone comes to 1658 just since July 30th of 06
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[BTF]DeathStalker
Moderator
Swanky Member
Posts: 968
The Beat is Strong
Rated:
Re: Two things.
«
Reply #8 on:
February 01, 2007, 10:23:08 PM »
Either that or I play WAY to much Q2.
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ian13[TDS]
Newbie
Posts: 12
Rated:
Re: Two things.
«
Reply #9 on:
February 01, 2007, 10:35:00 PM »
hehe tru tru.
Then again I actually just checked my demos and I didn't start saving them again really until 1/1. So in 30 days exactly, on 1 mode, I have 419 demo's. Oh god I'm dreading how much space i'm going to have left on my computer after 6 months lol. If you were at 1600 since then, I'll be around 2500 ! I started recording every time I play ever since I got ahold of splitdem, which made it so much easier to split demos.
Hey btw everyone, I went to the site for that demostat tool "idda" and found some other tools in the Links section. Gibstats looks pretty good to. I've run across AEstats and Gibstats previously but neither actually extracted stats from the demo's themselves, just the logs. It turns out though, that Gibstats may actually extract data from DEMOS as well. Only in Quake 2 itt says though, none of the other games it supports. I'm installing it now to see how it fairs.
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ian13[TDS]
Newbie
Posts: 12
Rated:
Re: Two things.
«
Reply #10 on:
February 01, 2007, 10:52:14 PM »
Well, I got Gibstats installed but maybe i'm missing something because it looks really barebone and I don't see ANYWHERE for it to interface with a demo.
The download site on the creates site actually doesn't even work. I had to get the newer version made with quake 2 (v 2.7 not 3 which hasn't really been tested) @
http://homepage.ntlworld.com/itswavydavy/howtostats.html
That site also has an update it looks like to make it work for MOA. Maybe i'm just stupid hehe but all the tool is letting me look for is console logs, not demos. Oh well the idda works good. Gibstats just seemed even more advanced and with a nice gui and reporting
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[BTF] Reflex
Loquaciously Multiloquent Member
Posts: 5324
!
Rated:
Re: Two things.
«
Reply #11 on:
February 02, 2007, 06:21:12 PM »
hmmm, over 2 years, all mods
14,240 demos, probably closer to 15,000 since I havnt regrouped em lately.
just about 10 gig of space used, hmm, and at least a gig off onto cd (5 months of rail demos)
A long time ago, I had the same dream you have now, trim the trash.
its too much of a task now. If I wanted to save a game, I name the demo
after it something that will stick out, like 'kicked-adrens-ass-before-this-one.dm2 (just for example purposes)
Glad the stats worked out for ya
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Sometimes I think it’s a sin when I feel like I’m winnin’ when I’m losin’ again
ian13[TDS]
Newbie
Posts: 12
Rated:
Re: Two things.
«
Reply #12 on:
February 03, 2007, 08:42:28 AM »
ah yeah me to. Since I run multiple demo's together I just write on a sheet of paper the name of the map and what time it was, and maybe something about it that stood out, like 2 triple kill shots in a row or something.
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ian13[TDS]
Newbie
Posts: 12
Rated:
Re: Two things.
«
Reply #13 on:
February 03, 2007, 08:49:53 AM »
is there a way to turn my footsteps off so I can't hear them, only others? Maybe a way to make opponents footsteps sound louder? It's been so long i can't remember
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magical pig
Swanky Member
Posts: 527
Rated:
Re: Two things.
«
Reply #14 on:
February 03, 2007, 12:14:22 PM »
* magical pig doesn't think so
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