Author Topic: sheridan changes  (Read 13452 times)

Offline jägermonsta

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Re: sheridan changes
« Reply #30 on: December 31, 2007, 07:21:55 AM »
lol at jager talking like hes the best at a mod...

Am the best at it, maybe...? Play me sometime nub. You won't get a single frag. :evilking:

it's better than mindless FFA where there's no strategy, and just finding the closest gun and shooting and hope you survive the spam for more than a few seconds.  It's Sunday night, anybody comming?

*Idled here Sunday evening when people usually come and nothin.  gg*

I refresh the server every so often when I'm at home. (5-11pm EST) when ever I see somebody in there I join. Just half the time it's that bigjohnson guy that always ends up killing himself before I get the last shot or just plain disconnects. Which in the end actually makes me feel better then killing him.

Would be great to get more people in there again...

By the way the PS is on perma stay, it can't be camped and you can't have more then one at a time. There is no excuse not to be using the PS if that's your problem with the server.
« Last Edit: December 31, 2007, 07:35:06 AM by j »
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Re: sheridan changes
« Reply #31 on: February 07, 2008, 10:05:50 AM »
lol at jager talking like hes the best at a mod...

Am the best at it, maybe...? Play me sometime nub. You won't get a single frag. :evilking:

it's better than mindless FFA where there's no strategy, and just finding the closest gun and shooting and hope you survive the spam for more than a few seconds.  It's Sunday night, anybody comming?

*Idled here Sunday evening when people usually come and nothin.  gg*

I refresh the server every so often when I'm at home. (5-11pm EST) when ever I see somebody in there I join. Just half the time it's that bigjohnson guy that always ends up killing himself before I get the last shot or just plain disconnects. Which in the end actually makes me feel better then killing him.

Would be great to get more people in there again...

By the way the PS is on perma stay, it can't be camped and you can't have more then one at a time. There is no excuse not to be using the PS if that's your problem with the server.

True, i have never seen anyone play sheridan so good as pulp.

Adrenaline wouldnt have a chance.

Post a demo if he ever play u.

 :notworthy:
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Offline Art

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Re: sheridan changes
« Reply #32 on: February 10, 2008, 04:11:20 PM »
True, i have never seen anyone play sheridan so good as pulp.

Defiant! is pretty good at it.
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Offline jägermonsta

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Re: sheridan changes
« Reply #33 on: February 11, 2008, 05:24:24 AM »
Wish I could catch him on there.  :afro:
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Offline [BTF]Defiant!

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Re: sheridan changes
« Reply #34 on: February 11, 2008, 06:26:03 AM »
Wish I could catch him on there.  :afro:

Likewise!
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Re: sheridan changes
« Reply #35 on: February 12, 2008, 02:03:15 PM »
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Re: sheridan changes
« Reply #36 on: February 12, 2008, 02:09:26 PM »
1v1 anytime fellas  :exqueezeme:
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Offline [BTF]Defiant!

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Re: sheridan changes
« Reply #37 on: February 12, 2008, 09:27:30 PM »
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Offline jägermonsta

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Re: sheridan changes
« Reply #38 on: February 14, 2008, 04:51:24 AM »
1v1 anytime fellas  :exqueezeme:

1v1 at sheridan? you got it. name the time.
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Offline [BTF] Reflex

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Re: sheridan changes
« Reply #39 on: February 14, 2008, 12:56:55 PM »
12 midnight to 3 am?
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Offline jägermonsta

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Re: sheridan changes
« Reply #40 on: February 14, 2008, 01:07:55 PM »
 :yessign:
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Offline [BTF]Defiant!

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Re: sheridan changes
« Reply #41 on: February 14, 2008, 08:38:59 PM »
1v1 anytime fellas  :exqueezeme:

1v1 at sheridan? you got it. name the time.

I'll look for you.  Our matches were quite memorable.

Def
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Offline jägermonsta

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Re: sheridan changes
« Reply #42 on: February 19, 2008, 04:56:11 AM »
most likely will be 'biledriver'
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Offline peewee_RotA

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Re: sheridan changes
« Reply #43 on: February 19, 2008, 12:15:26 PM »
Does this mod have a website? It seems like it's more of an insider info thing. I'd like to know of any commands (obviously spinkick is a command based on this conversation) and the concept of it. From what I can gather just playing it, it's made specifically for the city1 map. I just feel like I'm missing something as I've only seen 4 actual features to the mod so far.

(hyper laser, blaster laser, changed HUD for help(dmscores) menu, and the spinkick command)
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Offline jägermonsta

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Re: sheridan changes
« Reply #44 on: February 19, 2008, 12:45:29 PM »
Does this mod have a website? It seems like it's more of an insider info thing. I'd like to know of any commands (obviously spinkick is a command based on this conversation) and the concept of it. From what I can gather just playing it, it's made specifically for the city1 map. I just feel like I'm missing something as I've only seen 4 actual features to the mod so far.

(hyper laser, blaster laser, changed HUD for help(dmscores) menu, and the spinkick command)

Yeah you've pretty much have it down.

city1 only.
instant, straight, green blasts from hyper & blaster.
power shield is set to stay.
no quad/invun.
spinkick command.
score tracking.

There isn't anything else really.

Point of sheridan is to not die and tally up as many kills as you can by all means necessary. The city1 map allows you to do that due to the layout. It has mega, red armor, power shield, numerous cells, all the guns, tricky jumps that come in very handy, an "arena" like fighting area, you can move VERY fast on the map, numerous teleports that allow you to get from one side of the map to another. It's pretty much perfect for the style of play. The 'sheridan' server it self goes back a looooooooong ways in quake2 history. The name and mod was handed down through a few admins I believe. Recently the mod I believe "Captain Sheridan" originally created was re-created by wheet. Quadz is just so bad ass he's hosting it again, least how I take it. Not sure on his story.
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